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MRCalderon3DMRCalderon3D/everything-game-dev-code/skills/qa-release/crash-triage/SKILL.md

crash-triage

Skill105 starsChanged 8 months agoMITView on GitHub

Handle crashes as high-severity defects with reproducibility, symbol quality, clustering, and release impact in mind.

3 other projects use a version of this.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 3 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    check if symbols and build metadata are sufficient

    line 27
  2. Distinctive:

    Keep this skill aligned with the relevant rules layer and current project documentation.

    line 58
  3. Distinctive:

    If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

    line 59

“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Crash Triage

Purpose

Handle crashes as high-severity defects with reproducibility, symbol quality, clustering, and release impact in mind.

Use When

  • crashes are reported in QA or live builds
  • stack traces are noisy
  • the team needs root-cause prioritization

Inputs

  • crash dumps or logs
  • build symbols
  • repro steps if any
  • frequency and environment data

Process

  1. group crashes by likely signature and root cause
  2. separate deterministic repros from low-signal incidents
  3. check if symbols and build metadata are sufficient
  4. identify release blockers and likely owner systems
  5. track verification once fixes land

Outputs

  • crash cluster report
  • owner assignment
  • repro notes
  • release impact summary

Quality Bar

  • turns risk into explicit evidence and ownership
  • keeps release blockers visible instead of implicit
  • connects quality decisions to milestone and platform impact

Common Failure Modes

  • severity inflation or minimization without player-impact context
  • treating waived risks as invisible
  • submission checklists that are incomplete or stale

Related Agents

  • qa-lead
  • build-engineer
  • release-manager

Related Commands

  • bug-triage
  • release-check
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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