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cenconq25cenconq25/claude-code-app-studio/.claude/skills/brainstorm/SKILL.md

brainstorm

Skill40 starsChanged 7 months agoMITView on GitHub

Guided ideation for a mobile app — from a blank page (or a single hint) to a structured concept doc covering target user, core job-to-be-done, MVP scope, and primary metric. Use when starting a new app or when an existing pitch needs to be tightened into a concept.

189 other projects use a version of this.

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Projects with it also use playtest-report, setup-engine and 4 more.

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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CoralGameSkill

    playtest-report

    Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

    Also in 9 projects that use this

  • CoralGameSkill

    setup-engine

    Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

    Also in 9 projects that use this

  • +4 more from CoralGame

The file

Show its rules and text

We split this skill into the rules it gives an agent

14 rules. 0 are common, 8 are distinctive, and 6 are very specific to this project.

  • 0

    Common

    Most of the 156 edited versions we read keep these.

  • 8

    Distinctive

    This author's own choices. Worth a look.

  • 6

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Do not run when a complete concept already exists at design/concept.md — direct the user to /design-review design/concept.md instead.

    line 23
  2. Very specific:

    If the argument is open (or empty), run open mode — fully unconstrained, the skill must coax a direction out of the user.

    line 40
  3. Distinctive:

    If the argument is anything else, treat it as a hint and run directed mode — the hint becomes the seed, and Phase 2 anchors to it.

    line 42
  4. Very specific:

    If design/concept.md already exists, ask:

    line 44
  5. Distinctive:

    If iterating: read the existing file and treat it as the working draft.

    line 48
  6. Distinctive:

    Ask the user, conversationally, three things in sequence (one question at a time, free-text answers — these are not multiple choice):

    line 56
  7. Very specific:

    If the user is in open mode and stalls, offer 3-5 seed prompts as AskUserQuestion options to break the freeze:

    line 64
  8. Distinctive:

    Every app needs one number that proves it works.

    line 102
  9. Distinctive:

    Ask: "What is the single belief that, if wrong, kills the idea?" — this becomes the prototype target.

    line 147
  10. Very specific:

    Use Write to create design/concept.md with these sections, filled from the conversation:

    line 153
  11. Very specific:

    Before writing, ask: "May I write this to design/concept.md?"

    line 201
  12. Distinctive:

    After the file is written:

    line 207
  13. Distinctive:

    If the user contradicts an earlier answer, pause and reconcile rather than overwriting

    line 242
  14. Distinctive:

    Never invent a persona, metric, or feature the user did not say or confirm

    line 243

“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Brainstorm — Mobile App Concept

This skill writes one file: design/concept.md. It is collaborative — the user does the deciding; this skill structures the conversation and captures decisions.


Purpose / When to Run

Run when:

  • The user picked option A or B in /start (no idea, or a fuzzy theme)
  • The user typed /brainstorm <hint> directly
  • An existing pitch is too vague to drive /map-systems

Do not run when a complete concept already exists at design/concept.md — direct the user to /design-review design/concept.md instead.

Inputs

  • Argument: either open (no constraints) or a free-text hint (e.g., "habit tracker", "audio for runners")
  • .claude/docs/technical-preferences.md — to detect platform constraints if pinned
  • Optional: existing design/concept.md (if user is iterating on a draft)

Outputs

  • design/concept.md — concept document with the eight sections listed in Phase 4
  • Optional update to production/session-state/active.md

Phase 1: Parse Argument & Pick Mode

If the argument is open (or empty), run open mode — fully unconstrained, the skill must coax a direction out of the user.

If the argument is anything else, treat it as a hint and run directed mode — the hint becomes the seed, and Phase 2 anchors to it.

If design/concept.md already exists, ask:

  • Prompt: "A concept doc already exists. What would you like to do?"
  • Options: Iterate on it, Start fresh (back it up first), Cancel

If iterating: read the existing file and treat it as the working draft. Phase 2 questions become "do these still hold?" rather than "what should this be?"


Phase 2: Surface the User's Real Want

Mobile apps live or die on whether they solve a job a real user has on a real day. Spend this phase narrowing to that — do not dive into screens, framework, or monetization yet.

Ask the user, conversationally, three things in sequence (one question at a time, free-text answers — these are not multiple choice):

  1. Who is the user? Get specific. Not "people who like fitness" — "intermediate boulderers who train 3x a week and forget to log their attempts."
  2. What job do they hire the app to do? Frame as JTBD — "When I'm at the gym, I want to log a project attempt without breaking flow, so I can see my session over time."
  3. Where does this happen today? Notes app, spreadsheet, memory, a competing app — the answer reveals the alternative they would defect from.

Reflect each answer back in one sentence to confirm.

If the user is in open mode and stalls, offer 3-5 seed prompts as AskUserQuestion options to break the freeze:

  • "Who do you find yourself talking to often whose problem is unsolved?"
  • "What did you wish existed last week?"
  • "What is the most boring repetitive task on your phone?"
  • "What is your hobby's worst pain point?"
  • "What do you keep losing track of?"

