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sergeeeysergeeey/Claude-cod-top-2026/skills/core/brainstorming/SKILL.md

brainstorming

Skill9 starsChanged 6 months agoMITView on GitHub

Goal: block premature design when the problem space is still unclear. Score each 0–1. ambiguity = 1 − Σ(score × weight). Check from code/context (do NOT ask what can be found out): - Existing interfaces and contracts - Dependencies that cannot be changed - Performance/security requirements Ask only what is NOT visible from the code: - "Is there a deadline or budget constraint?" - "Is this MVP or production-grade?" Credential deferral: if the design will eventually need a secret/credential (API…

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The file

Show its rules and text

We split this skill into the rules it gives an agent

17 rules. 0 are common, 16 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 170 edited versions we read keep these.

  • 16

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    USE when user asks about architecture, design, or alternatives.

    line 12
  2. Distinctive:

    MUST USE before multi-file changes requiring design decisions.

    line 13
  3. Very specific:

    If ambiguity > 0.20: ask ONE question targeting the weakest dimension → wait → re-score.

    line 49
  4. Distinctive:

    After 3 rounds: proceed with assumptions stated explicitly.

    line 51
  5. Distinctive:

    Goal: make sure we are solving the right problem.

    line 74
  6. Distinctive:

    Ask 1 question: *"What specific problem are we solving?

    line 76
  7. Distinctive:

    Wait for the answer. Do not jump to a solution.

    line 77
  8. Distinctive:

    Check from code/context (do NOT ask what can be found out):

    line 83
  9. Distinctive:

    Ask only what is NOT visible from the code:

    line 88
  10. Distinctive:

    Credential deferral: if the design will eventually need a secret/credential (API key, OAuth token, webhook URL) that isn't available right …

    line 92
  11. Distinctive:

    If there is a clear best option — say so directly, do not pretend to be neutral

    line 117
  12. Distinctive:

    After an option is chosen:

    line 123
  13. Distinctive:

    Wait for an explicit "yes" / "approved" / "do it"

    line 125
  14. Distinctive:

    Hard gate: do NOT start coding before confirmation

    line 127
  15. Distinctive:

    Scope Guard: if brainstorming goes beyond MVP — call scope-guard

    line 146
  16. Distinctive:

    Always explore codebase BEFORE asking questions — context before interview

    line 150
  17. Distinctive:

    If ambiguity score stays >20% after 3 rounds — proceed with assumptions stated explicitly

    line 151

“Common” is measured: kept by at least 6 in 10 of the 170 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md
<!-- BSV — Brief Skill View | поиск: BSV Скил : brainstorming TL;DR : Мозговой штурм идей без критики Вызов : 'брейншторм', 'придумай варианты', `brainstorm:` НЕ для : Принятие финального решения -->

name: brainstorming description: > [STATUS: review] [CONFIDENCE: high] [REVIEWED: 2026-03-13] USE when user asks about architecture, design, or alternatives. MUST USE before multi-file changes requiring design decisions. Triggers: how to best, what are the options, let's think, design, brainstorm, alternatives, trade-offs, architecture, approach. ESPECIALLY when tempted to jump straight to code without design.

Skill: Socratic Design Brainstorming

When to Load

  • New feature / module without a clear specification
  • Architectural decision with non-obvious trade-offs
  • User says "let's think", "how to best do this", "what are the options"

Principle

One question at a time. 2-3 alternatives with trade-offs. Hard gate: "design approved" before code.


Phase 0: Deep Interview (Ambiguity Gating)

<!-- Source: oh-my-claudecode (14K stars) — reduces rework by 40-60% -->

Goal: block premature design when the problem space is still unclear.

Ambiguity Score

Evaluate four dimensions before any design work:

DimensionWeightQuestion
Goal clarity0.3Is the desired outcome specific?
Scope0.3Are boundaries clear (in/out)?
Constraints0.2Are tech/time/resource limits known?
Success criteria0.2Can we verify when done?

Score each 0–1. ambiguity = 1 − Σ(score × weight).

