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MRCalderon3DMRCalderon3D/everything-game-dev-code/skills/engineering-common/asset-management/SKILL.md

asset-management

Skill105 starsChanged 8 months agoMITView on GitHub

Keep content discoverable, versioned, licensed, budgeted, and safe to move through the pipeline.

2 other projects use a version of this.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Keep content discoverable, versioned, licensed, budgeted, and safe to move through the pipeline.

    line 11
  2. Distinctive:

    remove or archive drift and duplication intentionally

    line 28
  3. Distinctive:

    Keep this skill aligned with the relevant rules layer and current project documentation.

    line 58
  4. Distinctive:

    If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

    line 59

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Asset Management

Purpose

Keep content discoverable, versioned, licensed, budgeted, and safe to move through the pipeline.

Use When

  • asset count is growing
  • ownership is unclear
  • duplicate or stale content is increasing

Inputs

  • asset taxonomy
  • naming rules
  • budget expectations
  • third-party content list

Process

  1. classify assets by purpose and ownership
  2. separate source, runtime, third-party, and deprecated content
  3. track metadata that matters for maintenance and release
  4. remove or archive drift and duplication intentionally
  5. validate pipeline assumptions before late production

Outputs

  • asset registry
  • ownership notes
  • deprecation list
  • validation targets

Quality Bar

  • makes ownership, state flow, and failure behavior explicit
  • improves maintainability without over-abstracting
  • supports testing, debugging, and safe iteration

Common Failure Modes

  • coupling systems through hidden globals or timing assumptions
  • writing logic that is hard to test or debug
  • optimizing the wrong layer before measuring

Related Agents

  • technical-artist
  • producer
  • build-engineer

Related Commands

  • tools-pass
  • verify
  • release-check

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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