Phase 3: Sharpen the Concept

Once the JTBD is on the table, work through the remaining shape. Use AskUserQuestion widgets where there are 2-4 clean choices; use free text for open ones.

3a: One-liner

Draft a one-line pitch in the format: [App name TBD] is a [category] for [user] that [verb] [object] so they can [outcome].

Show it. Use AskUserQuestion:

  • Prompt: "Does this one-liner capture it?"
  • Options: Yes, Tighten the verb, Wrong category, Wrong outcome, Rewrite — I'll dictate

Iterate until approved.

3b: Primary platform

Use AskUserQuestion:

  • Prompt: "Which platform first?"
  • Options:
    • iOS first — App Store, iOS HIG, Swift / SwiftUI native
    • Android first — Play Store, Material 3, Kotlin / Compose native
    • Cross-platform from day one — React Native or Flutter
    • Decide later in /setup-framework

Record their pick. Note this is a recommendation — /setup-framework finalizes it.

3c: Primary success metric

Every app needs one number that proves it works. Ask:

  • Prompt: "What single metric tells you it is working?"
  • Options:
    • D7 retention — does the user come back a week later
    • Sessions per week — engagement frequency
    • Task completion rate — percentage of users who finish the core flow
    • Session length — depth per session
    • Conversion to paid — for monetized apps
    • Custom — describe it (free text)

This becomes the North Star metric in the concept doc.

3d: MVP scope (the cuts)

Mobile MVP scope is about what to remove, not what to add. Ask:

  • "If you only shipped one screen and one core flow, what is it?" (free text)
  • "What are 3-5 features you would cut from v1 even though they are tempting?" (free text, list)

The cut list is more useful than the keep list — capture both verbatim.

3e: Anti-pitch (what this is NOT)

To prevent feature creep:

  • "What does this app explicitly not do? What are nearby competitors doing that you will refuse to copy?" (free text)

3f: Visual & tone anchor

Even before /design-bible, capture a feeling:

  • Prompt: "Pick a tone direction:"
  • Options:
    • Calm and minimal (Bear, Things, iA Writer)
    • Playful and bold (Duolingo, Headspace)
    • Dense and powerful (Bloomberg, Pro Camera apps)
    • Warm and personal (Day One, Cozy)
    • Other — describe in free text

Capture 1-3 reference apps the user admires for visuals. These get re-read by /design-bible.

3g: Monetization stance (early signal)

Just a stance, not a plan:

  • Options: Free, Free + IAP, Free trial → subscription, One-time paid, Ads, Undecided

3h: Riskiest assumption

Ask: "What is the single belief that, if wrong, kills the idea?" — this becomes the prototype target.


Phase 4: Write the Concept Doc

Use Write to create design/concept.md with these sections, filled from the conversation:

# [App Name] — Concept

> **Status**: Draft
> **Last Updated**: [today]

## 1. One-liner
[the approved sentence from 3a]

## 2. Target User
- Primary persona: [from 2.1]
- Daily context: [from 2.3]
- Job-to-be-done: [from 2.2]

## 3. Core Promise
[what the app fundamentally promises in one paragraph]

## 4. MVP Scope
**In v1:**
- [single core flow]
- [supporting screens]

**Cut from v1 (deliberate):**
- [list]

**Anti-features (will not build):**
- [list]

## 5. Primary Metric
[the chosen North Star + the rough target if user offered one]

## 6. Tone & Visual Anchor
- Tone: [from 3f]
- Reference apps: [list]
- One-word feeling: [extract from 3f]

## 7. Monetization Stance
[from 3g — note "to be confirmed in monetization PRD"]

## 8. Riskiest Assumption
[from 3h — flag as the target for `/prototype`]

## 9. Open Questions
- [anything raised during brainstorm that did not resolve]

Before writing, ask: "May I write this to design/concept.md?"


Phase 5: Hand Off

After the file is written:

  1. Update production/session-state/active.md:
    • Task: "Concept brainstormed for [app name]"
    • Files: design/concept.md
    • Next: /setup-framework if framework is unset
  2. Use AskUserQuestion:
    • Prompt: "What's next?"
    • Options:
      • Run /setup-framework — pin the framework
      • Run /design-review design/concept.md — independent review
      • Run /design-bible — visual identity (after framework)
      • Stop here for now
  3. Suggest opening a fresh session for /design-review so the reviewer is independent.

Examples

Hint: bouldering project tracker

  • Phase 2 produces: persona = "intermediate boulderers V4-V7", JTBD = "log attempts on the wall mid-session", today = "memory + paper".
  • One-liner: "Sendr is a project tracker for intermediate boulderers that captures wall attempts in two taps so they can see progression across months."
  • Platform: iOS first.
  • Metric: D30 retention.
  • MVP cut list: social feed, video upload, gym map.
  • Riskiest assumption: "people will tap during a session instead of after."

Collaborative Protocol

  • Question → Options → Decision → Draft → Approval before any file write
  • Reflect every answer back in one sentence — do not collect silently
  • If the user contradicts an earlier answer, pause and reconcile rather than overwriting
  • Never invent a persona, metric, or feature the user did not say or confirm

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