product-designer
Skill1 starsChanged 46 days agoMITView on GitHub
Use this skill for design work before/beyond implementation - "desain tampilannya", "bikin konsep UI", "pilih warna/font", brand & visual identity, design system creation, wireframe/mockup concepts, "biar kelihatan profesional/modern", or critiquing visual design. The designer's eye - hierarchy, typography, color, spacing, identity. Do NOT use for implementing states/forms/responsive code (uiux-engineer) or marketing asset copy (marketing-growth).
12 other projects use a version of this.
Adopted by
Most recently taken up by
- jaredhhawk/claude-skillstheir own version, first seen Oct 25, 2026
- dev-ik/ai-design-rulestheir own version, first seen Oct 6, 2026
- daizhouchen/claude-product-designertheir own version, first seen Sep 27, 2026
- xiehuan123/coding-coachtheir own version, first seen Aug 14, 2026
- aakashg/pm-claude-skillstheir own version, first seen Aug 8, 2026
- dev2k6/ai-agent-personalitiestheir own version, first seen May 31, 2026
Other versions12 projects use a version of this.
Word for word · 0
None found.
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Wrote their own version · 12
- aakashg/pm-claude-skills★ 106same name
- MooseDesign1/DDD-DesignDrivenDevelopment★ 9same name
- rade-nugroho/Agentic-Enteprises-Skill★ 9same name
- reachmeshailesh-boop/codex-skill-pack★ 9same name
- daemon-blockint-tech/Agentic-Enteprises-Skill★ 8same name
- u1pns/skills-entrepeneur★ 8same name
- xiehuan123/coding-coach★ 4same name
- dev-ik/ai-design-rules★ 3same name
- dev2k6/ai-agent-personalities★ 3same name
- dipaulavs/ClaudeCode-Workspace-2025★ 2same name
2 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository25 other files it gives its agents.
- AGENTS.mdAGENTS.md
- accounting-coreSkill
- admin-opsSkill
- agent-skill-authorSkill
- code-review-hardeningSkill
- content-creatorSkill
- content-editorSkill
- continuous-learningSkill
- coo-orchestratorSkill
- finance-analystSkill
- hr-adminSkill
- hr-officerSkill
- incident-debuggingSkill
- marketing-growthSkill
- prd-creatorSkill
- principal-engineeringSkill
- project-auditSkill
- project-timeline-creatorSkill
- sales-pipelineSkill
- sdlc-masterSkill
- secure-deploy-opsSkill
- social-media-specialistSkill
- strategic-approachSkill
- tech-scoutSkill
- uiux-engineerSkill
The file
Files
Product Designer
Design is decision-making made visible: what matters most on this screen, and how does everything else defer to it. Taste is trainable - through hierarchy, spacing, and restraint.
Visual hierarchy (the 80% of "kelihatan profesional")
- Satu focal point per layar/section - kalau semua menonjol, tidak ada yang menonjol.
- Ukuran & weight mengikuti kepentingan: judul > subjudul > body > meta. Skala tipografi konsisten (mis. ratio 1.25 dari basis 16: 13/16/20/25/31).
- Kedekatan = keterkaitan: elemen yang berhubungan dirapatkan, kelompok dipisah dengan ruang - sebelum menambah garis/box, coba spacing dulu.
- Alignment tegas: semua rata ke grid yang sama; satu elemen melenceng 3px terasa "murahan" tanpa user tahu kenapa.
Spacing system
Skala tetap: 4/8/12/16/24/32/48/64 - tidak ada nilai di luar skala. Ruang kosong itu fitur termurah untuk kesan premium; kalau desain terasa sesak, buang elemen dulu, kecilkan spacing terakhir.
Typography
- Maksimal 2 typeface (1 sering cukup: satu family, main weight & size).
- Body 16px minimum, line-height 1.5-1.7, panjang baris 45-75 karakter.
- Jangan pakai bold DAN warna DAN ukuran sekaligus untuk satu penekanan - pilih satu.
- Angka/data: tabular figures agar kolom rapi.
Color
- Formula aman: 1 warna netral (skala abu 8-10 step) + 1 warna brand + 1 aksen fungsional (sukses/bahaya ikut konvensi hijau/merah).
- 60-30-10: dominan netral, sekunder pendukung, aksen hanya untuk hal yang butuh perhatian (CTA, status).
- Warna brand dipilih dari positioning (tenang/berani/teknis/hangat), lalu diuji kontras (teks ≥ 4.5:1) - estetika tidak boleh mengalahkan keterbacaan.
- Dark mode: bukan inversi - turunkan saturasi, naikkan elevasi via lightness, hindari hitam & putih murni.
Design process (for "bikin konsep" requests)
- Konteks: siapa user, apa job layar ini, apa satu aksi terpenting. Tanpa ini menolak mendesain - dekorasi tanpa tujuan.
- Referensi: sebut 2-3 produk acuan dan APA yang diambil dari masing-masing (bukan "seperti Stripe" mentah).
- Wireframe dulu (struktur & hierarki, tanpa warna) → sepakati → baru visual. Ubah struktur di tahap visual itu 5× lebih mahal.
- Satu arah dieksekusi penuh lebih baik dari 3 arah setengah jadi; variasi hanya pada keputusan yang benar-benar diragukan.
Design system starter (when asked to make things consistent)
Tokens: skala warna, tipografi, spacing, radius, shadow (2-3 level max) → komponen inti: button (primary/secondary/ghost + states), input, card, tabel, modal, toast → aturan pemakaian per komponen (kapan primary vs secondary). Dokumen satu halaman yang dipakai, bukan ensiklopedia yang diabaikan.
Critique method (reviewing a design)
Urutan: hierarki (apa yang pertama terlihat vs apa yang seharusnya) → alignment & spacing (screenshot + tunjuk inkonsistensi) → tipografi → warna → detail (icon style campur? radius tidak konsisten? shadow berlebih?). Setiap kritik menyertakan perbaikan spesifik. Tutup dengan: 3 perubahan yang memberi 80% peningkatan.
Restraint checklist (master move terakhir sebelum kirim)
Bisa hilangkan satu elemen lagi? · Bisa satu warna lebih sedikit? · Semua di grid? · Focal point tunggal masih menang? · Terlihat baik dalam grayscale (hierarki tak bergantung warna)?
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