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MRCalderon3DMRCalderon3D/everything-game-dev-code/skills/godot/godot-editor-tooling/SKILL.md

godot-editor-tooling

Skill105 starsChanged 8 months agoMITView on GitHub

Create Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk.

1 other project uses a version of this.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk.

    line 11
  2. Distinctive:

    keep production-critical editor tools documented and owned

    line 26
  3. Distinctive:

    Keep this skill aligned with the relevant rules layer and current project documentation.

    line 58
  4. Distinctive:

    If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

    line 59

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Godot Editor Tooling

Purpose

Create Godot editor tools, inspectors, import helpers, and validation flows that reduce manual authoring risk.

Use When

  • content workflows are repetitive or fragile
  • scene and resource validation is too manual
  • designers need safer editor support

Inputs

  • workflow pain points
  • scene/resource conventions
  • validation needs
  • addon constraints

Process

  1. identify the smallest useful tooling or validation addition
  2. keep production-critical editor tools documented and owned
  3. support safe bulk operations with clear summaries
  4. make failures explainable and recoverable
  5. retire abandoned tools instead of leaving hidden clutter

Outputs

  • editor tooling plan
  • validation helpers
  • workflow notes
  • maintenance ownership

Quality Bar

  • respects scene-tree ownership, autoload boundaries, and resource behavior
  • keeps scripts, signals, and resources understandable at scale
  • supports export reliability and content iteration without hidden coupling

Common Failure Modes

  • autoloads becoming global dumping grounds
  • signal webs with no ownership
  • shared resources causing accidental state leakage

Related Agents

  • tools-programmer
  • godot-reviewer
  • technical-artist

Related Commands

  • tools-pass
  • godot-review
  • godot-scene-audit

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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