Protocol

  • If ambiguity > 0.20: ask ONE question targeting the weakest dimension → wait → re-score.
  • Repeat until ambiguity ≤ 0.20 or 3 rounds reached.
  • After 3 rounds: proceed with assumptions stated explicitly.

Hard Rules

  1. Explore codebase FIRST — read code/context before asking anything.
  2. Never ask more than 1 open-ended question at a time. Multiple enumerable choices (pick a stack, pick a scope tier, yes/no on a tradeoff) may be clustered into a single AskUserQuestion call instead of separate turns — clustering applies to closed-choice questions, not to open framing questions.
  3. Max 3 rounds — then state assumptions and move forward.
  4. If goal clarity scores near 0 (the user has "something" in mind but can't yet state it), show 2-3 concrete example scenarios from this project's domain before the first question — a vague "what do you want" gets a vague answer; "here's what this could look like: A, B, C — which is closer, or something else?" gives the user something to react to. Skip this when goal clarity is merely low-but-nonzero — examples anchor answers unnecessarily when the user already has real direction, narrowing them toward the examples shown (source: launch-your-agent, Anthropic reference skill).

4 Phases

Phase 1: Problem Framing

Goal: make sure we are solving the right problem.

  • Ask 1 question: "What specific problem are we solving? Who is the user and what will they get?"
  • Wait for the answer. Do not jump to a solution.
  • Restate the problem in 1 sentence for confirmation.

Phase 2: Constraint Discovery

Goal: identify constraints BEFORE generating solutions.

Check from code/context (do NOT ask what can be found out):

  • Existing interfaces and contracts
  • Dependencies that cannot be changed
  • Performance/security requirements

Ask only what is NOT visible from the code:

  • "Is there a deadline or budget constraint?"
  • "Is this MVP or production-grade?"

Credential deferral: if the design will eventually need a secret/credential (API key, OAuth token, webhook URL) that isn't available right now, don't stall the whole design on it. Do every piece of design and staging work that doesn't need the credential first, then name exactly what's needed and exactly where to get it in one line ("you'll need a Slack webhook — create one at api.slack.com/apps → Incoming Webhooks"), so the user can fetch it in parallel while the rest proceeds. Never let "we're missing a credential" block work that doesn't actually depend on it.

Phase 3: Solution Exploration

Goal: 2-3 options with explicit trade-offs.

Format for each option:

### Option A: [name]
- Summary: [1-2 sentences]
- Pros: [specific]
- Cons: [specific]
- Effort: [low/medium/high]
- When to choose: [context]

Rules:

  • Minimum 2, maximum 3 options (more = decision paralysis)
  • One option is always the simplest (80/20)
  • If there is a clear best option — say so directly, do not pretend to be neutral
  • Show what is lost with each choice, not only what is gained

Phase 4: Design Decision

Goal: lock in the decision before code.

After an option is chosen:

  1. Confirm: "Summary: we choose [option] because [reason]. Correct?"
  2. Wait for an explicit "yes" / "approved" / "do it"
  3. Record the decision in decisions.md (if architectural)
  4. Hard gate: do NOT start coding before confirmation

Anti-patterns

Don't doWhyDo instead
Ask a question that can be found in the codeWastes timeRead/Grep first, ask only what is non-obvious
More than 3 optionsDecision paralysis2-3 with a clear recommendation
Ask 3 open-ended questions at onceOverload, shallow answers1 open question → answer → next (enumerable choices may still cluster via AskUserQuestion)
Brainstorming for trivial tasksOverhead > valueBug in 1 file = just fix it
Pretend to be neutralDirectness is valuedRecommend the best option explicitly

Workflow Integration

  • Plan-First Protocol: brainstorming = Design phase between Explore and Plan
  • Scope Guard: if brainstorming goes beyond MVP — call scope-guard
  • Architect agent: for complex architectural brainstorming — delegate to architect

Gotchas

  • Always explore codebase BEFORE asking questions — context before interview
  • If ambiguity score stays >20% after 3 rounds — proceed with assumptions stated explicitly

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