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liiiyiiixiiiliiiyiiixiii/Create-World-skills/skills/scene-generation/SKILL.md

scene-generation

Skill15 starsChanged 26 days agoMITView on GitHub

仅在 CreateWorldAgent 项目及子目录按相关性自动使用;其他项目需用户明确指定。 根据机制、空间参考和全局场景连接生成像素场景及对应碰撞,保证出入口和交互站位可用。

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SKILL.md

可玩场景生成

先理解空间承担的流程与机制,确定世界尺寸、可走路线、碰撞、出生点、出口和操作站位。画幅由项目决定,不默认所有场景正方形。 复用全局场景连接和稳定ID;图像不含UI或意外角色,人物由运行时绘制。项目美术规范决定风格,布局参考决定几何。 美术前检查布局可行,再用原生生图制作背景。碰撞覆盖图由程序叠加,不让生图模型重画碰撞版本。小漂移可调整几何;改变关键出口或机制位置须重新验证相关路径。 使用 runtime 的脚底碰撞尺寸与规则,确保坐标映射明确。不能用隐形墙掩盖画面错误,不能只凭相同尺寸宣称对齐。可走多边形的闭合外框不代表实体墙;工作台出口在区域内部通过情境键转场,不能因红框闭合就判出口不可用。固定正交视角下不应出现地平线、天空或消失点,远近人物与地砖保持同尺度。 空间生产读取 references/collision-spec.md,执行 scripts/scene_collision.py validate/guide/render。查看背景与覆盖图;最多两次定向生成,保留母版、变换和失败诊断。无权覆盖已接受版本。

在 Create World 工作台内使用时,先按需读取 项目接入约定。技能可在完整任务中重复调用,不规定固定流水线。旧格式参考仅用于对应旧项目,不能覆盖当前合同。

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