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cenconq25cenconq25/claude-code-app-studio/.claude/skills/retrospective/SKILL.md

retrospective

Skill40 starsChanged 7 months agoMITView on GitHub

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration. Use at sprint end, milestone close, or after a missed deadline.

69 other projects use a version of this, 1 of them edited.

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Projects with it also use team-level and team-narrative.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CoralGameSkill

    team-level

    Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

    Also in 12 projects that use this

  • CoralGameSkill

    team-narrative

    Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

    Also in 12 projects that use this

The file

We split this skill into the rules it gives an agent

10 rules. 0 are common, 9 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 58 edited versions we read keep these.

  • 9

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    All stories in scope

    line 29
  2. Distinctive:

    If argument names a sprint or milestone, read it directly.

    line 42
  3. Distinctive:

    All stories in scope — current Status, time-stamps, any in-story notes

    line 56
  4. Distinctive:

    Test compliance (stories with test evidence vs.

    line 91
  5. Distinctive:

    If not, why? Were they too vague?

    line 101
  6. Distinctive:

    If the user is solo, accept all of these as plain-text answers.

    line 121
  7. Distinctive:

    After writing the retro:

    line 210
  8. Very specific:

    Update production/session-state/active.md with the retro pointer

    line 211
  9. Distinctive:

    If actions are owned and dated, optionally surface them in the next sprint plan

    line 212
  10. Distinctive:

    If the retro draft starts looking generic ("communicate better"), pause and re-ask the user for specifics.

    line 227

“Common” is measured: kept by at least 6 in 10 of the 58 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Retrospective

A structured retro pulls signal from data the team already produced — sprint plan, story files, mid-sprint updates, bug counts — and turns it into actionable practice changes. This skill drafts the retro; the team confirms.

Output: production/retros/sprint-<NNN>-retro.md or production/retros/milestone-<name>-retro.md


Purpose / When to Run

Run when:

  • A sprint just ended
  • A milestone closed (regardless of outcome)
  • A deadline was missed and the team wants to learn from it
  • A recurring pattern of failures shows up

Inputs

  • The sprint plan or milestone doc
  • All stories in scope
  • Any ## Mid-Sprint Update sections
  • production/qa/bugs/ if present
  • Previous retros (for continuity)

Outputs

  • A retro doc at production/retros/<scope>-retro.md

Phase 1: Resolve Scope

If argument names a sprint or milestone, read it directly.

If empty, ask:

  • Prompt: "Retro on what?"
  • Options: Last sprint, Specific sprint (free text), Last milestone, Specific milestone (free text)

For "Last sprint", glob production/sprints/*.md and pick the most recent.


Phase 2: Gather Data

Read:

  • The sprint plan or milestone doc — extract original goal, original scope, capacity
  • All stories in scope — current Status, time-stamps, any in-story notes
  • Mid-Sprint Update sections — additions, removals, reasons
  • Bugs filed during the period (if present)
  • Last retro (continuity check — were prior commitments met?)
  • Concept doc Primary Metric — did the work move it?

Compute:

  • Planned stories vs. completed
  • Velocity (story-days)
  • Carry-out
  • Blocker count and total blocker duration
  • Bug count by severity created during the period
  • Bugs closed during the period

Phase 3: Surface Patterns

Cross-reference data for patterns:

Estimation accuracy

  • Compare estimates (if /estimate was run) to actual time
  • Flag stories that took >2x estimate as estimation outliers — useful signal

Drag sources

  • Stories Blocked >2 days — what blocked them?
  • Common blocker categories: missing ADR, missing UX, missing backend, third-party SDK, store / device issues
  • Group by category — the most-frequent blocker is the highest-leverage retro target

Scope discipline

  • Mid-sprint additions: how many, why, were they linked to the goal?
  • Pull from /scope-check outputs if any were captured

Quality signals

  • Bug rate per story type (Logic / Integration / Visual / UI / Platform)
  • Test compliance (stories with test evidence vs. stories due for it)
  • Story types most associated with bugs — surface for next-sprint focus

Process drift

  • Stories without /story-readiness run before start
  • Stories without code review (if the project tracks this)
  • Stories with stale Manifest Version

Continuity

  • Did prior retro commitments land?
  • If not, why? Were they too vague? Was the owner unclear?

