agentleFS
jammyfujammyfu/open-game-skills/skills/disciplines/cert-handoff/SKILL.md

cert-handoff

Skill13 starsChanged 24 days agoMITView on GitHub

Use when platform or operating-system lifecycle events such as suspend/resume, input-device loss, storage failure, sign-in changes, overlays, or similar certification-relevant interruptions need explicit recovery contracts.

The file

We split this skill into the rules it gives an agent

1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Every handoff scenario is a named game-qa interrupt/combination case on the relevant target.

    line 32

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Cert handoff

This skill owns lifecycle handoff behavior, not a copied vendor checklist. Current first-party/vendor requirements must come from the project's authorized, versioned sources.

Event contract

For every applicable event publish:

event id + source
precondition / active game state
state that must persist
input policy during interruption
resume/recovery state
failure/fallback path
evidence required by game-qa

Examples include suspend-resume, focus/overlay transitions, controller or primary input loss, storage/save failure and account/session changes.

Rules

  1. Resume clears or reconciles held/edge-triggered input according to input-design / engine lifecycle so stale input is not replayed accidentally.
  2. Device loss follows a project policy: pause, prompt for reassignment, continue with another valid device, or another declared behavior. It is not universally “open a menu.”
  3. Corrupt or unavailable saves follow save-integrity / save-systems; do not overwrite other valid slots while recovering.
  4. Platform capability differences live in platform-targets and engine adapters.
  5. Every handoff scenario is a named game-qa interrupt/combination case on the relevant target. Passing one target does not prove another.

Accept

Each applicable interrupt has an observable legal recovery or fallback, no stale input fires on resume, persisted state follows its owner, and evidence names the exact build and platform target.

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