scope-check
Skill40 starsChanged 7 months agoMITView on GitHub
Compares current sprint or feature scope against the original plan to detect scope creep. Quantifies bloat, names additions, recommends cuts. Use mid-sprint when the team feels overloaded, or before adding a 'small' new story to a running sprint.
26 other projects use a version of this.
Adopted by
Most recently taken up by
- anotherben/claude-harnesstheir own version, first seen Nov 8, 2026
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- momentmaker/kaijutsutheir own version, first seen Nov 1, 2026
- sentimony/skillstheir own version, first seen Nov 1, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- venus2099/codex-game-studiostheir own version, first seen Oct 17, 2026
Used with
Projects with it also use team-audio, playtest-report and 3 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillteam-audio
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Also in 11 projects that use this
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 10 projects that use this
- +3 more from CoralGame
Other versions26 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 26
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- tranhieutt/software_development_department★ 71same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
- dvdarkin/claude-skills★ 11same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
- anotherben/claude-harness★ 7same name
16 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository77 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
- src/CLAUDE.mdCLAUDE.md
- tests/CLAUDE.mdCLAUDE.md
- adoptSkill
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- asset-auditSkill
- asset-specSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-bibleSkill
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- extractSkill
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- localizeSkill
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- security-auditSkill
- setup-frameworkSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
- sprint-statusSkill
- startSkill
- story-doneSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 4 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 21 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 14
Read-only. Outputs a snapshot + cut recommendations.
- Distinctive: line 44
If no argument: ask
- Distinctive: line 53
Read the active sprint plan
- Very specific: line 58
Read the epic's EPIC.md
- Distinctive: line 164
Read-only — no file writes
“Common” is measured: kept by at least 6 in 10 of the 21 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Scope Check
Sprints accumulate. A story added Tuesday because "it's quick" plus another Wednesday becomes Friday's overrun. This skill measures the drift from the original plan and surfaces a recommendation.
Read-only. Outputs a snapshot + cut recommendations.
Purpose / When to Run
Run when:
- The team feels overloaded mid-sprint
- A new story is being considered for an in-flight sprint
- Sprint status shows "At risk" and the cause is unclear
- A PM wants to confirm a feature has not silently expanded
Distinct from /sprint-status (current state) — this skill compares planned vs. actual scope.
Inputs
- Mode:
sprint(compare current sprint to its initial plan) orfeature <slug>(compare an epic to its initial scope) - The relevant sprint plan or epic file
- Mid-Sprint Update sections (added by
/sprint-plan update) - All current stories
- The git history if available — but the skill does not require it
Outputs
- Printed snapshot. No file writes.
Phase 1: Resolve Mode
If no argument: ask
- Prompt: "Check sprint scope or feature scope?"
- Options:
Active sprint,Specific feature (free text — epic slug)
Phase 2: Establish Baseline
For sprint mode:
- Read the active sprint plan
- Extract the original Sprint Backlog table (the one written when the plan was first created, before any
## Mid-Sprint Updatesection) - Extract the original sprint goal and Success Looks Like
For feature mode:
- Read the epic's
EPIC.md - Extract the original Story Backlog (Section 13 if it was filled before stories were added; else infer from the original PRD's TR-IDs)
- Extract the original scope from EPIC Section 8 (Out of Scope)
Phase 3: Establish Current
Walk the same backlog now:
