game-assembly
Skill15 starsChanged 26 days agoMITView on GitHub
仅在 CreateWorldAgent 项目及子目录按相关性自动使用;其他项目需用户明确指定。 将项目内容、定制机制和资源接入通用框架;常规构建由宿主执行,技能解决实际接入问题。
In this repository13 other files it gives its agents.
- art-directionSkill
- character-generationSkill
- content-understandingSkill
- easter-eggSkill
- game-adaptationSkill
- gameplay-designSkill
- game-reviewerSkill
- game-stateSkill
- interaction-generationSkill
- main-flowSkill
- narrative-branchSkill
- narrative-npc-dialogueSkill
- scene-generationSkill
The file
Files
游戏整合与工程诊断
读取当前框架和项目机制接口。常规配置合并、资源检查、静态构建和ZIP导出调用宿主程序,不写一份模型自报passed替代它。 整合项目extensions的注册、输入、状态、暂停、成功/失败/取消与清理。保持全局状态一致,修改依赖时重新验证受影响部分。 可以随时构建机制样例或临时素材版本解决不确定性,但最终目标始终是整部游戏。临时样例不能作为正式交付,正式资源替换后要再次测试。 工作台使用当前GameConfig与compiler,旧多界面按钮/单房间构建器退出本工作台生产路径。只在维护旧项目时使用其专用参考。 保留失败产物和已有可用版本;发布到外部平台不是本技能默认动作。导出包应有源码来源、启动说明,并在新目录独立验证。
在 Create World 工作台内使用时,先按需读取 项目接入约定。技能可在完整任务中重复调用,不规定固定流水线。旧格式参考仅用于对应旧项目,不能覆盖当前合同。
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