combo-design
Skill12 starsChanged 23 days agoMITView on GitHub
Use when moves need authored links, cancels, strings, juggles, charge branches, route conditions or combo escape/termination policy on top of the combat timing contracts.
In this repository194 other files it gives its agents.
- llms.txtllms.txt
- hd-sprite-sequenceSkill
- pixel-animationSkill
- skin-weightsSkill
- spine-skeletalSkill
- sprite-atlasSkill
- sprite-catalogSkill
- sprite-skinSkill
- art-bibleSkill
- asset-pack-intakeSkill
- character-rigSkill
- materialsSkill
- model-pipelineSkill
- open-asset-fixtureSkill
- vfx-generateSkill
- a11y-controlsSkill
- ability-gateSkill
- action-feelSkill
- ad-breakSkill
- adventure-toolSkill
- aggro-tableSkill
- aim-assistSkill
- ammo-reloadSkill
- analytics-funnelSkill
- animation-blendSkill
- animation-graphSkill
- asset-runtimeSkill
- attack-tellSkill
- audio-busesSkill
- audio-feelSkill
- avatar-createSkill
- balance-designSkill
- boss-designSkill
- browser-inputSkill
- camera-anti-clipSkill
- camera-modestySkill
- camera-shotsSkill
- cert-handoffSkill
- chemistry-verbsSkill
- climb-vaultSkill
- cloud-saveSkill
- collision-layersSkill
- cover-shooterSkill
- cover-spaceSkill
- crafting-loopSkill
- currency-dualSkill
- cutscene-handoffSkill
- day-nightSkill
- death-carrySkill
- debug-slateSkill
- deck-buildSkill
- dialogue-beatSkill
- dialogue-flagsSkill
- difficulty-designSkill
- dodge-iframeSkill
- durability-economySkill
- encounter-designSkill
- enemy-aiSkill
- enemy-fireSkill
- enemy-kit-balanceSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 18
Every edge publishes source/target move IDs, legal window/condition, resource/state requirements, hit/block/whiff/air/ground context and …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Combo design
combo-design owns the route graph. action-feel owns logical move/cancel timing primitives; hitstun-recover owns actionable recovery; launch/body behavior stays with knockback owners.
Compatible columns
strict-link | cancel-chain | launcher-juggle | action-string | lock-on-brawler
They are route styles, not universal balance formulas.
Graph contract
Every edge publishes source/target move IDs, legal window/condition, resource/state requirements, hit/block/whiff/air/ground context and any consume/cooldown behavior. Charge states may be named nodes/edges when needed.
Rules
- Route validity follows the directed graph and underlying timing/state owners; animation length or presentation does not create connectivity.
- Damage/scaling, juggle limits, gravity, proration, escape/burst and route length are project/balance data. Do not require universal damage falloff or a mandatory starter-confirm-ender pattern.
- A route must expose its actual termination/escape/recovery conditions. Loops are judged against the project's intended rules rather than rejected solely because they repeat.
- Misses, interruption, focus/device lifecycle and weapon/state changes re-enter a published legal state through their true owners; no phantom pending confirm survives invalidation.
- Magnet/assist behavior, if used, is an explicit targeting/assist contract and cannot silently convert a miss into a hit.
Accept
Given a move/state trace, the graph explains each legal/illegal edge, resource consume and eventual recovery/escape according to project rules. Editing one route edge does not require rewriting unrelated move timing owners.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

