narrative-npc-dialogue
Skill15 starsChanged 26 days agoMITView on GitHub
仅在 CreateWorldAgent 项目及子目录按相关性自动使用;其他项目需用户明确指定。 为小说、电影、剧本等改编游戏生成符合人物知识、当前事件和操作需求的对白,审查重复与信息泄漏。
In this repository13 other files it gives its agents.
- art-directionSkill
- character-generationSkill
- content-understandingSkill
- easter-eggSkill
- game-adaptationSkill
- game-assemblySkill
- gameplay-designSkill
- game-reviewerSkill
- game-stateSkill
- interaction-generationSkill
- main-flowSkill
- narrative-branchSkill
- scene-generationSkill
The file
Files
故事游戏对白
读取当前场景、人物、原作依据与统一状态,区分玩家本人和被操控角色的知识。保留版本、动机和语言环境;创作新表达,不复制原作大段对白。 先明确这次交流的叙事或操作作用,再写内容。普通对白直接交付一个可用版本;关键交流需要时才比较不同写法,不强制每段多稿评分。 对白要回应对方,避免任务日志式轮流说明。同一信息不要在旁白、任务和NPC之间重复解释;重复调查返回简短反馈。没有奖励的必要人物交流可以保留,不机械删除。 使用框架原生格式,明确触发、知情、选择与完成结果。保持简洁可读,但不设强制字数配额。取消或中断不能提前领取完成奖励。 需要细致声音设计时再读 references/conversation-craft.md;影视连续性问题再读 references/film-adaptation-workflow.md。旧canvas-room格式与其专用校验器不是当前工作台合同。
在 Create World 工作台内使用时,先按需读取 项目接入约定。技能可在完整任务中重复调用,不规定固定流水线。旧格式参考仅用于对应旧项目,不能覆盖当前合同。
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