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jammyfujammyfu/open-game-skills/skills/disciplines/cloud-save/SKILL.md

cloud-save

Skill12 starsChanged 22 days agoMITView on GitHub

Use when local and remote progress can diverge across devices, accounts, offline sessions, reinstalls, or interrupted synchronization.

The file

We split this skill into the rules it gives an agent

1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

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  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Every synchronized generation carries a stable slot/profile ID plus a monotonic revision/generation and, when supported, the base …

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≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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Files
SKILL.md

Cloud save

Cloud synchronization reconciles already-valid local save generations. It does not replace save-systems atomic persistence or save-integrity trust classes.

Modes

ModeReconciliation
single-authoritativeone server/backend revision is authoritative and clients submit against a known base
prompt-conflictdivergent descendants require a player/operator choice
deterministic-mergeonly fields with an explicit domain-safe merge rule combine automatically

Blind last-write-wins is not a safe default for divergent progress.

Revision model

Every synchronized generation carries a stable slot/profile ID plus a monotonic revision/generation and, when supported, the base version/ancestor it was derived from. Uploads use compare-and-set/precondition semantics where the backend permits them.

If local and remote share an ancestor and only one side advanced, fast-forward. If both advanced from the same base, classify it as a conflict unless every changed field has a declared deterministic merge rule. Playtime, timestamp, or file size alone do not decide which progress is correct.

Failure handling

Download to a temporary generation, validate with save-systems, then atomically commit locally. Upload failure leaves the local committed save intact and queues/reports retry state. Account changes never merge different owners. Story/lab/capture classes remain separate.

Acceptance

Test offline edits on two devices from the same base version, one-sided fast-forward, divergent quest/inventory changes, stale upload, account switch and interrupted download. The system must explain the winning revision or present a conflict; no valid branch is silently deleted. Unrun backend/device tests remain not-run.

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