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limoaCatherinelimoaCatherine/game-studio-harness/skills/fmod-bank-build/SKILL.md

fmod-bank-build

Skill4 starsChanged 55 days agoMITView on GitHub

用 FMOD Studio / fmodstudiocl 做工程诊断、Bank 构建与 GUID 导出。触发:FMOD、Bank、音频中间件、fmodstudiocl、声音打包。

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SKILL.md

FMOD Bank 怎么构建

何时用

  • 开放世界默认音频中间件是 FMOD(不是把 DAW 当运行时)
  • 需要可重复的 Bank 构建与 GUID 导出,而不是只开 GUI

主路径

1. 确认宿主与工程

  1. 读 fmod-cli.status(或 fmod-studio 若仅 TCP):确认 fmodstudiocl.exe 与 Studio 路径在 ${HARNESS_APPS}\Audio\FMOD\。
  2. fmod-cli.list_projects 找到目标 .fspro;没有则在 _mcp-projects 建工程约定目录。
  3. 人机:事件/混音仍在 Studio GUI 编辑;CLI 不替代做声。
  4. 需要实时遥控 Studio 时再开 fmod-studio(宿主要听 3664);CLI 构建不依赖该 TCP。
  5. 核对平台名与银行名与游戏工程约定表一致。

2. 诊断

  1. 跑 fmod-cli.diagnostic(project)。
  2. 退出码非 0:把 stderr 尾部写进产物;修工程后再构建。
  3. 警告策略:是否 -ignore-warnings 必须书面记录。
  4. 完成信号:diagnostic 干净或豁免单齐。

3. 构建 Bank

  1. fmod-cli.build_banks(project, banks?, platforms?=Desktop, export_guids?)。
  2. 指定银行/平台,避免全量误构建。
  3. fmod-cli.list_bank_outputs 核 .bank mtime/体积。
  4. 需要 GUID 文本时 export_guids。
  5. 脚本化批量改工程用 run_script(JS),先在副本工程试。
  6. 完成信号:目标 bank 齐、guid 齐、日志可回放。

4. 交接引擎

  1. Bank 拷贝到引擎约定内容目录(只进隔离根或地图里的正式面;不写第三方插件根)。
  2. import-validate / gamedev-mcp 抽事件可播。
  3. 失败回 FMOD 工程,不在引擎里硬改 bank。

完成勾选

  • diagnostic 通过或豁免
  • 目标平台 bank 已构建且 mtime 新
  • guid 导出(若需要)
  • 引擎抽事件可闻/可触发
  • 人机编辑边界写进交接

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