Phase 4: Capture the Team's View

The data is half the retro. The other half is what the team felt. Use AskUserQuestion:

Tab 1 — What went well

  • Free text. Capture 2-5 items.

Tab 2 — What didn't go well

  • Free text. 2-5 items. Encourage specificity ("we shipped on time" → "the auth epic landed on schedule despite the biometric ADR blocker").

Tab 3 — What surprised us

  • Free text. Surprises often hide the most useful learnings.

Tab 4 — One change for next time

  • Free text. The output of every retro should be 1-3 concrete changes, not a wishlist.

If the user is solo, accept all of these as plain-text answers.


Phase 5: Draft the Retro

# Retro: <sprint NNN | milestone <name>>

> **Date**: <today>
> **Period**: <start> to <end>
> **Goal**: <from the plan>
> **Outcome**: <ACHIEVED / PARTIALLY ACHIEVED / NOT ACHIEVED>

## At a glance

- Planned: <N> stories
- Completed: <N>
- Carry-out: <N>
- Velocity: <stories/day>
- Bugs filed: <by severity>
- Test compliance: <%>

## What went well
- <list — from team input + data signals>

## What didn't go well
- <list>

## What surprised us
- <list>

## Patterns from data

### Estimation
- <accuracy summary, outliers>

### Drag sources
- <Top blockers by frequency / duration>

### Scope discipline
- <additions, removals, scope creep%>

### Quality
- <bug rate by story type, test compliance>

### Process drift
- <e.g., 2 stories started without /story-readiness>

## Continuity check

Prior retro commitments:
- <commitment> — <met / partial / unmet>

## Action items for next iteration

| Action | Owner | Due |
|--------|-------|-----|
| <specific change> | <name or "the team"> | <next sprint or specific date> |
| <action> | <name> | <date> |

## Ratify

This retro's actions become the prior-retro reference for the next retro. The next retro must check whether each was met.

## Notes
- <freeform observations the data did not surface>

Show the draft. Ask:

  • Approve and write to production/retros/<filename>
  • Make changes — describe
  • Discard

Phase 6: Specialist Pass (optional)

For milestone retros, optionally spawn:

  • pm — review action items for realism
  • mobile-architect — review patterns for systemic root causes
  • qa-lead — review quality signals

Findings integrate into the doc.


Phase 7: Update Active State

After writing the retro:

  • Update production/session-state/active.md with the retro pointer
  • If actions are owned and dated, optionally surface them in the next sprint plan

Print:

"Retro written. <N> action items captured. Run /sprint-plan new next to incorporate them."


Phase 8: Anti-Patterns to Watch

The retro should never:

  • Blame individuals — blame systems
  • Be a feel-good summary — surface real problems
  • Produce more than 3 action items — focus is the point
  • Repeat last retro's actions verbatim — if a commitment didn't land, dig into why before re-stating it

If the retro draft starts looking generic ("communicate better"), pause and re-ask the user for specifics.


Quality Gates

  • At least one action item with a named owner and a due date
  • Patterns section is data-driven, not vibes
  • Continuity check is filled (or explicitly "no prior retro")
  • Bugs and test compliance numbers are real, not estimated

Examples

/retrospective sprint 003

  • Goal: ship sign-in. Outcome: ACHIEVED.
  • 8 planned, 8 completed, 0 carry-out
  • Surprise: biometric ADR was unblocked faster than expected
  • Pattern: 3 of 5 bugs were in Visual / Feel stories — manual evidence may be too lenient
  • Action: tighten the manual-evidence template (owner: QA lead; due: next sprint)

/retrospective milestone alpha

  • Outcome: PARTIALLY ACHIEVED — 5 of 7 epics complete
  • Pattern: HIGH-risk framework decisions consistently took 1.5x estimated
  • Action: add 1.5x multiplier to HIGH-risk story estimates by default
  • Action: spike before any HIGH-risk story enters a sprint

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