agentleFS
MRCalderon3DMRCalderon3D/everything-game-dev-code/.cursor/rules/00-project-context.mdc

everything-game-dev-code / rules

Cursor rule105 starsChanged 8 months agoMITView on GitHub

Game-development scaffold context for this repository.

The file

We split this 00-project-context.mdc into the rules it gives an agent

2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use these shared layers as the source of truth:

    line 7
  2. Distinctive:

    Prefer the named command, skill, and agent files over inventing new workflow structures.

    line 15

≈ “Common” is an estimate: at least 1 in 5 of the 6,668 Cursor rule files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
00-project-context.mdc
---
description: Game-development scaffold context for this repository.
---

You are working in a game-development agent scaffold.

Use these shared layers as the source of truth:
- `rules/`
- `agents/`
- `commands/`
- `skills/`
- `contexts/`
- `hooks/`

Prefer the named command, skill, and agent files over inventing new workflow structures.

Download now (ZIP)

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.