celestial-skills / swiftui-ios-app-engineering
AGENTS.md1 starsChanged 18 days agoApache-2.0View on GitHub
A native iPhone app with declarative UI, async networking, Dynamic Type everywhere and UI tests for each journey. When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name analytics events object_action from its measures.
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,700 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repository182 other files it gives its agents.
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- The first 60 shown.
The file
We split this AGENTS.md into the rules it gives an agent
8 rules. About 0 are common, 6 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 27
Prefer small, pure functions and explicit types at module boundaries.
- Distinctive: line 37
Every async action has loading, empty, error and success states, matching the experience skill.
- Distinctive: line 45
No work on the main thread during scroll.
- Distinctive: line 48
Use native elements first.
- Distinctive: line 49
Every text style scales with Dynamic Type up to accessibility sizes.
- Very specific: line 53
When a Celestial design skill is in use, write its tokens as SwiftUI Color and Font extensions in DesignSystem/Tokens.swift, and build its …
- Very specific: line 55
When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name …
- Distinctive: line 91
Every release has a written rollback path
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
AGENTS.md — SwiftUI iOS app
A native iPhone app with declarative UI, async networking, Dynamic Type everywhere and UI tests for each journey.
Setup and commands
- dev:
xcodebuild -scheme App -destination "platform=iOS Simulator,name=iPhone 16" build - lint:
swiftlint --strict - test:
xcodebuild test -scheme App -destination "platform=iOS Simulator,name=iPhone 16" - build:
xcodebuild archive -scheme App - install:
open App.xcodeproj (packages resolve automatically)
Project structure
App/— App entry, navigation and dependency setupFeatures/<Journey>/— Views + model for one experience-skill journeyDesignSystem/— Tokens (Color, Font, Spacing) and design-skill componentsCore/— Networking, persistence, analyticsTests/— Unit tests per modelUITests/— One test per journey
Code style
- Files: PascalCase.swift, one type per file
- Tests:
<Type>Tests.swift;<Journey>UITests.swift - Branches: type/short-description
- Components: PascalCase views named after the design-skill component
Code
- Prefer small, pure functions and explicit types at module boundaries. (Easier to test, review and change.)
- Views hold no business logic; models are @Observable and @MainActor. (Logic stays unit-testable.)
Components
- Components read design tokens; no raw hex values, pixel sizes or font names in component code. (One token change restyles the product.)
Data
- Analytics events are object_action in snake_case and come from the experience skill’s measures. (Names stay consistent across teams and tools.)
Errors
- Every async action has loading, empty, error and success states, matching the experience skill. (Unhandled states are where users get stuck.)
Security
- Secrets never live in the repository; read them from the environment or a secret store. (A leaked key outlives the commit that removed it.)
- Validate every input on the server, even when the client already did. (Clients can be bypassed.)
- Web pages ship a Content-Security-Policy, HSTS, X-Frame-Options and nosniff. (Cheap protection against the most common attacks.)
Performance
- No work on the main thread during scroll; images are downsampled. (Keeps 60fps scrolling.)
Accessibility
- Use native elements first; add ARIA only when no native element fits. (Native controls bring keyboard and screen-reader support for free.)
- Every text style scales with Dynamic Type up to accessibility sizes; layouts reflow, never truncate key actions. (Large text is common and required.)
- Tap targets are at least 44×44pt; icons-only buttons have accessibility labels. (Platform guidelines and the core’s 44px rule.)
Design and journeys
When a Celestial design skill is in use, write its tokens as SwiftUI Color and Font extensions in DesignSystem/Tokens.swift, and build its components in DesignSystem/Components with the same names and variants. Components read tokens only — no raw colours, sizes or font names.
When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name analytics events object_action from its measures.
Testing and checks (must pass before a pull request)
| Gate | Tool | Threshold | When |
| Lint and types | The stack’s linter and type checker | 0 errors | Every pull request |
| Unit and component tests | The stack’s test runner | All pass; every design-skill component state covered | Every pull request |
| Journey tests | End-to-end runner | One test per experience-skill journey: happy path + error state | Every pull request |
| Accessibility | XCUITest performAccessibilityAudit() | No audit issues on any journey screen | Every pull request |
| Performance budget | XCTest metrics | Cold start ≤ 2s on the oldest supported device · 60fps scroll | Every pull request |
| Dependency and secret scan | Dependency audit + secret scanner | No high or critical findings; no secrets | Every pull request and nightly |
| Preview deploy | Hosting preview environment | A working preview link on the pull request | Every pull request |
Pull requests
- Branching: Short-lived branches; release branches cut for each App Store submission.
Review checklist
- Correctness: does it do what the issue asks, including edge cases?
- Readability: could a new teammate change it safely?
- Architecture: is it in the right place, with the right boundaries?
- Security: inputs, secrets, permissions, dependencies
- Performance: budgets, queries, bundle size
- Tests fail when the code is broken (flip a condition and re-run)
- Reviewer checks screenshots in light, dark and largest text size
Definition of done
- Acceptance criteria met and demoed on the preview link
- Tests added for new behaviour and every state
- Accessibility and performance gates green
- Analytics events named from the experience skill
- Docs or changelog updated when behaviour changes
Release
- Small pull requests (aim for under 400 changed lines)
- CI green before review
- Squash-merge to main; main is always deployable
- Every release has a written rollback path
- TestFlight build on every merge to main
- Phased release over 7 days; pause if crash-free sessions drop below 99.5%
Incidents
- Halt the phased release; hotfix branch from the release tag
- Server-side flags to switch off a broken feature without a new build
Generated from the Celestial engineering skill “SwiftUI iOS app” (engineering core v1.0, checked 2026-10-25).
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

