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jammyfujammyfu/open-game-skills/skills/assets/vfx-generate/SKILL.md

vfx-generate

Skill12 starsChanged 23 days agoMITView on GitHub

Use when isolated game VFX plates or flipbooks are needed for impacts, movement, status or traversal, especially when effects have been baked into actor art.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Ask the column first. One plate, one job.

    line 8
  2. Distinctive:

    No full character unless afterimage — then silhouette only.

    line 54

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

VFX generate

Ask the column first. One plate, one job. Visual timing stays in juice-vfx; gameplay event timing stays with the move or world system.

Combat

ColumnPlate
hit-sparkshort directional sparks at contact
impact-burstring + debris opposite the force
slash-arcblade ribbon + thin highlight
muzzle-flashbarrel bloom, 1–2 frames
trail-streakprojectile or dash ribbon
explode-burstfire + smoke, scaled to published damage
parry-flashbrief ring on a successful guard
shield-breakshards flying off a failing barrier
crit-starsmall star burst, not a damage number

Motion

ColumnPlate
speed-linemotion lines, only when fast
afterimage2–4 fading silhouettes
charge-gatherinward specks before a published swing
landing-dustdust + short ring at foot plant
foot-pufftiny puff on step or slide

Status / space

ColumnPlate
status-auraloopable burn / ice / poison ring
heal-burstupward motes + soft ring
teleport-dissolveparticles replacing a body, not a second collider
summon-circlefloor ring, no extra character
ground-crackdecal + rising dust, not a new pit collider
water-splashdroplets + crown, contact with a volume
teleport-inparticles assemble, distinct from dissolution
teleport-outparticles disperse from the source shape
beam-boltenergy span between endpoints
shield-bubblesustained barrier appearance
pickup-sparkleloop on a pickup
death-puffterminal puff, no extra body

Provider capability and output contract

  1. Isolated plate or N-frame strip. Flat chroma or transparent. No scene, no logo, no text.
  2. No full character unless afterimage — then silhouette only.
  3. Name force direction and weight. Style lock from art-bible.
  4. One column per job. Recolor may use a reproducible local transform; do not require another paid generation call.
  5. Inspect the available tool and its supported transparency, formats and edit inputs. Do not guess model IDs or API parameters. For an edit, first locate the actual source image. No usable image means generation from a brief or a request for the missing input, never a fabricated edit.
  6. A prompt is not proof of exact frame count, real alpha or loop continuity. Measure the output; hand slicing/packing to sprite-atlas. Record provider/version if known, source rights, dimensions and unverified properties.

Template:

Game-ready {column} VFX plate, {light|heavy},
force traveling {dir}, {style},
{N}-frame flipbook in one row,
flat #{hex} or transparent,
no character, no UI, no text, no watermark.

Prompts: bundled prompt examples

Rules

  1. juice_hook after query_hits. A spark is not a hurtbox.
  2. Speed-line / afterimage off at walk speed. Charge-gather only during published startup.
  3. Heal, aura, teleport do not change HP or i-frames by existing.
  4. Ground-crack is paint unless hazard-volume published it.
  5. Flash-off still leaves pose + audio (a11y-controls).

Accept: the plate composites on a dummy pose without moving sockets. Juice-off still reads the tell.

Legacy aliases from vfx-prompt are translated there; all generation and acceptance rules remain here. Validate real alpha over contrasting backgrounds, measured frame rectangles and loop closure before calling a plate game-ready.

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