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cenconq25cenconq25/claude-code-app-studio/.claude/skills/design-bible/SKILL.md

design-bible

Skill40 starsChanged 7 months agoMITView on GitHub

Section-by-section authoring of the Design Bible — the visual identity spec that gates all visual production. Defines tokens for color, type, space, radius, elevation, motion, plus app icon and splash spec. Run after /brainstorm and before /map-systems or any UX work.

The file

We split this skill into the rules it gives an agent

10 rules. About 0 are common, 6 are distinctive, and 4 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈6

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Read concept.md. Extract Section 6 (Tone & Visual Anchor) and the named reference apps.

    line 42
  2. Very specific:

    Ask: "May I create the skeleton at design/design-bible.md?"

    line 107
  3. Very specific:

    Use AskUserQuestion to drive palette decisions:

    line 143
  4. Distinctive:

    After picking, propose 3-5 candidate brand primaries (with hex).

    line 151
  5. Distinctive:

    Ask about font family choice:

    line 164
  6. Distinctive:

    Verify license for any custom font.

    line 169
  7. Distinctive:

    If the team uses Style Dictionary or similar, link the export config path.

    line 262
  8. Very specific:

    After the bible is complete, ask: "Update design/concept.md Section 6 to point at the bible?" — replace the rough tone notes with a link.

    line 281
  9. Very specific:

    Every section is non-empty (no [To be designed] left)

    line 297
  10. Distinctive:

    Every color pair listed in Section 2 has a verified contrast ratio in Section 13

    line 298

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design Bible

The Design Bible is the single source of truth for tokens. Every UX spec, every component, every asset must reference its tokens — no inline color hexes, no inline spacing values. This skill produces that file.

Output: design/design-bible.md


Purpose / When to Run

Run when:

  • design/concept.md is approved and design/design-bible.md does not exist
  • Visual identity needs to be tightened before UX work begins
  • The user wants to refresh the bible after a rebrand

The bible should exist before /map-systems and any /design-system UI section, so PRDs reference real tokens, not placeholders.

Inputs

  • design/concept.md (required)
  • .claude/docs/technical-preferences.md (for platform target — iOS HIG / Material 3 conventions affect token decisions)
  • Optional: existing partial design/design-bible.md

Outputs

  • design/design-bible.md — token definitions and identity
  • Optional: hands a token export task to /asset-spec for icon/splash generation prompts

Phase 1: Context

Read concept.md. Extract Section 6 (Tone & Visual Anchor) and the named reference apps. If concept doc is missing, stop.

Identify platform target from technical-preferences:

  • iOS only → use iOS HIG (Apple Human Interface Guidelines) sizing language
  • Android only → Material 3 sizing language
  • Both / cross-platform → describe both, with one canonical token system that maps to each

Optionally use WebSearch to fetch fresh visual reference for the named comp apps if their tone has shifted.


Phase 2: Skeleton

Write design/design-bible.md skeleton:

# Design Bible — <App Name>

> **Status**: In Design
> **Last Updated**: <date>
> **Platform target**: <iOS / Android / both>

## 1. Identity & Tone
[To be designed]

## 2. Color Tokens
[To be designed]

## 3. Typography Tokens
[To be designed]

## 4. Spacing & Layout
[To be designed]

## 5. Radius
[To be designed]

## 6. Elevation & Shadow
[To be designed]

## 7. Motion
[To be designed]

## 8. Iconography
[To be designed]

## 9. Imagery & Illustration
[To be designed]

## 10. App Icon
[To be designed]

## 11. Splash / Launch
[To be designed]

## 12. Dark Mode
[To be designed]

## 13. Accessibility
[To be designed]

## 14. Token Naming Conventions
[To be designed]

Ask: "May I create the skeleton at design/design-bible.md?"


