save-systems
Skill12 starsChanged 23 days agoMITView on GitHub
Use when game progress needs versioned slot schemas, migration rules, atomic persistence, rollback safety, or a single authoritative save-file contract.
5 other projects use a version of this.
Adopted by
Most recently taken up by
- gamedev-skills/awesome-gamedev-agent-skillstheir own version, first seen Oct 23, 2026
- rodrigo-guerraa/roblox-hubtheir own version, first seen Oct 17, 2026
- ukanwat/aaabenchtheir own version, first seen Aug 15, 2026
- ukanwat/overtimetheir own version, first seen Aug 15, 2026
- ukanwat/selfstartertheir own version, first seen Aug 15, 2026
Other versions5 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 5
- gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
- ukanwat/aaabench★ 399same name
- ukanwat/overtime★ 399same name
- ukanwat/selfstarter★ 399same name
- rodrigo-guerraa/roblox-hub★ 2same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository194 other files it gives its agents.
- llms.txtllms.txt
- hd-sprite-sequenceSkill
- pixel-animationSkill
- skin-weightsSkill
- spine-skeletalSkill
- sprite-atlasSkill
- sprite-catalogSkill
- sprite-skinSkill
- art-bibleSkill
- asset-pack-intakeSkill
- character-rigSkill
- materialsSkill
- model-pipelineSkill
- open-asset-fixtureSkill
- vfx-generateSkill
- a11y-controlsSkill
- ability-gateSkill
- action-feelSkill
- ad-breakSkill
- adventure-toolSkill
- aggro-tableSkill
- aim-assistSkill
- ammo-reloadSkill
- analytics-funnelSkill
- animation-blendSkill
- animation-graphSkill
- asset-runtimeSkill
- attack-tellSkill
- audio-busesSkill
- audio-feelSkill
- avatar-createSkill
- balance-designSkill
- boss-designSkill
- browser-inputSkill
- camera-anti-clipSkill
- camera-modestySkill
- camera-shotsSkill
- cert-handoffSkill
- chemistry-verbsSkill
- climb-vaultSkill
- cloud-saveSkill
- collision-layersSkill
- combo-designSkill
- cover-shooterSkill
- cover-spaceSkill
- crafting-loopSkill
- currency-dualSkill
- cutscene-handoffSkill
- day-nightSkill
- death-carrySkill
- debug-slateSkill
- deck-buildSkill
- dialogue-beatSkill
- dialogue-flagsSkill
- difficulty-designSkill
- dodge-iframeSkill
- durability-economySkill
- encounter-designSkill
- enemy-aiSkill
- enemy-fireSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 5 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 28
Never update the only good copy in place.
- Distinctive: line 36
Test normal save/load, kill during write, out-of-space/write failure, corrupt newest generation, v1→current migration and …
“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Save systems
This skill owns the durable progress document shape and commit protocol. save-checkpoint owns when a checkpoint is taken; save-integrity owns which slot may contain debug/capture state; cloud-save owns cross-device reconciliation.
Modes
| Mode | Shape |
| single-slot | one logical story slot with explicit overwrite/new-game policy |
| multi-slot | named/player-selected slots with independent revisions |
| profile-plus-slots | profile metadata plus one or more story slots |
Schema and migration
Every durable document publishes schema_version, slot/profile identity, revision/generation, and enough metadata to reject the wrong owner/account. Old schemas migrate through explicit version-to-version steps or fail without overwriting the source. Migration runs on a copy and records success before the old version is replaced.
Unknown/newer schemas are not silently truncated. A migration test fixture keeps at least one representative save from every supported historical version.
Atomic commit
A save is committed atomically: write/flush a new payload to a temporary or journaled location, validate it, then replace the current committed pointer/file using the target platform's atomic primitive where available. Preserve a previous/backup/last-known-good generation until the new commit is known durable.
Never update the only good copy in place. A process kill between payload write and commit must leave either the old committed save or the complete new save, not a half-written hybrid.
Load selection
Validate identity, schema, checksum/structure and revision before applying gameplay state. If the newest generation is invalid, fall back only to a verified previous/backup generation and report that recovery occurred. Other slots remain isolated.
Acceptance
Test normal save/load, kill during write, out-of-space/write failure, corrupt newest generation, v1→current migration and unsupported-future schema. Verify slot isolation, migration evidence, and that the last-known-good save remains loadable after every failed commit. Unrun device/filesystem cases stay not-run.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

