brainstorming
Skill9 starsChanged 6 months agoMITView on GitHub
Goal: block premature design when the problem space is still unclear. Score each 0–1. ambiguity = 1 − Σ(score × weight). Check from code/context (do NOT ask what can be found out): - Existing interfaces and contracts - Dependencies that cannot be changed - Performance/security requirements Ask only what is NOT visible from the code: - "Is there a deadline or budget constraint?" - "Is this MVP or production-grade?" Credential deferral: if the design will eventually need a secret/credential (API…
190 other projects use a version of this.
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Most recently taken up by
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- REPOZY/superpowers-optimizedtheir own version, first seen Nov 8, 2026
- lingyired/status-triotheir own version, first seen Nov 8, 2026
- alunadev/ald-skillstheir own version, first seen Nov 8, 2026
Used with
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Other versions190 projects use a version of this.
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- obra/superpowers★ 314ksame name
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- JetBrains/thinkrail★ 7.9ksame name
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180 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository164 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .codex/AGENTS.mdAGENTS.md
- agents/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- claude-md/CLAUDE.mdCLAUDE.md
- hooks/CLAUDE.mdCLAUDE.md
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- The first 60 shown.
The file
Show its rules and text
We split this skill into the rules it gives an agent
17 rules. 0 are common, 16 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 170 edited versions we read keep these.
16
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
USE when user asks about architecture, design, or alternatives.
- Distinctive: line 13
MUST USE before multi-file changes requiring design decisions.
- Very specific: line 49
If ambiguity > 0.20: ask ONE question targeting the weakest dimension → wait → re-score.
- Distinctive: line 51
After 3 rounds: proceed with assumptions stated explicitly.
- Distinctive: line 74
Goal: make sure we are solving the right problem.
- Distinctive: line 76
Ask 1 question: *"What specific problem are we solving?
- Distinctive: line 77
Wait for the answer. Do not jump to a solution.
- Distinctive: line 83
Check from code/context (do NOT ask what can be found out):
- Distinctive: line 88
Ask only what is NOT visible from the code:
- Distinctive: line 92
Credential deferral: if the design will eventually need a secret/credential (API key, OAuth token, webhook URL) that isn't available right …
- Distinctive: line 117
If there is a clear best option — say so directly, do not pretend to be neutral
- Distinctive: line 123
After an option is chosen:
- Distinctive: line 125
Wait for an explicit "yes" / "approved" / "do it"
- Distinctive: line 127
Hard gate: do NOT start coding before confirmation
- Distinctive: line 146
Scope Guard: if brainstorming goes beyond MVP — call scope-guard
- Distinctive: line 150
Always explore codebase BEFORE asking questions — context before interview
- Distinctive: line 151
If ambiguity score stays >20% after 3 rounds — proceed with assumptions stated explicitly
“Common” is measured: kept by at least 6 in 10 of the 170 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
<!-- BSV — Brief Skill View | поиск: BSV
Скил : brainstorming
TL;DR : Мозговой штурм идей без критики
Вызов : 'брейншторм', 'придумай варианты', `brainstorm:`
НЕ для : Принятие финального решения
-->name: brainstorming description: > [STATUS: review] [CONFIDENCE: high] [REVIEWED: 2026-03-13] USE when user asks about architecture, design, or alternatives. MUST USE before multi-file changes requiring design decisions. Triggers: how to best, what are the options, let's think, design, brainstorm, alternatives, trade-offs, architecture, approach. ESPECIALLY when tempted to jump straight to code without design.
Skill: Socratic Design Brainstorming
When to Load
- New feature / module without a clear specification
- Architectural decision with non-obvious trade-offs
- User says "let's think", "how to best do this", "what are the options"
Principle
One question at a time. 2-3 alternatives with trade-offs. Hard gate: "design approved" before code.
Phase 0: Deep Interview (Ambiguity Gating)
<!-- Source: oh-my-claudecode (14K stars) — reduces rework by 40-60% -->Goal: block premature design when the problem space is still unclear.