Phase 3: Section-by-Section Authoring

For each section, follow:

Context → Question(s) → Options → Decision → Draft → Approval → Write

Section 1: Identity & Tone

Pull from concept.md tone direction. Ask:

  • "Distill the brand into 3 adjectives." (free text)
  • "What is one word the brand is not?" (free text — anti-tone is as useful as tone)
  • "Pick a metaphor for the app's voice." (free text — e.g., "calm mentor", "playful teammate")

Spawn visual-design-director via Task to crystallize the tone into one paragraph plus 3-5 design principles (e.g., "favor whitespace over density"). Present specialist's draft for approval.

Section 2: Color Tokens

Define semantic tokens (not raw colors):

  • color.bg.primary / bg.elevated / bg.muted
  • color.fg.primary / fg.muted / fg.inverse
  • color.brand.primary / brand.secondary / brand.accent
  • color.semantic.success / warning / danger / info
  • color.border.subtle / border.strong

For each, capture:

  • Light mode hex
  • Dark mode hex (Section 12 covers nuance)
  • WCAG AA contrast against primary background — verify before approving
  • Source rationale (why this color, what it evokes)

Use AskUserQuestion to drive palette decisions:

  • "Pick a brand-primary direction":
    • Cool (blue/teal/violet)
    • Warm (orange/red/yellow)
    • Neutral with accent (greys + 1 pop)
    • Earthy (greens/browns)
    • Custom — describe

After picking, propose 3-5 candidate brand primaries (with hex). Show contrast scores against white and black. User picks.

For dark mode, propose mirrored values; never copy light-mode hexes — dark mode needs lighter brand and softened backgrounds.

Spawn visual-design-director via Task to refine the candidate palette and recommend semantic mappings.

Section 3: Typography Tokens

Capture:

  • Display / heading / body / caption / mono — at minimum
  • For each: family, weight, size (in pt or sp), line height, letter spacing
  • iOS Dynamic Type / Android scaled text behavior — every size must support scaling

Ask about font family choice:

  • System (SF Pro / Roboto) — recommended, accessible
  • Custom — name and load via app
  • Mixed — system body + custom display

Verify license for any custom font. Note in the bible.

Sizes (rough starting points — adjust per concept tone):

  • Display: 32-48pt
  • Heading 1-3: 24-30pt
  • Body: 17pt iOS / 16sp Android (default per HIG / Material)
  • Caption: 13-14pt
  • Mono: only if shown to users (timestamps, codes)

Section 4: Spacing & Layout

Define a base grid:

  • Base unit: 4pt (most common — half-grid for fine-tuning)
  • Tokens: space.0 through space.12 (0, 2, 4, 8, 12, 16, 20, 24, 32, 40, 48, 64)
  • Container max widths if applicable
  • Safe area conventions (iOS notches, Android system bars)

Section 5: Radius

Tokens: radius.none, radius.sm, radius.md, radius.lg, radius.full (pill). Pick concrete values per the tone — minimal apps use 8-12, playful apps use 16-24.

Section 6: Elevation & Shadow

iOS uses subtle shadows; Material 3 uses tonal elevation. Tokens: elevation.0 (flat), elevation.1 (cards), elevation.2 (sheets), elevation.3 (modals), elevation.4 (popovers).

For each, define iOS shadow params (color, offset, blur, opacity) and Material 3 tonal-elevation step.

Section 7: Motion

Tokens:

  • Durations: motion.fast (~150ms), motion.medium (~250ms), motion.slow (~400ms)
  • Easing: ease.standard, ease.emphasized, ease.linear
  • Reduce-motion alternative for every animated transition (Section 13 cross-references this)

Section 8: Iconography

  • Family: SF Symbols (iOS) / Material Symbols (Android) / custom set
  • Stroke weight, fill behavior, sizes per token (icon.sm, icon.md, icon.lg)
  • Anti-pattern callouts: never mix two icon families in the same screen

Section 9: Imagery & Illustration

  • Photography style (if any) — saturation, framing, mood
  • Illustration style — flat, hand-drawn, isometric, 3D — pick one
  • Empty-state illustration role: present? per-screen? canonical?
  • AI-generation prompt seed (a 1-line style anchor used by /asset-spec)

Section 10: App Icon

Spawn visual-design-director (Task) to propose 3-5 icon directions consistent with Sections 1-3. For each, capture:

  • Concept (visual metaphor)
  • Composition (centered glyph, gradient field, monogram, etc.)
  • Color
  • Size variants required (iOS: 1024×1024 master + many derived; Android: adaptive icon foreground + background + monochrome)

User picks one direction. The bible records the chosen direction and the production specs.

