asset-audit
Skill40 starsChanged 7 months agoMITView on GitHub
Audits app assets for naming conventions, file size budgets, format standards, app icon completeness, splash screens, and store-listing imagery. Identifies orphans (asset on disk but never referenced) and missing references (referenced but missing).
13 other projects use a version of this.
Adopted by
Most recently taken up by
- PicsArt/gen-ai-skillstheir own version, first seen Nov 8, 2026
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- venus2099/codex-game-studiostheir own version, first seen Oct 17, 2026
- scotidev/GameDevStudiotheir own version, first seen Oct 9, 2026
- HunLuanZhiZhu/Game-Studios-Plugintheir own version, first seen Oct 5, 2026
Other versions13 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 13
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
- PicsArt/gen-ai-skills★ 6same name
- hongyuanc/codex-game-studios★ 5same name
- dawn840705/claude-code-studios★ 1same name
3 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository77 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
- src/CLAUDE.mdCLAUDE.md
- tests/CLAUDE.mdCLAUDE.md
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- asset-specSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-bibleSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- estimateSkill
- extractSkill
- gate-checkSkill
- helpSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
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- project-stage-detectSkill
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- prototypeSkill
- qa-planSkill
- quick-designSkill
- regression-suiteSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- review-all-prdsSkill
- scope-checkSkill
- security-auditSkill
- setup-frameworkSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
- sprint-statusSkill
- startSkill
- story-doneSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 0 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 12 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 20
Read .claude/docs/technical-preferences.md and any assets/asset-standards.md.
- Very specific: line 188
Ask before writing to production/assets/asset-audit-[date].md.
“Common” is measured: kept by at least 6 in 10 of the 12 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Asset Audit
Find every asset that violates naming, size, or format rules; flag orphans and missing references; and confirm the store-listing pack is complete and correctly sized for both App Store and Play Console.
Phase 1: Read Standards
Read .claude/docs/technical-preferences.md and any
assets/asset-standards.md. Capture:
- Image formats allowed (default: PNG, WebP, SVG; JPG only for photos).
- Max bytes per category (icons, screen backgrounds, illustrations, store screenshots).
- Naming convention (kebab-case, snake_case, scoped by feature).
- Density / scale variants required.
- Vector vs raster policy.
Defaults if unconfigured:
- Raster max 200 KB; over 200 KB requires explanation.
- Naming: snake_case scoped by feature:
paywall_hero_dark@2x.png. - iOS: provide @1x, @2x, @3x.
- Android: provide hdpi, xhdpi, xxhdpi, xxxhdpi (or vector + density- specific only when needed).
Phase 2: Inventory Assets on Disk
Glob asset roots:
assets/,src/assets/— cross-platform.- iOS:
*.xcassets/Contents.json + image bundles. - Android:
res/drawable*,res/mipmap*. - Flutter: paths declared in
pubspec.yamlflutter.assets.
Capture per file: path, size, format, last-modified date, density (if applicable).
Phase 3: Inventory References in Code
Grep for asset references:
- RN:
require('./icon.png'),import icon from './icon.png',Image source={{ uri }}. - Flutter:
AssetImage('...'),Image.asset('...'),SvgPicture.asset('...'). - iOS:
UIImage(named:), SwiftUIImage("name"). - Android:
R.drawable.*,painterResource(R.drawable.*), Glide/Coil/Picasso load calls.
Map each reference to a path on disk.
Phase 4: Find Orphans and Missing
- Orphans — files on disk with no reference in code or configuration (icons declared in xcassets and Info.plist count as references). Candidates for deletion.
- Missing — references in code that resolve to no file on disk. Build will break or runtime will crash.
Render two tables.
Phase 5: Naming and Format Check
For each in-use asset:
- Name matches the configured convention.
- Format is allowed for the category.
- Size is within budget (or has an explanation note).
- Density variants are complete (no missing @2x or xxxhdpi).
- No transparent JPGs, no animated PNGs unless explicit.
- SVGs are sanitised (no embedded scripts) — grep
<script>andonload=in.svgfiles.
Flag each violation with severity (low / medium / high).
Phase 6: App Icon and Splash
iOS App Icons: read Assets.xcassets/AppIcon.appiconset/Contents.json.