Ambiguity Score
Evaluate four dimensions before any design work:
| Dimension | Weight | Question |
| Goal clarity | 0.3 | Is the desired outcome specific? |
| Scope | 0.3 | Are boundaries clear (in/out)? |
| Constraints | 0.2 | Are tech/time/resource limits known? |
| Success criteria | 0.2 | Can we verify when done? |
Score each 0–1. ambiguity = 1 − Σ(score × weight).
Protocol
- If
ambiguity > 0.20: ask ONE question targeting the weakest dimension → wait → re-score. - Repeat until
ambiguity ≤ 0.20or 3 rounds reached. - After 3 rounds: proceed with assumptions stated explicitly.
Hard Rules
- Explore codebase FIRST — read code/context before asking anything.
- Never ask more than 1 open-ended question at a time. Multiple enumerable
choices (pick a stack, pick a scope tier, yes/no on a tradeoff) may be
clustered into a single
AskUserQuestioncall instead of separate turns — clustering applies to closed-choice questions, not to open framing questions. - Max 3 rounds — then state assumptions and move forward.
- If goal clarity scores near 0 (the user has "something" in mind but can't yet state it), show 2-3 concrete example scenarios from this project's domain before the first question — a vague "what do you want" gets a vague answer; "here's what this could look like: A, B, C — which is closer, or something else?" gives the user something to react to. Skip this when goal clarity is merely low-but-nonzero — examples anchor answers unnecessarily when the user already has real direction, narrowing them toward the examples shown (source: launch-your-agent, Anthropic reference skill).
4 Phases
Phase 1: Problem Framing
Goal: make sure we are solving the right problem.
- Ask 1 question: "What specific problem are we solving? Who is the user and what will they get?"
- Wait for the answer. Do not jump to a solution.
- Restate the problem in 1 sentence for confirmation.
Phase 2: Constraint Discovery
Goal: identify constraints BEFORE generating solutions.
Check from code/context (do NOT ask what can be found out):
- Existing interfaces and contracts
- Dependencies that cannot be changed
- Performance/security requirements
Ask only what is NOT visible from the code:
- "Is there a deadline or budget constraint?"
- "Is this MVP or production-grade?"
Credential deferral: if the design will eventually need a secret/credential (API key, OAuth token, webhook URL) that isn't available right now, don't stall the whole design on it. Do every piece of design and staging work that doesn't need the credential first, then name exactly what's needed and exactly where to get it in one line ("you'll need a Slack webhook — create one at api.slack.com/apps → Incoming Webhooks"), so the user can fetch it in parallel while the rest proceeds. Never let "we're missing a credential" block work that doesn't actually depend on it.
Phase 3: Solution Exploration
Goal: 2-3 options with explicit trade-offs.
Format for each option:
### Option A: [name]
- Summary: [1-2 sentences]
- Pros: [specific]
- Cons: [specific]
- Effort: [low/medium/high]
- When to choose: [context]Rules:
- Minimum 2, maximum 3 options (more = decision paralysis)
- One option is always the simplest (80/20)
- If there is a clear best option — say so directly, do not pretend to be neutral
- Show what is lost with each choice, not only what is gained
Phase 4: Design Decision
Goal: lock in the decision before code.
After an option is chosen:
- Confirm: "Summary: we choose [option] because [reason]. Correct?"
- Wait for an explicit "yes" / "approved" / "do it"
- Record the decision in
decisions.md(if architectural) - Hard gate: do NOT start coding before confirmation
Anti-patterns
| Don't do | Why | Do instead |
| Ask a question that can be found in the code | Wastes time | Read/Grep first, ask only what is non-obvious |
| More than 3 options | Decision paralysis | 2-3 with a clear recommendation |
| Ask 3 open-ended questions at once | Overload, shallow answers | 1 open question → answer → next (enumerable choices may still cluster via AskUserQuestion) |
| Brainstorming for trivial tasks | Overhead > value | Bug in 1 file = just fix it |
| Pretend to be neutral | Directness is valued | Recommend the best option explicitly |
Workflow Integration
- Plan-First Protocol: brainstorming = Design phase between Explore and Plan
- Scope Guard: if brainstorming goes beyond MVP — call scope-guard
- Architect agent: for complex architectural brainstorming — delegate to architect
Gotchas
- Always explore codebase BEFORE asking questions — context before interview
- If ambiguity score stays >20% after 3 rounds — proceed with assumptions stated explicitly
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