Section 11: Splash / Launch

iOS: Launch Screen uses storyboards or asset catalogs — must be silent / non-functional, no animations beyond the OS-controlled fade.

Android: launch theme + (optional) splash screen API on Android 12+.

Capture: background token, logo size, centering, dark-mode variant.

Section 12: Dark Mode

Confirm dark-mode strategy:

  • Mirrored — every token has a dark variant
  • Lights-only at v1 — explicit deferral; PRDs must reference this
  • System-controlled only — follows OS, no in-app override
  • User-toggleable — settings switch

For mirrored mode, list every color token's dark hex (Section 2 cross-reference).

Section 13: Accessibility

  • WCAG 2.2 AA contrast verified for every fg/bg pair — list ratios
  • Dynamic Type / scaled text supported up to at least Large (iOS) / 200% (Android)
  • Reduce-motion alternatives for every motion token
  • Touch target floor (44×44pt iOS / 48×48dp Android)
  • VoiceOver / TalkBack: focus order, labels, hint conventions
  • Color is never the only differentiator — every state has a non-color cue

Section 14: Token Naming Conventions

Decide once:

  • Casing: kebab-case / dot.case / camelCase
  • Theme prefix: --theme-color-bg-primary or --color-bg-primary (no theme prefix)
  • Export format: CSS variables / Swift constants / Compose Theme / Tailwind config / Style Dictionary

If the team uses Style Dictionary or similar, link the export config path.


Phase 4: Specialist Validation

Spawn visual-design-director for a final visual pass once all sections are written. They validate:

  • Tokens are internally consistent (motion / radius / spacing scales make sense together)
  • Dark-mode pairs all pass contrast
  • The identity captures the concept tone

Surface findings; user decides on changes.

For accessibility, optionally spawn accessibility-specialist to verify Section 13.


Phase 5: Update Concept and Hand Off

After the bible is complete, ask: "Update design/concept.md Section 6 to point at the bible?" — replace the rough tone notes with a link.

Print:

"Design Bible written. Run /asset-spec app-icon and /asset-spec splash to produce production specs and AI-gen prompts. Then /map-systems and /design-system PRDs can reference the bible's tokens directly."

Use AskUserQuestion:

  • Options:
    • Run /asset-spec app-icon
    • Run /asset-spec splash
    • Run /map-systems
    • Stop here

Quality Gates

  • Every section is non-empty (no [To be designed] left)
  • Every color pair listed in Section 2 has a verified contrast ratio in Section 13
  • Token names follow the convention from Section 14 — no inline raw values used inside any other section
  • Dark-mode strategy is explicit, not deferred without a date
  • App icon and splash specs reference real tokens from Sections 2-3

Examples

/design-bible for a calm-tone meditation app:

  • Tokens use a single primary slate-700 plus accent lavender-400; type ramp is two display sizes + three body sizes; motion budget is 200 ms standard / 400 ms emphasized; haptics are reserved for breath cues only.
  • App icon spec: monochrome silhouette of a bowed leaf, full-bleed lavender background; meets iOS dark and tinted icon variants.
  • Splash spec: lavender-400 background, leaf glyph centered, no copy.

/design-bible for a bouldering log:

  • Bold high-contrast palette (charcoal background, chalk foreground, accent-orange for grade highlights); type ramp emphasizes numerals (V-grades) at display sizes; motion budget allows 600 ms celebrate animations on send.
  • Iconography spec: thick-stroke line set; strokes scale with Dynamic Type / Font Scale.

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