main-flow
Skill15 starsChanged 26 days agoMITView on GitHub
仅在 CreateWorldAgent 项目及子目录按相关性自动使用;其他项目需用户明确指定。 组织场景、事件与机制的推进依赖,保证完整游戏可开始、推进、回访、保存并到达结局。
In this repository13 other files it gives its agents.
- art-directionSkill
- character-generationSkill
- content-understandingSkill
- easter-eggSkill
- game-adaptationSkill
- game-assemblySkill
- gameplay-designSkill
- game-reviewerSkill
- game-stateSkill
- interaction-generationSkill
- narrative-branchSkill
- narrative-npc-dialogueSkill
- scene-generationSkill
The file
Files
整部游戏流程
以整部游戏为目标连接事件、场景、机制和结局。明确节点进入条件、玩家行为和完成结果;跨场景共享状态,不生成互不相干的小网页。 自主选择整体或分段处理,不规定章节数、节点数或固定生产顺序。提前获取物品、重复交互、回访和失败恢复必须有合理结果。 引导、机制使用与组合应服务真实推进。必经节点承担信息、状态、目标、操作验证或必要叙事作用;没有作用的内容合并、删除或改可选。约10分钟是估计,不是字数配额。 暂停、地图、标题、设置、重开等采用框架已有生命周期,不重新设计一遍。保留关键节点ID与场景连接,新增依赖同步到状态和旅程。 以实际运行时规则检查流程;不能把无条件图连通当作条件可达。完整通关和中途恢复由真实输入证明。
在 Create World 工作台内使用时,先按需读取 项目接入约定。技能可在完整任务中重复调用,不规定固定流水线。旧格式参考仅用于对应旧项目,不能覆盖当前合同。
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