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anandartinanandartin/celestial-skills/skills/go-http-service-engineering/AGENTS.md

celestial-skills / go-http-service-engineering

AGENTS.md1 starsChanged 18 days agoApache-2.0View on GitHub

A Go HTTP service built on the standard library with a small router, explicit dependencies passed through structs, and table-driven tests. When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name analytics events object_action from its measures.

The file

We split this AGENTS.md into the rules it gives an agent

5 rules. About 0 are common, 4 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Prefer small, pure functions and explicit types at module boundaries.

    line 28
  2. Distinctive:

    Every async action has loading, empty, error and success states, matching the experience skill.

    line 40
  3. Distinctive:

    Use native elements first.

    line 53
  4. Very specific:

    When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name …

    line 58
  5. Distinctive:

    Every release has a written rollback path

    line 95

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

AGENTS.md — Go HTTP service

A Go HTTP service built on the standard library with a small router, explicit dependencies passed through structs, and table-driven tests.

Setup and commands

  • dev: go run ./cmd/server
  • lint: go vet ./... && golangci-lint run
  • test: go test -race ./...
  • build: CGO_ENABLED=0 go build -o bin/server ./cmd/server
  • deploy: docker build -t service . && docker push service
  • install: go mod download

Project structure

  • cmd/server/main.go — Reads config, builds dependencies, starts the server, handles shutdown
  • internal/http/ — Router, middleware and handlers grouped by resource
  • internal/<domain>/ — Domain logic and interfaces it depends on
  • internal/store/ — sqlc-generated queries and the store implementation
  • db/migrations/ — SQL migrations (goose or golang-migrate)
  • db/queries/ — SQL files that sqlc compiles
  • internal/config/ — Environment parsing with validation

Code style

  • Files: lowercase, underscores only when needed: order_handler.go
  • Tests: <file>_test.go beside the code; TestXxx with table-driven cases
  • Branches: type/short-description, e.g. feat/webhook-retries

Code

  • Prefer small, pure functions and explicit types at module boundaries. (Easier to test, review and change.)
  • Pass dependencies explicitly through a server struct or constructor; no package-level mutable state and no init() side effects. (Tests can build an isolated server per case.)
  • Accept context.Context as the first argument of anything that does I/O and honour cancellation. (Client disconnects and timeouts stop work instead of leaking goroutines.)
  • Define interfaces where they are used, keep them small, and return concrete types. (Easy fakes in tests without a mocking framework.)

Components

  • Components read design tokens; no raw hex values, pixel sizes or font names in component code. (One token change restyles the product.)

Data

  • Analytics events are object_action in snake_case and come from the experience skill’s measures. (Names stay consistent across teams and tools.)

Errors

  • Every async action has loading, empty, error and success states, matching the experience skill. (Unhandled states are where users get stuck.)
  • Wrap errors with fmt.Errorf("...: %w", err) and map them to HTTP status in one place using errors.Is and errors.As. (Callers keep the cause; clients get a stable error body.)

Security

  • Secrets never live in the repository; read them from the environment or a secret store. (A leaked key outlives the commit that removed it.)
  • Validate every input on the server, even when the client already did. (Clients can be bypassed.)
  • Web pages ship a Content-Security-Policy, HSTS, X-Frame-Options and nosniff. (Cheap protection against the most common attacks.)
  • Decode JSON with DisallowUnknownFields and http.MaxBytesReader, then validate before use. (Bounded, strict input closes a class of abuse.)

Performance

  • Set ReadHeaderTimeout, ReadTimeout, WriteTimeout and IdleTimeout on http.Server; never use the zero-value server in production. (Default servers have no timeouts and can be held open forever.)

Accessibility

  • Use native elements first; add ARIA only when no native element fits. (Native controls bring keyboard and screen-reader support for free.)

Design and journeys

This stack has no UI; design skills do not apply.

When a Celestial experience skill is in use, give each journey one end-to-end test (happy path plus its error and empty states) and name analytics events object_action from its measures.

Testing and checks (must pass before a pull request)

GateToolThresholdWhen
Lint and typesgo vet + golangci-lint + govulncheck0 findingsEvery pull request
Unit and component testsThe stack’s test runnerAll pass; every design-skill component state coveredEvery pull request
Performance budgetLoad test against the preview environment + go test -bench on hot pathsp95 ≤ 100ms and p99 ≤ 300ms at target RPS; no benchmark regression > 10%Every pull request touching a handler or query
Dependency and secret scanDependency audit + secret scannerNo high or critical findings; no secretsEvery pull request and nightly
Preview deployHosting preview environmentA working preview link on the pull requestEvery pull request

Pull requests

  • Branching: Trunk-based: short-lived branches off main, squash-merged within two days.

Review checklist

  • Correctness: does it do what the issue asks, including edge cases?
  • Readability: could a new teammate change it safely?
  • Architecture: is it in the right place, with the right boundaries?
  • Security: inputs, secrets, permissions, dependencies
  • Performance: budgets, queries, bundle size
  • Tests fail when the code is broken (flip a condition and re-run)
  • One approving review; two for auth, migrations or concurrency changes
  • Reviewer checks every new goroutine has a stop path

Definition of done

  • Acceptance criteria met and demoed on the preview link
  • Tests added for new behaviour and every state
  • Accessibility and performance gates green
  • Analytics events named from the experience skill
  • Docs or changelog updated when behaviour changes
  • Handler test covers success, bad input and unauthorised cases
  • Race detector passes

Release

  • Small pull requests (aim for under 400 changed lines)
  • CI green before review
  • Squash-merge to main; main is always deployable
  • Every release has a written rollback path
  • Merge to main builds and pushes an image tagged with the commit; rolling update
  • Migrations run as a separate job before the rollout and stay backwards compatible

Incidents

  • Roll back by redeploying the previous image tag
  • Capture a pprof profile before restarting if latency is the symptom; blameless note within 48 hours

Generated from the Celestial engineering skill “Go HTTP service” (engineering core v1.0, checked 2026-10-26).

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