vfx-generate
Skill12 starsChanged 23 days agoMITView on GitHub
Use when isolated game VFX plates or flipbooks are needed for impacts, movement, status or traversal, especially when effects have been baked into actor art.
In this repository194 other files it gives its agents.
- llms.txtllms.txt
- hd-sprite-sequenceSkill
- pixel-animationSkill
- skin-weightsSkill
- spine-skeletalSkill
- sprite-atlasSkill
- sprite-catalogSkill
- sprite-skinSkill
- art-bibleSkill
- asset-pack-intakeSkill
- character-rigSkill
- materialsSkill
- model-pipelineSkill
- open-asset-fixtureSkill
- a11y-controlsSkill
- ability-gateSkill
- action-feelSkill
- ad-breakSkill
- adventure-toolSkill
- aggro-tableSkill
- aim-assistSkill
- ammo-reloadSkill
- analytics-funnelSkill
- animation-blendSkill
- animation-graphSkill
- asset-runtimeSkill
- attack-tellSkill
- audio-busesSkill
- audio-feelSkill
- avatar-createSkill
- balance-designSkill
- boss-designSkill
- browser-inputSkill
- camera-anti-clipSkill
- camera-modestySkill
- camera-shotsSkill
- cert-handoffSkill
- chemistry-verbsSkill
- climb-vaultSkill
- cloud-saveSkill
- collision-layersSkill
- combo-designSkill
- cover-shooterSkill
- cover-spaceSkill
- crafting-loopSkill
- currency-dualSkill
- cutscene-handoffSkill
- day-nightSkill
- death-carrySkill
- debug-slateSkill
- deck-buildSkill
- dialogue-beatSkill
- dialogue-flagsSkill
- difficulty-designSkill
- dodge-iframeSkill
- durability-economySkill
- encounter-designSkill
- enemy-aiSkill
- enemy-fireSkill
- enemy-kit-balanceSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 8
Ask the column first. One plate, one job.
- Distinctive: line 54
No full character unless afterimage — then silhouette only.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
VFX generate
Ask the column first. One plate, one job. Visual timing stays in juice-vfx; gameplay event timing stays with the move or world system.
Combat
| Column | Plate |
| hit-spark | short directional sparks at contact |
| impact-burst | ring + debris opposite the force |
| slash-arc | blade ribbon + thin highlight |
| muzzle-flash | barrel bloom, 1–2 frames |
| trail-streak | projectile or dash ribbon |
| explode-burst | fire + smoke, scaled to published damage |
| parry-flash | brief ring on a successful guard |
| shield-break | shards flying off a failing barrier |
| crit-star | small star burst, not a damage number |
Motion
| Column | Plate |
| speed-line | motion lines, only when fast |
| afterimage | 2–4 fading silhouettes |
| charge-gather | inward specks before a published swing |
| landing-dust | dust + short ring at foot plant |
| foot-puff | tiny puff on step or slide |
Status / space
| Column | Plate |
| status-aura | loopable burn / ice / poison ring |
| heal-burst | upward motes + soft ring |
| teleport-dissolve | particles replacing a body, not a second collider |
| summon-circle | floor ring, no extra character |
| ground-crack | decal + rising dust, not a new pit collider |
| water-splash | droplets + crown, contact with a volume |
| teleport-in | particles assemble, distinct from dissolution |
| teleport-out | particles disperse from the source shape |
| beam-bolt | energy span between endpoints |
| shield-bubble | sustained barrier appearance |
| pickup-sparkle | loop on a pickup |
| death-puff | terminal puff, no extra body |
Provider capability and output contract
- Isolated plate or N-frame strip. Flat chroma or transparent. No scene, no logo, no text.
- No full character unless afterimage — then silhouette only.
- Name force direction and weight. Style lock from
art-bible. - One column per job. Recolor may use a reproducible local transform; do not require another paid generation call.
- Inspect the available tool and its supported transparency, formats and edit inputs. Do not guess model IDs or API parameters. For an edit, first locate the actual source image. No usable image means generation from a brief or a request for the missing input, never a fabricated edit.
- A prompt is not proof of exact frame count, real alpha or loop continuity. Measure the output; hand slicing/packing to sprite-atlas. Record provider/version if known, source rights, dimensions and unverified properties.
Template:
Game-ready {column} VFX plate, {light|heavy},
force traveling {dir}, {style},
{N}-frame flipbook in one row,
flat #{hex} or transparent,
no character, no UI, no text, no watermark.Prompts: bundled prompt examples
Rules
- juice_hook after
query_hits. A spark is not a hurtbox. - Speed-line / afterimage off at walk speed. Charge-gather only during published startup.
- Heal, aura, teleport do not change HP or i-frames by existing.
- Ground-crack is paint unless
hazard-volumepublished it. - Flash-off still leaves pose + audio (
a11y-controls).
Accept: the plate composites on a dummy pose without moving sockets. Juice-off still reads the tell.
Legacy aliases from vfx-prompt are translated there; all generation and acceptance rules remain here. Validate real alpha over contrasting backgrounds, measured frame rectangles and loop closure before calling a plate game-ready.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

