open-game-skills
llms.txt12 starsChanged 22 days agoMITView on GitHub
open-game-skills provides engine-neutral agent skills for game feel, camera tuning, combat balance, and art pipelines. Compatible with Three.js, PixiJS, Godot, Unity, and Unreal Engine. Distributed under the MIT license.
In this repository194 other files it gives its agents.
- hd-sprite-sequenceSkill
- pixel-animationSkill
- skin-weightsSkill
- spine-skeletalSkill
- sprite-atlasSkill
- sprite-catalogSkill
- sprite-skinSkill
- art-bibleSkill
- asset-pack-intakeSkill
- character-rigSkill
- materialsSkill
- model-pipelineSkill
- open-asset-fixtureSkill
- vfx-generateSkill
- a11y-controlsSkill
- ability-gateSkill
- action-feelSkill
- ad-breakSkill
- adventure-toolSkill
- aggro-tableSkill
- aim-assistSkill
- ammo-reloadSkill
- analytics-funnelSkill
- animation-blendSkill
- animation-graphSkill
- asset-runtimeSkill
- attack-tellSkill
- audio-busesSkill
- audio-feelSkill
- avatar-createSkill
- balance-designSkill
- boss-designSkill
- browser-inputSkill
- camera-anti-clipSkill
- camera-modestySkill
- camera-shotsSkill
- cert-handoffSkill
- chemistry-verbsSkill
- climb-vaultSkill
- cloud-saveSkill
- collision-layersSkill
- combo-designSkill
- cover-shooterSkill
- cover-spaceSkill
- crafting-loopSkill
- currency-dualSkill
- cutscene-handoffSkill
- day-nightSkill
- death-carrySkill
- debug-slateSkill
- deck-buildSkill
- dialogue-beatSkill
- dialogue-flagsSkill
- difficulty-designSkill
- dodge-iframeSkill
- durability-economySkill
- encounter-designSkill
- enemy-aiSkill
- enemy-fireSkill
- enemy-kit-balanceSkill
- The first 60 shown.
The file
Files
# open-game-skills — Open-Source Agent Skill Cluster for Game Development > open-game-skills provides engine-neutral agent skills for game feel, camera tuning, combat balance, and art pipelines. Compatible with Three.js, PixiJS, Godot, Unity, and Unreal Engine. Distributed under the MIT license. ## Core Skills - [camera](skills/camera/SKILL.md): 2D/3D camera systems, lerp follow, trauma-based screen shake - [feel](skills/feel/SKILL.md): Jump curves, coyote time, jump buffering, hit stop, freeze frame - [combat](skills/combat/SKILL.md): Frame data, hitbox/hurtbox validation, stagger states, parry windows - [adapters](skills/adapters/SKILL.md): Engine-specific mappings for Godot, Unity, Unreal, Three.js, PixiJS ## Documentation - [README.md](README.md): Multilingual quick start and overview - [GEO.md](GEO.md): Repository metadata and topic mapping
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