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MRCalderon3DMRCalderon3D/everything-game-dev-code/skills/engineering-common/tools-pipeline-patterns/SKILL.md

tools-pipeline-patterns

Skill105 starsChanged 8 months agoMITView on GitHub

Design internal tools and content pipelines that reduce manual work and make authoring safer.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    document ownership and onboarding

    line 28
  2. Distinctive:

    Keep this skill aligned with the relevant rules layer and current project documentation.

    line 58
  3. Distinctive:

    If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

    line 59

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Tools Pipeline Patterns

Purpose

Design internal tools and content pipelines that reduce manual work and make authoring safer.

Use When

  • repeated manual steps create errors
  • content scale is growing
  • editor or import workflows need structure

Inputs

  • current workflow pain points
  • content ownership
  • automation opportunities
  • team skill profile

Process

  1. identify repeatable pain and error sources
  2. define the smallest useful tool or pipeline intervention
  3. build safe validation and rollback into the workflow
  4. document ownership and onboarding
  5. measure whether the tool actually saves time or defects

Outputs

  • tooling proposal
  • pipeline workflow notes
  • validation behavior
  • ownership and maintenance notes

Quality Bar

  • makes ownership, state flow, and failure behavior explicit
  • improves maintainability without over-abstracting
  • supports testing, debugging, and safe iteration

Common Failure Modes

  • coupling systems through hidden globals or timing assumptions
  • writing logic that is hard to test or debug
  • optimizing the wrong layer before measuring

Related Agents

  • tools-programmer
  • technical-artist
  • producer

Related Commands

  • tools-pass
  • tech-design
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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