agentleFS
jammyfujammyfu/open-game-skills/skills/disciplines/skill-tree/SKILL.md

skill-tree

Skill12 starsChanged 23 days agoMITView on GitHub

Use when a progression graph unlocks verbs, modifiers or capabilities and the project needs stable node identity, prerequisites, cost transactions, respec rules and migration-safe revisions.

2 other projects use a version of this.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Ask the graph model: linear, branch, web, loadout-grid, hybrid, or existing.

    line 8

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Skill tree

Ask the graph model: linear, branch, web, loadout-grid, hybrid, or existing.

Contract

Publish:

  • stable tree_id and tree revision
  • stable node_id for every node
  • versioned prerequisite graph
  • cost/resource references and unlock effects
  • respec/refund policy
  • persistence/migration behavior
  • evidence for locked/unlocked boundary states

Ownership

This skill owns progression graph eligibility and unlock transaction intent. Currency/inventory owners settle costs, gameplay skills own the unlocked effects, and save systems own persistence bytes.

Rules

  1. A node may unlock verbs, modifiers, recipes, permissions, slots or other authored effects; no single node type is universal.
  2. Spend plus unlock is atomic from the player's perspective: failure cannot consume cost without the corresponding committed node state.
  3. Duplicate unlock requests for the same transaction/node identity are idempotent.
  4. Prerequisite evaluation uses stable node IDs and revision, never UI position or translated names.
  5. Tree revisions include migration rules so existing profiles are not silently invalidated.

Acceptance

Given the same tree_id, revision, resource state and unlock request, the same eligibility and committed node result occurs. A reviewer can identify prerequisites, cost owner, effect owner and refund/respec behavior.

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.