redesign
Skill441 starsChanged 3 months agoMITView on GitHub
Redesign an existing site or app without losing what already works — audits the current surface first, classifies what to preserve (brand, IA, SEO, content), picks a refresh/reskin/rebuild scope, then modernizes deliberately. Use when the user says \"redesign\", \"modernize this site\", \"refresh the UI\", \"make this look current\", or points at an existing page/URL they want improved rather than rebuilt from scratch. Invoke when the user asks for redesign on their UI, or mentions 'redesign' alongside design / UI / frontend work.
12 other projects use a version of this.
Adopted by
Most recently taken up by
- Integralist/agent-skillstheir own version, first seen Nov 14, 2026
- plugin87/ux-ui-agent-skillstheir own version, first seen Nov 10, 2026
- superset-sh/supersettheir own version, first seen Nov 2, 2026
- F0rger123/CLAUDE-DESIGN-GOD-MODEtheir own version, first seen Nov 1, 2026
- ParadevAI/Paradevtheir own version, first seen Nov 1, 2026
- LucasCooperBey/claude-skillstheir own version, first seen Oct 20, 2026
Used with
Projects with it also use decide.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
dirienSkilldecide
Three-agent adversarial debate protocol for strategic decisions. Two advocates steelman opposing positions while a moderator identifies risks and synthesizes a binding consensus. Use when choosing between alternatives, evaluating tradeoffs, or making high-stakes decisions.
Also in 3 projects that use this
Other versions12 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 12
- ParadevAI/Paradev★ 16ksame name
- superset-sh/superset★ 16ksame name
- plugin87/ux-ui-agent-skills★ 3.2ksame name
- Integralist/agent-skills★ 29same name
- arjunkshah/design-skill★ 21same name
- ItamarZand88/design-skills★ 8same name
- VoxTechnologies/transmute-framework★ 5same name
- vagkaratzas/skills★ 4same name
- Darcos-Loft/fluid★ 3same name
- F0rger123/CLAUDE-DESIGN-GOD-MODE★ 1same name
2 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository36 other files it gives its agents.
- AGENTS.mdAGENTS.md
- skills/ui-craft/references/agents.mdAGENTS.md
- adaptSkill
- animateSkill
- auditSkill
- bolderSkill
- briefSkill
- clarifySkill
- colorizeSkill
- craftSkill
- critiqueSkill
- delightSkill
- distillSkill
- extractSkill
- finalizeSkill
- hardenSkill
- heuristicSkill
- polishSkill
- quieterSkill
- rememberSkill
- sddesignSkill
- shapeSkill
- startSkill
- tokensSkill
- typesetSkill
- ui-craft-dense-dashboardSkill
- ui-craft-editorialSkill
- ui-craft-minimalSkill
- ui-craftSkill
- unhappySkill
- friction-logSkill
- friction-logSkill
- ui-craft-dense-dashboardSkill
- ui-craft-editorialSkill
- ui-craft-minimalSkill
- ui-craftSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.
0
Common
Most of the 12 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 14
Run the detector on the current source (npx ui-craft-detect <path>) or live page (npx ui-craft-detect <url>) and note findings.
- Very specific: line 16
Read .ui-craft/brief.md if present — prior constraints still bind.
- Distinctive: line 33
Default to the smallest scope that fixes the stated complaint.
“Common” is measured: kept by at least 6 in 10 of the 12 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
<!-- HARNESS MIRROR — do not edit here. Canonical source: commands/redesign.md. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Redesign $ARGUMENTS. Load the ui-craft skill and read references/craft-intent.md. A redesign is not a greenfield build wearing the old content — most of its value is in what you deliberately keep.
Step 1 — Audit what exists (before any opinion):
- Run the detector on the current source (
npx ui-craft-detect <path>) or live page (npx ui-craft-detect <url>) and note findings. - Inventory: pages/routes, section order, heading hierarchy (h1–h3), nav structure, conversion paths (CTAs and where they lead), forms, imagery assets, fonts, color values actually in use.
- Read
.ui-craft/brief.mdif present — prior constraints still bind.
Step 2 — Classify what to preserve. Wrong-to-change unless the user explicitly asks:
- Brand equity — logo, name, an established palette the business already uses in the wild. Committed brand color stays; you may re-tune tints/shades into a proper token scale.
- IA + SEO — URLs/routes, page set, heading semantics, title/meta, alt text, structured data. A redesign that tanks organic traffic is a failure regardless of how it looks.
- Content + voice — existing copy is data about the business. Restructure freely; rewrite voice only with permission.
- Conversion paths — every CTA and form that exists today exists for a reason. Relocate, restyle, but never silently drop one.
Step 3 — Pick the scope and say it out loud:
| Scope | What changes | When |
| Refresh | Tokens only: type scale, spacing rhythm, radii, shadows, color tuning | Site is structurally fine, looks dated |
| Reskin | Visual layer + component styling; layout skeleton and section order stay | Bones are good, skin is generic or old |
| Rebuild | Layout and composition too; content, IA, and brand carry over | Layout itself is the problem |
Default to the smallest scope that fixes the stated complaint. For rebuild, print a short before/after section map and get a nod before writing code.
Step 4 — Declare the Craft Read (surface kind, audience, theme, DESIGN_VARIANCE, signature bet) per references/craft-intent.md. Redesigns default to variance 4–5: the brand is already committed, so spend boldness on typography and composition, not on a new identity.
Step 5 — Modernize with levers, in this order: typography (scale + pairing per references/typography.md) → spacing rhythm → color tokens (references/color.md) → imagery treatment → motion (entrance/hover only where focal). Fix every detector finding from Step 1 along the way.
Never: invent a new brand palette over a committed one, drop routes or pages, flatten heading semantics for looks, rewrite copy voice unasked, or ship the redesign with more detector findings than the original had.
Output: edit code directly (refresh/reskin) or section map first (rebuild). Print the Review Format table, the detector before/after counts, and end with the Craft Read line.
Next step: /critique — check the modernized surface against hierarchy and anti-slop before shipping (rung 1).
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