agentleFS
anandartinanandartin/celestial-skills/skills/flutter-app-engineering/SKILL.md

flutter-app-engineering

Skill1 starsChanged 18 days agoApache-2.0View on GitHub

Engineering skill: Flutter app — how to build and ship a cross-platform app with Flutter, Dart, ThemeData + a generated ThemeExtension for design tokens, flutter_test. Use when writing, reviewing, testing or releasing code in this stack, and when turning a Celestial design or experience skill into code.

1 other project uses a version of this.

Adopted by

Most recently taken up by

The file

Show its rules and text

We split this skill into the rules it gives an agent

15 rules. About 0 are common, 13 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈13

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    When a Celestial design skill is in use, write its tokens as Flutter ThemeData in lib/theme/tokens.dart, and build its components in lib/ui …

    line 53
  2. Very specific:

    When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name …

    line 55
  3. Distinctive:

    Prefer small, pure functions and explicit types at module boundaries.

    line 59
  4. Distinctive:

    No business logic or HTTP calls in build methods.

    line 60
  5. Distinctive:

    Every async action has loading, empty, error and success states, matching the experience skill.

    line 70
  6. Distinctive:

    Every async screen renders AsyncValue with when(data:, loading:, error:), and the error branch offers a retry.

    line 71
  7. Distinctive:

    Use const constructors wherever possible and ListView.builder for long lists.

    line 80
  8. Distinctive:

    Use native elements first.

    line 83
  9. Distinctive:

    Write a golden test for every component state in light and dark

    line 87
  10. Distinctive:

    Keep DTOs in data/ and map them to domain models before they reach the UI

    line 88
  11. Distinctive:

    Run the analyzer with a strict lint set and treat infos as errors in CI

    line 89
  12. Distinctive:

    Use setState for data shared between screens

    line 93
  13. Distinctive:

    Leave Platform checks scattered through screens.

    line 94
  14. Distinctive:

    Every release has a written rollback path

    line 132
  15. Distinctive:

    Write a blameless note within 48 hours: what happened, impact, fix, prevention

    line 138

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Flutter app

One Dart codebase drawn by Flutter on iOS and Android, with tokens as a theme extension, Riverpod for state and golden tests guarding every component.

For apps that want identical, custom-branded UI on both phones: fintech, health, retail and media apps. Flutter draws every pixel itself, so the design skill maps directly onto widgets; signed builds come out of CI and ship to both stores. Design-skill tokens become a ThemeExtension generated into Dart.

Stack

  • Language: Dart ^3.9 — Sound null safety, records and pattern matching keep state handling explicit.
  • Framework: Flutter 3.35+ — One rendering engine and widget set for both platforms.
  • Styling: ThemeData + a generated ThemeExtension for design tokens — Widgets read Theme.of(context); light and dark come from one token source.
  • State: Riverpod with code generation ^3 — Testable providers, AsyncValue for loading and error, and no BuildContext needed for logic.
  • Data: Dio client + freezed / json_serializable models; flutter_secure_storage for credentials Dio ^5 — Immutable typed models and a single place for interceptors and retries.
  • Build: flutter build (appbundle and ipa) in CI 3.35+ — Signed release artefacts from the same pinned Flutter version every time.
  • Hosting: App Store and Google Play, uploaded from CI to test tracks first — Testers get each build before a staged store rollout.
  • Package manager: pub (with a version manager pinning Flutter per project) — Every machine and CI job builds with the same SDK.
  • Testing: flutter_test (unit, widget and golden tests) bundled with Flutter — Fast widget tests and pixel comparisons for each component state.
  • Testing: integration_test bundled with Flutter — Journey tests on real simulators and emulators.
  • Testing: mocktail ^1 — Mocks without code generation for repositories and clients.

Commands

  • dev: flutter run
  • e2e: flutter test integration_test
  • lint: dart format --output=none --set-exit-if-changed . && flutter analyze
  • test: flutter test
  • build: flutter build appbundle --release && flutter build ipa --release
  • install: flutter pub get

Structure

  • lib/main.dart + lib/app.dart — Entry point, ProviderScope, router and theme setup
  • lib/features/<feature>/ — presentation/ (screens, widgets), application/ (providers), data/ (repository, DTOs)
  • lib/ui/ — Design-skill components as stateless widgets reading the theme
  • lib/theme/tokens.dart — Generated ThemeExtension with light and dark token values
  • lib/core/ — HTTP client, secure storage, routing (go_router), analytics
  • test/ — Unit, widget and golden tests mirroring lib/
  • integration_test/ — One test per experience-skill journey

Naming

  • Files: snake_case.dart
  • Tests: <file>test.dart mirroring lib/; goldens in test/goldens/<component><state>_<theme>.png
  • Branches: type/short-description, e.g. feat/card-freeze
  • Components: UpperCamelCase widgets named after the design-skill component, e.g. AppButton

From design and experience skills

When a Celestial design skill is in use, write its tokens as Flutter ThemeData in lib/theme/tokens.dart, and build its components in lib/ui with the same names and variants. Components read tokens only — no raw colours, sizes or font names.

When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name analytics events object_action from its measures.

Conventions

Code

  • Prefer small, pure functions and explicit types at module boundaries. (Easier to test, review and change.)
  • No business logic or HTTP calls in build methods; screens watch providers, providers call repositories. (Logic becomes testable without pumping widgets.)

Components

  • Components read design tokens; no raw hex values, pixel sizes or font names in component code. (One token change restyles the product.)
  • Widgets in lib/ui are stateless, take data and callbacks only, and read colours, spacing and type from the theme extension. (Components stay reusable and restyle from one token change.)

