agentleFS
educlopezeduclopez/ui-craft/.agents/skills/audit/SKILL.md

audit

Skill441 starsChanged 3 months agoMITView on GitHub

Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work.

193 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use teach-impeccable, overdrive and 4 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

7 rules. 0 are common, 4 are distinctive, and 3 are very specific to this project.

  • 0

    Common

    Most of the 175 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Run a technical audit of the UI at $ARGUMENTS.

    line 10
  2. Distinctive:

    Do not begin the review until visuals are captured or provided.

    line 26
  3. Very specific:

    If the user declines to provide screenshots, run a code-only pass and clearly mark the report [CODE-ONLY REVIEW — visual issues not …

    line 28
  4. Very specific:

    Only transform / opacity animated (no width/top/height)

    line 42
  5. Distinctive:

    No layout thrash in scroll/resize handlers

    line 46
  6. Distinctive:

    No horizontal scroll at 320px

    line 51
  7. Distinctive:

    Do NOT rewrite code unless asked.

    line 60

“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md
<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Run a technical audit of the UI at $ARGUMENTS. Load the ui-craft skill and apply the audit lens.

Step 0: Visual capture (mandatory)

Code-only review is insufficient. Every audit/critique starts with the surface as the user sees it. Try the following in order; use the first one available:

  1. Playwright MCP — if playwright MCP server is available, use it. Capture full-page screenshots at three viewports: desktop (1280×800), tablet (768×1024), mobile (375×812). Capture dark mode if the app supports it.
  2. Browser DevTools / Chrome MCP — second choice; same viewport set.
  3. Other browser automation (agent-browser, cursor-ide-browser) — third choice.
  4. Ask the user — last resort. If no automation is available, request screenshots from the user before proceeding. Be specific:
    • "Visual review needs screenshots. Please provide:
      • Full-page at 1280px (desktop)
      • Full-page at 768px (tablet)
      • Full-page at 375px (mobile)
      • Dark mode of each, if supported."

Do not begin the review until visuals are captured or provided. State this explicitly to the user when no automation succeeds — don't silently fall back to code-only review.

If the user declines to provide screenshots, run a code-only pass and clearly mark the report [CODE-ONLY REVIEW — visual issues not assessed] at the top so the limitation is explicit.

Note: audit is knob-agnostic — accessibility and performance are not tunable.

Scope (non-negotiable checks):

  1. Accessibility — read references/accessibility.md:
    • Visible :focus-visible on every interactive element
    • Keyboard reachable, no focus traps
    • Touch targets ≥ 44px (mobile)
    • Color not the only signal for state
    • Form labels, error association, required indication
    • prefers-reduced-motion honored for all animations
  2. Performance — read references/motion.md Rendering Performance section:
    • Only transform / opacity animated (no width/top/height)
    • No transition: all
    • will-change scoped to active interaction, removed after
    • Images have width/height or aspect-ratio (CLS)
    • No layout thrash in scroll/resize handlers
  3. Responsive — read references/responsive.md:
    • Mobile-first breakpoints, no fixed-width components
    • env(safe-area-inset-*) respected on fixed elements
    • Touch zones don't overlap
    • No horizontal scroll at 320px

Output format — the Review Format table from SKILL.md:

BeforeAfterWhy

Group findings by priority: Critical (blocks usability/a11y) → High-impact (immediately noticeable) → Quick wins (polish).

Do NOT rewrite code unless asked. Report findings first; wait for approval before editing.

Close with a Craft Report (references/review.md → Craft Report), wrapping the findings table above — Checked states scope (a11y/perf/responsive, at which viewports), Passed carries anything inspected and found sound, Changed stays empty pre-approval, Verdict names the top priority. Produce it even on a clean audit — a11y/perf/responsive coming back clean is the finding.

Next step: /harden — turn the findings into real production coverage (rung 1).

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