game-adaptation
Skill15 starsChanged 26 days agoMITView on GitHub
仅在 CreateWorldAgent 项目及子目录按相关性自动使用;其他项目需用户明确指定。 确定故事游戏的玩家身份、改编范围和应由玩家亲自经历的过程;不预设所有故事使用同一玩法。
In this repository13 other files it gives its agents.
- art-directionSkill
- character-generationSkill
- content-understandingSkill
- easter-eggSkill
- game-assemblySkill
- gameplay-designSkill
- game-reviewerSkill
- game-stateSkill
- interaction-generationSkill
- main-flowSkill
- narrative-branchSkill
- narrative-npc-dialogueSkill
- scene-generationSkill
The file
Files
故事改编定位
从原作事件中选择本作必须呈现的目标、阻碍、行动与后果。保留已确认的角色动机、关键因果与结局,明确省略和原创的内容。 确定玩家身份、游戏范围、哪些过程适合操作、哪些适合简短呈现。以当前用户规格为准;约10分钟和至少5个有效场景不意味着堆字、空房间或强制往返。 每部作品都允许重新设计核心玩法。已有清晰方向直接推进;只有实质性分歧才比较方案。把详细规则交给 gameplay-design,不重复创作全部机制与对白。 把决定写入项目现有 design.json 的 adaptation,或等效权威文档。引用相关来源ID,保持已有ID稳定。无需独立长报告或旧bundle校验器。
在 Create World 工作台内使用时,先按需读取 项目接入约定。技能可在完整任务中重复调用,不规定固定流水线。旧格式参考仅用于对应旧项目,不能覆盖当前合同。
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