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jammyfujammyfu/open-game-skills/skills/disciplines/ship-checklist/SKILL.md

ship-checklist

Skill12 starsChanged 23 days agoMITView on GitHub

Use when a candidate build needs a release-readiness decision that assembles QA, platform, lifecycle, save, localization, capture/store, migration, rollback, and known-risk evidence without copying private vendor checklists.

5 other projects use a version of this.

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The file

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SKILL.md

Ship checklist

This skill is an evidence aggregator, not a second QA taxonomy or store API manual.

Release manifest

A release candidate records:

release/build ID + commit/version
target(s) and distribution channel/config
artifact identity
required game-qa evidence card references
platform-targets / cert-handoff evidence
save/migration/rollback status when applicable
localization/accessibility/store/capture evidence when applicable
open blocker list + explicitly accepted risks
untested remainder
release decision + approver/source

Rules

  1. game-qa owns QA passes; this checklist consumes their evidence rather than restating “tests passed.”
  2. Required first-run experience is project-defined. Do not assume every game must finish one particular teach room.
  3. cert-handoff owns lifecycle event behavior; current vendor/store requirements stay in authorized external sources and are referenced by version, not copied here.
  4. Store/media assets use game-localization and gameplay-capture provenance for the exact build/language represented.
  5. A blocker is closed by evidence tied to this build or is explicitly accepted/deferred; it does not disappear because another target passed.
  6. Release/rollback compatibility follows patch-cadence, saves and entitlement migrations follow their domain owners.

Accept

The release manifest lets an independent reviewer identify the exact build, every target, evidence used, remaining blockers/risks, untested areas and the basis for the release decision.

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