game-qa
Skill12 starsChanged 23 days agoMITView on GitHub
Use when a game build, feature, regression, device/input combination, interruption path, soak run, or release claim needs a named QA pass with inspectable evidence.
4 other projects use a version of this.
Adopted by
Most recently taken up by
- zenstory-ai/novel-to-gametheir own version, first seen Nov 15, 2026
- Wiserax/wisecrafttheir own version, first seen Oct 25, 2026
- jonmumm/skillstheir own version, first seen Oct 21, 2026
- OpusGameLabs/game-creatortheir own version, first seen Oct 8, 2026
Other versions4 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 4
- zenstory-ai/novel-to-game★ 1.1ksame name
- OpusGameLabs/game-creator★ 360same name
- jonmumm/skills★ 2same name
- Wiserax/wisecraft★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository194 other files it gives its agents.
- llms.txtllms.txt
- hd-sprite-sequenceSkill
- pixel-animationSkill
- skin-weightsSkill
- spine-skeletalSkill
- sprite-atlasSkill
- sprite-catalogSkill
- sprite-skinSkill
- art-bibleSkill
- asset-pack-intakeSkill
- character-rigSkill
- materialsSkill
- model-pipelineSkill
- open-asset-fixtureSkill
- vfx-generateSkill
- a11y-controlsSkill
- ability-gateSkill
- action-feelSkill
- ad-breakSkill
- adventure-toolSkill
- aggro-tableSkill
- aim-assistSkill
- ammo-reloadSkill
- analytics-funnelSkill
- animation-blendSkill
- animation-graphSkill
- asset-runtimeSkill
- attack-tellSkill
- audio-busesSkill
- audio-feelSkill
- avatar-createSkill
- balance-designSkill
- boss-designSkill
- browser-inputSkill
- camera-anti-clipSkill
- camera-modestySkill
- camera-shotsSkill
- cert-handoffSkill
- chemistry-verbsSkill
- climb-vaultSkill
- cloud-saveSkill
- collision-layersSkill
- combo-designSkill
- cover-shooterSkill
- cover-spaceSkill
- crafting-loopSkill
- currency-dualSkill
- cutscene-handoffSkill
- day-nightSkill
- death-carrySkill
- debug-slateSkill
- deck-buildSkill
- dialogue-beatSkill
- dialogue-flagsSkill
- difficulty-designSkill
- dodge-iframeSkill
- durability-economySkill
- encounter-designSkill
- enemy-aiSkill
- enemy-fireSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 3 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 28
Every executed row records at least:
“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Game QA
This skill owns the QA pass taxonomy and the evidence card used by QA-oriented compatibility entries such as test-matrix. It does not own gameplay success criteria (gameplay-validation), performance budgets (performance-budget), or vendor certification requirements.
Pass taxonomy
| Pass | Question |
| smoke | Can this exact build boot and reach the intended entry path? |
| functional | Does the named feature satisfy its published contract? |
| regression | Do selected previously-green contracts remain green? |
| combination | Do interacting features/inputs/lifecycle events still compose? |
| playtest | Can the intended player complete the target experience? |
| soak | Does the build remain stable over the published duration/workload? |
| device-matrix | Does the target device/capability class meet its published contracts? |
| input-matrix | Do supported devices, remaps, hot-plug and context changes behave correctly? |
| interrupt | Does suspend/resume, focus loss, device loss, overlay or equivalent lifecycle recover legally? |
A project may add passes, but each pass gets a unique name and acceptance contract rather than redefining another pass silently.
Evidence card
Every executed row records at least:
case/pass id
build id + commit/version
platform/target + device/input
configuration/difficulty + QA/debug state
result: pass | fail | blocked | not-run
artifact/evidence reference
known deviations + untested remainderpass means the stated row ran and met its criteria. A unit/static check, screenshot, capture, or telemetry counter cannot be substituted for a different evidence class.
Rules
- Separate product defect, expected design, player strategy, harness failure, environment/setup failure and tool failure.
- A fix gets a stable regression case ID when recurrence would matter.
- Combination coverage is selected from real interaction risk, not an assertion that every pair must be tested.
gameplay-validationowns human/agent completion claims; automation may support them but does not silently convert functional evidence into playtest evidence.cert-handoffprovides lifecycle/cert-relevant event contracts; platform/vendor requirement sources remain external and versioned.- Release decisions consume these cards through
ship-checklist; QA itself does not claim “ship” because one pass is green.
Accept
A reviewer can identify the exact build, target, pass, configuration, result, evidence and untested remainder. Re-running the same case against another build creates another evidence record rather than overwriting history.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