Confirm every required slot is filled:
- iPhone 60pt @2x, @3x.
- iPad 76pt @1x, @2x; 83.5pt @2x.
- App Store 1024px @1x.
- Notification, Settings, Spotlight variants.
Android adaptive icon: confirm mipmap-anydpi-v26/ic_launcher.xml
references foreground and background layers, and that monochrome
layer (Android 13+) is present.
Splash / launch screen:
- iOS: confirm
LaunchScreen.storyboardor SwiftUI launch UI is configured; not deprecated launch images. - Android: confirm
SplashScreenAPI usage on Android 12+. - React Native:
react-native-bootsplashconfig present; assets match. - Flutter:
flutter_native_splashconfig present; assets match.
Phase 7: Store Listing Pack
For --scope=store|all, audit the store imagery bundle. Read
production/store/[platform]/ if it exists.
App Store Connect requirements:
- Screenshots: 6.7" iPhone (3-10), 6.5" iPhone, 5.5" iPhone, 12.9" iPad (if iPad), Apple Watch (if watch app). PNG/JPG, sRGB.
- App Preview videos: optional, per device size.
- App icon (already covered in Phase 6).
- Promotional text, description, keywords (text, not assets, but flag presence).
Play Console requirements:
- Phone screenshots (2-8), 7" tablet, 10" tablet (if tablet support).
- Feature graphic 1024x500 PNG/JPG.
- App icon 512x512 PNG.
- Promo video (optional, YouTube link).
For each requirement, confirm presence and resolution. Flag missing slots.
Phase 8: Render Report
# Asset Audit — [date]
## Inventory
- On disk: [N] files / [size sum]
- Referenced: [N]
- Orphans: [N]
- Missing: [N]
## Naming and Format Issues
| File | Issue | Severity |
## Size Budget Breaches
| File | Size | Budget | Over by |
## App Icon
- iOS: [PASS / missing slots: ...]
- Android: [PASS / missing layers: ...]
## Splash / Launch
- iOS: [PASS / FAIL]
- Android: [PASS / FAIL]
## Store Pack (if --scope includes store)
### App Store
- 6.7" screenshots: [N/3-10]
- 6.5" screenshots: [N/3-10]
- App icon 1024: [present | MISSING]
### Play Console
- Phone screenshots: [N/2-8]
- Feature graphic: [present | MISSING]
- App icon 512: [present | MISSING]
## Verdict: CLEAN / NEEDS WORK / BLOCKING (release-blocking gaps)Ask before writing to production/assets/asset-audit-[date].md.
Phase 9: Cleanup Plan
For each Orphan: ask "Delete now?" via AskUserQuestion. Batch similar deletions.
For each Missing: ask "Open a story to source the asset?" If yes,
create a story spec for /create-stories.
For Size Budget Breaches: propose either a re-export at proper format (SVG vs PNG, WebP vs PNG) or a story to redo the asset.
Phase 10: Update State
Append to production/session-state/active.md:
## Asset Audit — [date]
- Orphans: [count] — [N deleted | tracked]
- Missing: [count] — [N stories opened]
- Size breaches: [count]
- Store pack: [status]
- Report: [path]
- Next: [/create-stories for missing, or /release-checklist if CLEAN]Quality Gates / PASS-FAIL
- CLEAN — zero missing references, zero size-budget breaches, complete app icon and splash, store pack complete for every targeted store.
- NEEDS WORK — orphans or low-severity issues remain but no blockers.
- BLOCKING — missing reference (build break) or missing required store imagery for a launch target.
Examples
Example 1 — Pre-release scope=all:
Finds 12 orphans (old paywall variant assets), 2 missing references
(broken require('./old-cta.png')), 1 size breach (1.2 MB hero
illustration), Play Store feature graphic missing. Verdict: BLOCKING.
Example 2 — Quarterly scope=app: Inventory only. Surfaces 8 orphans from a deleted onboarding flow. User approves bulk delete. Verdict: CLEAN.
Next Steps
- BLOCKING -> open stories, sourcing missing assets through design team.
- NEEDS WORK -> defer to next sprint via
/sprint-plan. - CLEAN -> include verdict in
/release-checklist.
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