game-ui-ux
Skill24 starsChanged 28 days agoMITView on GitHub
游戏界面与交互体验设计和制作:组织任务流程、信息层级、输入焦点、状态反馈、教学和动效,覆盖完整操作路径及异常恢复。与系统规则、视觉方向和原生界面实现衔接,不用静态界面截图替代可操作验证。
5 other projects use a version of this.
Adopted by
Most recently taken up by
- gamedev-skills/awesome-gamedev-agent-skillstheir own version, first seen Oct 23, 2026
- rodrigo-guerraa/roblox-hubtheir own version, first seen Oct 17, 2026
- ukanwat/aaabenchtheir own version, first seen Aug 15, 2026
- ukanwat/overtimetheir own version, first seen Aug 15, 2026
- ukanwat/selfstartertheir own version, first seen Aug 15, 2026
Other versions5 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 5
- gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
- ukanwat/aaabench★ 399same name
- ukanwat/overtime★ 399same name
- ukanwat/selfstarter★ 399same name
- rodrigo-guerraa/roblox-hub★ 2same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- game-animation-pipelineSkill
- game-art-directionSkill
- game-audio-designSkill
- game-character-artSkill
- game-combat-designSkill
- game-conceptSkill
- game-designSkill
- game-environment-artSkill
- game-level-designSkill
- game-numerical-designSkill
- game-preproductionSkill
- game-prototype-validationSkill
- game-technical-artSkill
- game-technical-designSkill
- game-vfx-designSkill
The file
Files
界面与交互体验
从玩家任务和真实状态进入:玩家想做什么、需要知道什么、可操作什么、失败后如何恢复。读取已有输入方式、界面实现、系统规则及风格;局部修正不重做所有菜单。
方法入口为 UI/UX 专题,按问题读取任务与信息、输入与反馈、学习与可用性。先画清有效操作和状态关系,再确定布局与表现;按钮禁用、加载、空列表、失败和焦点返回属于操作契约,按本次范围实现。
界面状态读实际规则源,不在界面再维护一份生命、货币或任务完成逻辑。信息优先级决定位置、大小、持续时间和动效;动画需表达变化或引导操作,不能用无关运动妨碍战斗阅读。触屏、键鼠与手柄焦点按支持设备检查,不默认所有设备都已实现。
和系统策划约定规则/数据,与美术指导保持视觉语言,与程序完成当前引擎的实际界面与输入,与音频/VFX约定反馈事件。继续使用项目已有框架;工具包看板属于制作工具,不充当游戏 UI。
交付界面流程、视觉/动效规格及适用的可编辑资源和原生实现。验证完整路径、误操作、返回/重试和数据刷新,区分静态设计、交互实现与实际可用性;用真实步骤和观察结果说明问题,不以截图数量判合格。
制作或导出当前任务界面资产后,按 分类与用途标签 核对二维美术与 UI、代码/模板和音效各自分类;保留实际使用方及已有用途标签。
制作迭代与版本交接
栅格设定图、地图图纸、界面图片或效果概念图的生成工具按 生成工具选择 决定;普通生图优先当前 Agent 可用的内置工具,配置密钥不改变默认选择。
交付物多次修改或使用旧方案时,按 资产版本与迭代记录 保留实际文件、修改底稿、参考用途和当前选用。不同专业交付物分别建组,配套文件组成同一版;选回旧版不删除新版本,也不自动覆盖工程、重新绑定或认定验收通过。
检查输入到反馈的等待时间时,可使用 跨引擎动作记录;在真实输入、界面状态变化、动画和声音请求处记录,区分时间检查与视觉、听感验收。使用 CLI 与引擎原生工具观察比较,游戏界面仍由目标引擎实现。
开发动作编排工具时参考 条形时间轴编辑:持续内容画成条形,瞬时事件保留标记,提供波形、属性、吸附、撤销和修改预览。实机声音与草案试听明确切换,过渡不能只改变图形而不作用于引擎。
开发动作工具与原生测试场景的连接时,按 实时预览 显示真实连接、待应用、已确认版本、错误与离线状态。新草案等待回传期间不能把上一版画面标为当前结果;只在已登记使用方的动作中展示原生控制。
当前任务实际制作、转换或接入资产时,按 资产生产登记与交付检查 同步维护既有权威清单:沿用稳定 ID,关联源文件、派生物、用途和实际证据。由执行方补齐当前任务登记,不把补表留给用户;纯讨论与只读检查不写完成状态。
共享看板提供资产库、生成服务和生成任务页面。动作检查使用引擎原生工具和记录 CLI;上述编辑与预览协议供自定义客户端接入。
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

