crafting-loop
Skill12 starsChanged 22 days agoMITView on GitHub
Use when recipes, stations, fusion, cooking, schematics, or material transforms can consume the wrong inputs, grant twice, overflow inventory, hide requirements, or duplicate another progression system.
In this repository194 other files it gives its agents.
- llms.txtllms.txt
- hd-sprite-sequenceSkill
- pixel-animationSkill
- skin-weightsSkill
- spine-skeletalSkill
- sprite-atlasSkill
- sprite-catalogSkill
- sprite-skinSkill
- art-bibleSkill
- asset-pack-intakeSkill
- character-rigSkill
- materialsSkill
- model-pipelineSkill
- open-asset-fixtureSkill
- vfx-generateSkill
- a11y-controlsSkill
- ability-gateSkill
- action-feelSkill
- ad-breakSkill
- adventure-toolSkill
- aggro-tableSkill
- aim-assistSkill
- ammo-reloadSkill
- analytics-funnelSkill
- animation-blendSkill
- animation-graphSkill
- asset-runtimeSkill
- attack-tellSkill
- audio-busesSkill
- audio-feelSkill
- avatar-createSkill
- balance-designSkill
- boss-designSkill
- browser-inputSkill
- camera-anti-clipSkill
- camera-modestySkill
- camera-shotsSkill
- cert-handoffSkill
- chemistry-verbsSkill
- climb-vaultSkill
- cloud-saveSkill
- collision-layersSkill
- combo-designSkill
- cover-shooterSkill
- cover-spaceSkill
- currency-dualSkill
- cutscene-handoffSkill
- day-nightSkill
- death-carrySkill
- debug-slateSkill
- deck-buildSkill
- dialogue-beatSkill
- dialogue-flagsSkill
- difficulty-designSkill
- dodge-iframeSkill
- durability-economySkill
- encounter-designSkill
- enemy-aiSkill
- enemy-fireSkill
- enemy-kit-balanceSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 24
Every recipe has a stable recipe ID, version/schema, required input definitions/quantities, optional context requirements and declared …
- Distinctive: line 29
create/update outputs exactly once.
- Distinctive: line 31
commit a stable transaction ID so retry/duplicate callbacks are idempotent.
- Distinctive: line 39
Test exact resources, one-missing input, full inventory, duplicate submit/callback, interruption between consume/output, save/reload of a …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Crafting Loop
This skill owns recipe identity and the atomic transform from validated inputs to outputs. inventory-economy owns containment/overflow, equipment-progression owns gear progression state, and durability-economy owns wear/repair condition.
Modes
| Mode | Transform context |
| hand-craft | direct recipe transform without a required station |
| station-craft | recipe additionally requires an authored station/context |
| fuse-two | authored input instances transform into an output |
| cook-buff | ingredients transform into a consumable/timed result |
| schematic-unlock | recipe availability depends on an authored unlock |
Gathering, vendors, discovery and experimentation may support crafting, but none is universally required. A quest-specific recipe is valid when intentionally authored and recoverable.
Recipe and transaction contract
Every recipe has a stable recipe ID, version/schema, required input definitions/quantities, optional context requirements and declared output(s). Localized names are presentation, not save identity.
Craft execution is one transaction:
- validate recipe/version/context and all inputs;
- reserve or atomically consume inputs;
- create/update outputs exactly once;
- hand outputs to
inventory-economyusing its overflow policy; - commit a stable transaction ID so retry/duplicate callbacks are idempotent.
On failure or interruption, either nothing commits or a documented resumable state is restored. Never silently consume inputs with no output/evidence.
Craft duration, queueing, walk-away behavior and station UI are project choices. Long-running jobs need inspectable state if they persist across scene/session boundaries.
Acceptance
Test exact resources, one-missing input, full inventory, duplicate submit/callback, interruption between consume/output, save/reload of a persistent job and recipe migration. Resource totals reconcile and one transaction ID produces at most one committed transform.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

