agentleFS
jammyfujammyfu/open-game-skills/skills/disciplines/deck-build/SKILL.md

deck-build

Skill12 starsChanged 23 days agoMITView on GitHub

Use when cards or card-like actions move through a deck/hand/discard/exhaust system and the project needs stable card identity, zone transactions, draw/shuffle rules and replayable RNG ownership.

1 other project uses a version of this.

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The file

We split this skill into the rules it gives an agent

1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Ask the deck model: fixed, constructed, draft, run-builder, rotating-pool, hybrid, or existing.

    line 8

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Deck build

Ask the deck model: fixed, constructed, draft, run-builder, rotating-pool, hybrid, or existing.

Contract

Publish:

  • stable deck_ruleset_id and revision
  • stable card_id plus card-definition revision
  • legal deck constraints
  • canonical zone IDs and move rules
  • draw/shuffle/mulligan policy
  • cost/resource owner references
  • rng-seed stream reference for stochastic ordering
  • persistence/reset behavior

Ownership

This skill owns deck composition rules and card movement between canonical zones. Card effects route to their gameplay owners; resources route to their own meter/economy skill; RNG algorithm/state stays in rng-seed.

Rules

  1. Each zone transition has transaction/request identity so duplicate callbacks cannot draw, discard or exhaust the same card twice.
  2. Shuffle/draw order is reproducible from declared stream state when determinism is required.
  3. Starter viability, encounter order and required content are project policies, not deck-system invariants.
  4. Card display order/animation is not canonical zone order unless explicitly authored.
  5. Ruleset changes increment revision and define migration for persisted decks/runs.

Acceptance

Given the same ruleset revision, canonical zones and RNG stream state, the same draw/shuffle/move results occur. A reviewer can distinguish deck ownership from card effects, resource costs and presentation.

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