- For sprint mode: read the live story files for each story in the plan, plus any added via Mid-Sprint Updates
- For feature mode: list all stories under
production/epics/<slug>/story-*.md
For each story now in scope, classify:
- In original plan — was there from day 1
- Added — appears in a Mid-Sprint Update section, or post-dates the original plan's create date
- Expanded — was in the plan but acceptance criteria have grown (count criteria; if the story file has more than the plan implied, mark as expanded)
For each story in the original plan:
- Carried — still here, on track
- Removed — not in the current list (deferred or killed)
- Stuck — still here but in Blocked or stalled In Progress for days
Phase 4: Quantify
Numbers to surface:
- Original story count
- Current story count
- Net additions (positive number = creep)
- Acceptance-criteria additions (sum of expansion across stories)
- Stories Blocked or stalled (drag, not creep, but distorts capacity)
For sprint mode, also:
- Day in sprint vs. % complete — if 60% time elapsed but 30% complete, the math may be unwinnable even without creep
Phase 5: Categorize Creep
For each Added story, classify:
- Linked to goal — directly serves the sprint goal or feature outcome (often justifiable)
- Adjacent — related but not on the critical path (cuttable)
- Opportunistic — "since we're touching this code anyway" (almost always cut)
- External — driven by external request mid-sprint (escalate to PM)
For each Expanded story, classify:
- Discovered necessity — turned out the original criteria were incomplete (acceptable; document)
- Polish — adds finish that wasn't in the original spec (cut or defer)
- Edge cases — surfaced during work; some essential, some defer-able (case by case)
Phase 6: Output
# Scope Check: <sprint NNN | feature <slug>>
## Drift summary
- Original scope: <N stories, M acceptance criteria>
- Current scope: <N+x stories, M+y acceptance criteria>
- Net creep: +<x> stories, +<y> criteria (<z>% bloat)
## Additions
- [LINKED] story-NNN: <title> — added on <date>, justified by <reason>
- [ADJACENT] story-NNN: <title> — added on <date>, recommend cut
- [OPPORTUNISTIC] story-NNN: <title> — recommend cut
- [EXTERNAL] story-NNN: <title> — escalate to PM
## Expansions
- story-NNN: <title> — original 3 criteria, now 6. <classification>.
## Removals (carry-out)
- story-NNN: <title> — moved out on <date>, going to <sprint or backlog>
## Drag (separate from creep)
- story-NNN: <title> — Blocked on ADR-0007 (Proposed)
- story-MMM: <title> — In Progress 4 days, last touched <date>
## Recommendation
**<Cut / Hold / Continue>**
If Cut: remove <list of N stories>, defer <list of M criteria>. New backlog count: <N-x>.
If Hold: scope is borderline. Drop <list of K opportunistic adds> if you want a buffer.
If Continue: scope drift is justified by goal-linkage.
## Recommended next steps
- Run `/sprint-plan update` to formally remove cut stories
- For drag items, escalate blockers (talk to architect / PM)
- Re-run `/sprint-status` after cuts to confirm burndown improvesPhase 7: Edge Cases
- No Mid-Sprint Update sections but story count is higher than the plan: stories were added without going through
/sprint-plan update. Flag as a process gap. - Expansion without addition: zero net adds, but criteria count up — quieter creep, often the dangerous kind.
- Plan was never tightly scoped: the original plan's Success Looks Like is vague. Flag —
/scope-checkcannot evaluate creep against a fuzzy baseline. Recommend tightening the next plan.
Quality Gates
- Numbers are reproducible — running twice on the same state gives the same numbers
- Recommendation is one of Cut / Hold / Continue — never "it depends"
- Read-only — no file writes
- Output is skimmable in 30 seconds
Examples
/scope-check
- Sprint 003: original 8 stories, 24 criteria. Current 11 stories, 33 criteria. Net +37%.
- 3 Added: 1 LINKED (justified), 1 OPPORTUNISTIC (cut), 1 EXTERNAL (escalate)
- 2 Expanded (1 polish, 1 edge case)
- 1 Drag (Blocked story)
- Recommendation: Cut. Remove the 1 OPPORTUNISTIC story and trim the 1 polish expansion. Net +1 story, manageable.
/scope-check feature paywall
- Epic paywall: original 12 stories from PRD. Current 17 stories.
- 5 Added: 4 ADJACENT (cuttable to v1.1), 1 LINKED
- Recommendation: Cut 4 adjacent stories. Defer to v1.1 epic.
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