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jammyfujammyfu/open-game-skills/skills/disciplines/analytics-funnel/SKILL.md

analytics-funnel

Skill12 starsChanged 23 days agoMITView on GitHub

Use when product or gameplay telemetry must be grouped into a versioned funnel with explicit steps, cohort, denominator and observation window so drop-off claims are auditable rather than inferred from screenshots or raw event counts.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Ask the analysis intent: first-session, progression, encounter, commerce, retention, or existing.

    line 8
  2. Very specific:

    Do not require events to occur on one universal logic tick.

    line 28

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Analytics funnel

Ask the analysis intent: first-session, progression, encounter, commerce, retention, or existing.

Contract

Publish:

  • stable funnel_id and revision
  • ordered step IDs and the telemetry-events schema/version each step consumes
  • cohort / eligibility predicate
  • denominator definition
  • observation window and timezone/session boundary policy
  • deduplication / late-event policy
  • segment dimensions allowed for comparison
  • excluded or unknown population

Ownership

analytics-funnel owns funnel definition and aggregation semantics. telemetry-events owns event schema/emission, gameplay systems own state truth, and gameplay-validation owns qualitative/playability claims. Funnel correlation is not causal proof.

Rules

  1. Do not require events to occur on one universal logic tick; consume the authoritative event timestamp/session identity defined by telemetry-events.
  2. Event names, step order and denominator are versioned. A schema or eligibility change starts a new comparable revision or is explicitly migrated.
  3. Duplicate/retried events are deduplicated by stable event/session identity according to policy.
  4. A drop-off rate always names numerator, denominator, cohort, build/ruleset and time window.
  5. Privacy/data-minimization rules are project/platform constraints; do not add person-identifying inputs merely to make a funnel easier to join.
  6. Heat maps and funnels suggest where to investigate; they do not prove why a player failed, quit or converted.

Acceptance

Given the same event set, funnel revision, cohort and window, aggregation produces the same step counts and denominator independent of ingestion order. A reviewer can reproduce the reported drop-off and identify excluded/late/duplicate events without treating the result as causal gameplay proof.

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