unity-input-system
Skill105 starsChanged 8 months agoMITView on GitHub
Implement Unity input with explicit action maps, device support, and UI/gameplay separation.
2 other projects use a version of this.
Adopted by
Most recently taken up by
- gamedev-skills/awesome-gamedev-agent-skillstheir own version, first seen Oct 23, 2026
- IceMasterT/Unity-6.3_SKILLStheir own version, first seen Aug 19, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 2
- gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
- IceMasterT/Unity-6.3_SKILLS★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository117 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .codex/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/00-project-context.mdcCursor rule
- .cursor/rules/01-engine-isolation.mdcCursor rule
- .cursor/rules/02-workflow.mdcCursor rule
- .cursor/rules/03-doc-sync.mdcCursor rule
- .cursor/rules/README.mdCursor rule
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- tools-pipeline-patternsSkill
- ui-hud-patternsSkill
- godot-3d-scenesSkill
- godot-build-releaseSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 28
test device switching and focus behavior
- Distinctive: line 58
Keep this skill aligned with the relevant rules layer and current project documentation.
- Distinctive: line 59
If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Unity Input System
Purpose
Implement Unity input with explicit action maps, device support, and UI/gameplay separation.
Use When
- using Unity Input System or equivalent
- multiple devices are supported
- rebinds or accessibility are required
Inputs
- action list
- supported devices
- UI flow
- accessibility requirements
Process
- define actions and maps by intent
- coordinate gameplay, UI, pause, and overlay contexts
- support rebinding and persistence where needed
- test device switching and focus behavior
- document platform-specific caveats
Outputs
- input action model
- context rules
- rebind requirements
- test scenarios
Quality Bar
- respects Unity lifecycle, serialization, and content authoring realities
- keeps editor/runtime/test boundaries clean
- prevents scene, prefab, and package complexity from becoming hidden architecture
Common Failure Modes
- inspector wiring being the only source of truth
- overusing MonoBehaviours or scene setup as architecture
- package or scene drift reaching release without review
Related Agents
- unity-reviewer
- ui-programmer
- accessibility-reviewer
Related Commands
- unity-review
- ui-flow-review
- verify
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Does it work?
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Your trail
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Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

