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anandartinanandartin/celestial-skills/skills/swiftui-ios-app-engineering/AGENTS.md

celestial-skills / swiftui-ios-app-engineering

AGENTS.md1 starsChanged 18 days agoApache-2.0View on GitHub

A native iPhone app with declarative UI, async networking, Dynamic Type everywhere and UI tests for each journey. When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name analytics events object_action from its measures.

The file

We split this AGENTS.md into the rules it gives an agent

8 rules. About 0 are common, 6 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈6

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Prefer small, pure functions and explicit types at module boundaries.

    line 27
  2. Distinctive:

    Every async action has loading, empty, error and success states, matching the experience skill.

    line 37
  3. Distinctive:

    No work on the main thread during scroll.

    line 45
  4. Distinctive:

    Use native elements first.

    line 48
  5. Distinctive:

    Every text style scales with Dynamic Type up to accessibility sizes.

    line 49
  6. Very specific:

    When a Celestial design skill is in use, write its tokens as SwiftUI Color and Font extensions in DesignSystem/Tokens.swift, and build its …

    line 53
  7. Very specific:

    When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name …

    line 55
  8. Distinctive:

    Every release has a written rollback path

    line 91

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

AGENTS.md — SwiftUI iOS app

A native iPhone app with declarative UI, async networking, Dynamic Type everywhere and UI tests for each journey.

Setup and commands

  • dev: xcodebuild -scheme App -destination "platform=iOS Simulator,name=iPhone 16" build
  • lint: swiftlint --strict
  • test: xcodebuild test -scheme App -destination "platform=iOS Simulator,name=iPhone 16"
  • build: xcodebuild archive -scheme App
  • install: open App.xcodeproj (packages resolve automatically)

Project structure

  • App/ — App entry, navigation and dependency setup
  • Features/<Journey>/ — Views + model for one experience-skill journey
  • DesignSystem/ — Tokens (Color, Font, Spacing) and design-skill components
  • Core/ — Networking, persistence, analytics
  • Tests/ — Unit tests per model
  • UITests/ — One test per journey

Code style

  • Files: PascalCase.swift, one type per file
  • Tests: <Type>Tests.swift; <Journey>UITests.swift
  • Branches: type/short-description
  • Components: PascalCase views named after the design-skill component

Code

  • Prefer small, pure functions and explicit types at module boundaries. (Easier to test, review and change.)
  • Views hold no business logic; models are @Observable and @MainActor. (Logic stays unit-testable.)

Components

  • Components read design tokens; no raw hex values, pixel sizes or font names in component code. (One token change restyles the product.)

Data

  • Analytics events are object_action in snake_case and come from the experience skill’s measures. (Names stay consistent across teams and tools.)

Errors

  • Every async action has loading, empty, error and success states, matching the experience skill. (Unhandled states are where users get stuck.)

Security

  • Secrets never live in the repository; read them from the environment or a secret store. (A leaked key outlives the commit that removed it.)
  • Validate every input on the server, even when the client already did. (Clients can be bypassed.)
  • Web pages ship a Content-Security-Policy, HSTS, X-Frame-Options and nosniff. (Cheap protection against the most common attacks.)

Performance

  • No work on the main thread during scroll; images are downsampled. (Keeps 60fps scrolling.)

Accessibility

  • Use native elements first; add ARIA only when no native element fits. (Native controls bring keyboard and screen-reader support for free.)
  • Every text style scales with Dynamic Type up to accessibility sizes; layouts reflow, never truncate key actions. (Large text is common and required.)
  • Tap targets are at least 44×44pt; icons-only buttons have accessibility labels. (Platform guidelines and the core’s 44px rule.)

Design and journeys

When a Celestial design skill is in use, write its tokens as SwiftUI Color and Font extensions in DesignSystem/Tokens.swift, and build its components in DesignSystem/Components with the same names and variants. Components read tokens only — no raw colours, sizes or font names.

When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name analytics events object_action from its measures.

Testing and checks (must pass before a pull request)

GateToolThresholdWhen
Lint and typesThe stack’s linter and type checker0 errorsEvery pull request
Unit and component testsThe stack’s test runnerAll pass; every design-skill component state coveredEvery pull request
Journey testsEnd-to-end runnerOne test per experience-skill journey: happy path + error stateEvery pull request
AccessibilityXCUITest performAccessibilityAudit()No audit issues on any journey screenEvery pull request
Performance budgetXCTest metricsCold start ≤ 2s on the oldest supported device · 60fps scrollEvery pull request
Dependency and secret scanDependency audit + secret scannerNo high or critical findings; no secretsEvery pull request and nightly
Preview deployHosting preview environmentA working preview link on the pull requestEvery pull request

Pull requests

  • Branching: Short-lived branches; release branches cut for each App Store submission.

Review checklist

  • Correctness: does it do what the issue asks, including edge cases?
  • Readability: could a new teammate change it safely?
  • Architecture: is it in the right place, with the right boundaries?
  • Security: inputs, secrets, permissions, dependencies
  • Performance: budgets, queries, bundle size
  • Tests fail when the code is broken (flip a condition and re-run)
  • Reviewer checks screenshots in light, dark and largest text size

Definition of done

  • Acceptance criteria met and demoed on the preview link
  • Tests added for new behaviour and every state
  • Accessibility and performance gates green
  • Analytics events named from the experience skill
  • Docs or changelog updated when behaviour changes

Release

  • Small pull requests (aim for under 400 changed lines)
  • CI green before review
  • Squash-merge to main; main is always deployable
  • Every release has a written rollback path
  • TestFlight build on every merge to main
  • Phased release over 7 days; pause if crash-free sessions drop below 99.5%

Incidents

  • Halt the phased release; hotfix branch from the release tag
  • Server-side flags to switch off a broken feature without a new build

Generated from the Celestial engineering skill “SwiftUI iOS app” (engineering core v1.0, checked 2026-10-25).

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