motion-review-gate
Skill16 starsChanged 5 months agoMITView on GitHub
Review frontend motion and animation code before shipping, with strict checks for purpose, frequency, easing, duration, transform origin, interruptibility, GPU-safe properties, reduced-motion support, and hover behavior. Use when a diff touches transitions, keyframes, Framer Motion, Lottie, drawers, popovers, toasts, hover or press states, gesture motion, or branded motion assets.
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The file
We split this skill into the rules it gives an agent
7 rules. About 0 are common, 5 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 14
Use it after implementation or during review when the diff includes animation, transitions, gestures, Lottie assets, interaction states, or …
- Very specific: line 16
When a diff includes drag, swipe, momentum, snap points, or another direct-manipulation gesture, also run fluid-interaction-review.
- Distinctive: line 59
Prefer the smallest correction that removes the regression:
- Distinctive: line 61
delete motion that should not exist.
- Distinctive: line 67
add reduced-motion and hover gating.
- Distinctive: line 68
add polish only after the functional motion is correct.
- Distinctive: line 83
Keep the review narrow. If the diff has no material motion risk, say that and approve the motion layer.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Motion Review Gate
Review motion as a pre-ship gate. This skill does not design a whole interface and does not rewrite unrelated frontend code.
Use it after implementation or during review when the diff includes animation, transitions, gestures, Lottie assets, interaction states, or motion-heavy UI polish.
Pair it with browser-verification when the visual behavior must be checked in a real browser.
When a diff includes drag, swipe, momentum, snap points, or another direct-manipulation gesture, also run fluid-interaction-review; this gate alone does not fully verify gesture physics.
Use For
- CSS transitions, keyframes,
@starting-style, WAAPI, Framer Motion, Motion, or Lottie changes; - drawers, popovers, menus, dropdowns, tooltips, toasts, command palettes, modals, hover states, press states, and gestures;
- frontend diffs where animation might hurt speed, accessibility, or product feel;
- checking whether motion should be removed rather than polished.
Do Not Use For
- general frontend critique without motion-specific risk;
- visual hierarchy, brand direction, or typography review without interaction/motion changes;
- full accessibility or performance audits beyond animation-related issues.
Review Order
- Purpose — every animation must serve feedback, spatial consistency, state indication, explanation, or prevention of jarring change.
- Frequency — keyboard-triggered and 100+ times/day actions should not animate; frequent actions should be reduced.
- Timing and easing — most UI motion stays under 300ms; avoid
ease-infor UI response; prefer strong ease-out or appropriate custom curves. - Physicality — avoid
scale(0); popovers, menus, and tooltips should originate from their trigger; modals can stay centered. - Interruptibility — rapidly triggered UI should retarget smoothly; prefer transitions or springs over restart-prone keyframes.
- Performance — animate
transformandopacity; avoid layout properties and parent CSS-variable recalc storms. - Accessibility — respect
prefers-reduced-motion; gate hover motion behind real hover media queries. - Cohesion — motion should match the product surface: crisp for dashboards, more expressive only when the brand or moment earns it.
Hard Blocks
Flag these as blockers unless the diff clearly justifies them:
transition: all;scale(0)entrance motion;ease-inon UI interactions;- animation on keyboard shortcuts, command palettes, or other high-frequency actions;
- UI animation over 300ms without product reason;
- trigger-anchored popovers, menus, dropdowns, or tooltips scaling from center;
- keyframes on rapidly triggered dynamic UI like toasts or toggles;
- animation of
width,height,margin,padding,top,left, or similar layout properties; - missing reduced-motion handling for movement;
- ungated hover motion that can fire on touch devices.
Fix Preference
Prefer the smallest correction that removes the regression:
- delete motion that should not exist;
- reduce distance, duration, or animated properties;
- fix easing and duration;
- fix origin and entry scale;
- make the motion interruptible;
- move it to GPU-safe properties;
- add reduced-motion and hover gating;
- add polish only after the functional motion is correct.
Output Format
Return a findings table first:
| Severity | Evidence | Fix | Why |
| block / high / medium / low | file:line and current behavior | concrete replacement or removal | user-facing reason |
Then include:
- Decision:
Block,Needs changes, orApprove. - Verification: what to check in browser, including reduced-motion and touch/hover behavior when relevant.
Keep the review narrow. If the diff has no material motion risk, say that and approve the motion layer.
Attribution
Adapted from Emil Kowalski's public design engineering and animation-review guidance in emilkowalski/skills and animations.dev, re-shaped into ABVX's compact review-gate format.
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