Data

  • Analytics events are object_action in snake_case and come from the experience skill’s measures. (Names stay consistent across teams and tools.)

Errors

  • Every async action has loading, empty, error and success states, matching the experience skill. (Unhandled states are where users get stuck.)
  • Every async screen renders AsyncValue with when(data:, loading:, error:), and the error branch offers a retry. (The compiler forces each state to be handled.)

Security

  • Secrets never live in the repository; read them from the environment or a secret store. (A leaked key outlives the commit that removed it.)
  • Validate every input on the server, even when the client already did. (Clients can be bypassed.)
  • Web pages ship a Content-Security-Policy, HSTS, X-Frame-Options and nosniff. (Cheap protection against the most common attacks.)
  • Credentials go in flutter_secure_storage; --dart-define carries only non-secret config such as the API base URL. (Values compiled into the app can be extracted from the binary.)

Performance

  • Use const constructors wherever possible and ListView.builder for long lists; profile in profile mode, never debug. (Avoids needless rebuilds and keeps 60fps scroll on mid-range phones.)

Accessibility

  • Use native elements first; add ARIA only when no native element fits. (Native controls bring keyboard and screen-reader support for free.)
  • Icon-only buttons have a tooltip or Semantics label; text scales with the system setting without clipping up to 200%. (Flutter draws its own UI, so semantics must be given explicitly.)

Do

  • Write a golden test for every component state in light and dark
  • Keep DTOs in data/ and map them to domain models before they reach the UI
  • Run the analyzer with a strict lint set and treat infos as errors in CI

Don't

  • Hard-code Colors or EdgeInsets values inside lib/ui
  • Use setState for data shared between screens
  • Leave Platform checks scattered through screens; wrap them in one adaptive widget

Quality gates

GateToolThresholdWhen
Lint and typesdart format + flutter analyze (strict lint set)0 errors, warnings or infos; formatting unchangedEvery pull request
Unit and component testsThe stack’s test runnerAll pass; every design-skill component state coveredEvery pull request
Journey testsEnd-to-end runnerOne test per experience-skill journey: happy path + error stateEvery pull request
Accessibilityflutter_test accessibility guidelines (labeled tap targets, tap target size, text contrast)All guidelines pass for every screen in the journey tests; WCAG 2.2 AAEvery pull request
Performance budgetLab measurement in CIWeb: LCP ≤ 2.5s · INP ≤ 200ms · CLS ≤ 0.1 · ≤ 170KB JS per route. Mobile: cold start ≤ 2s · 60fps scrollEvery pull request
Dependency and secret scanDependency audit + secret scannerNo high or critical findings; no secretsEvery pull request and nightly
Golden testsflutter_test matchesGoldenFileEvery design-skill component state has light and dark goldens; 0 unexpected diffsEvery pull request

Workflow

  • Branching: Trunk-based: short-lived branches off main, squash-merged within two days.

Review checklist

  • Correctness: does it do what the issue asks, including edge cases?
  • Readability: could a new teammate change it safely?
  • Architecture: is it in the right place, with the right boundaries?
  • Security: inputs, secrets, permissions, dependencies
  • Performance: budgets, queries, bundle size
  • Tests fail when the code is broken (flip a condition and re-run)
  • One approving review; two for auth, payments or new platform plugins
  • Golden diffs are reviewed as images, not approved in bulk

Definition of done

  • Acceptance criteria met and demoed on the preview link
  • Tests added for new behaviour and every state
  • Accessibility and performance gates green
  • Analytics events named from the experience skill
  • Docs or changelog updated when behaviour changes
  • Checked on iOS and Android at the largest system text size

Release

  • Small pull requests (aim for under 400 changed lines)
  • CI green before review
  • Squash-merge to main; main is always deployable
  • Every release has a written rollback path
  • Builds from main go to internal test tracks; store release every two weeks with staged rollout
  • Flutter SDK upgrades land in their own pull request with refreshed goldens

Incidents

  • Halt the staged rollout and promote the previous build; ship a hotfix from main
  • Write a blameless note within 48 hours: what happened, impact, fix, prevention

Overrides of the engineering core

  • Preview deploy: Replaced by an internal test-track build per merge to main — Mobile apps have no web link; testers install the build instead.
  • Performance budget: Mobile thresholds apply: cold start ≤ 2s · 60fps scroll, measured in profile mode — Debug mode is much slower and misstates real performance.

Examples

Component reading the token extension (lib/ui/app_button.dart)

import 'package:flutter/material.dart';
import '../theme/tokens.dart';

class AppButton extends StatelessWidget {
  const AppButton({super.key, required this.label, required this.onPressed, this.primary = true});

  final String label;
  final VoidCallback? onPressed;
  final bool primary;

  @override
  Widget build(BuildContext context) {
    final t = Theme.of(context).extension<AppTokens>()!;
    return ConstrainedBox(
      constraints: BoxConstraints(minHeight: t.controlHeight, minWidth: 48),
      child: FilledButton(
        onPressed: onPressed,
        style: FilledButton.styleFrom(
          backgroundColor: primary ? t.primary : t.surface,
          foregroundColor: primary ? t.onPrimary : t.ink,
          shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(t.radiusControl)),
        ),
        child: Text(label, style: t.labelStyle),
      ),
    );
  }
}

Further reading

Download now (ZIP)

Does it work?

Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.

No reviews yet

People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.

  • It worked
  • Partly
  • It didn't
What did you use it for? e.g. Reviewing pull requests in a Rails app

Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.