adapt
Skill441 starsChanged 3 months agoMITView on GitHub
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says \"make it responsive\" / \"fix mobile layout\". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work.
39 other projects use a version of this.
Adopted by
Most recently taken up by
- nazmirket/skillstheir own version, first seen Nov 15, 2026
- theexperiencecompany/gaiatheir own version, first seen Nov 13, 2026
- yuri-xyz/skillstheir own version, first seen Nov 8, 2026
- vijaysuperpositionist/skillstheir own version, first seen Nov 1, 2026
- iamvicliu/AgentHubtheir own version, first seen Nov 1, 2026
- nexmoe/DayBeetheir own version, first seen Nov 1, 2026
Used with
Projects with it also use layout, release-all and 3 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
owshq-mecSkilllayout
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
Also in 8 projects that use this
iamvicliuSkillrelease-all
Publish the complete Spool release train: synchronized versions, desktop artifacts, npm packages, and the production web deployment.
Also in 3 projects that use this
klauswgSkillckm:design-system
Token architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design, brand-compliant presentations.
Also in 3 projects that use this
VercelSkillvercel-react-best-practices
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
Also in 3 projects that use this
GoogleSkilltdd
Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.
Also in 3 projects that use this
Other versions39 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 39
- spool-lab/spool★ 592same name
- paperboytm/spool★ 590same name
- talesofai/cohub★ 585same name
- nexmoe/DayBee★ 424same name
- nexmoe/eve★ 424same name
- Southclaws/storyden★ 348same name
- 10xChengTu/Mux0★ 337same name
- theexperiencecompany/gaia★ 327same name
- AkaraChen/aghub★ 271same name
- zacharyfmarion/openscad-studio★ 238same name
29 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository36 other files it gives its agents.
- AGENTS.mdAGENTS.md
- skills/ui-craft/references/agents.mdAGENTS.md
- animateSkill
- auditSkill
- bolderSkill
- briefSkill
- clarifySkill
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- craftSkill
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- extractSkill
- finalizeSkill
- hardenSkill
- heuristicSkill
- polishSkill
- quieterSkill
- redesignSkill
- rememberSkill
- sddesignSkill
- shapeSkill
- startSkill
- tokensSkill
- typesetSkill
- ui-craft-dense-dashboardSkill
- ui-craft-editorialSkill
- ui-craft-minimalSkill
- ui-craftSkill
- unhappySkill
- friction-logSkill
- friction-logSkill
- ui-craft-dense-dashboardSkill
- ui-craft-editorialSkill
- ui-craft-minimalSkill
- ui-craftSkill
The file
Files
<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Adapt the UI at $ARGUMENTS across devices. Load the ui-craft skill and read references/responsive.md.
Work mobile-first. Don't shrink desktop; grow from mobile.
Checklist:
- Breakpoints — use project's existing system (Tailwind:
sm md lg xl; CSS: container queries preferred over media queries for components). No magic widths. - Touch — tap targets ≥ 44×44px (
min-h-11 min-w-11). Touch zones don't overlap.touch-action: manipulationon interactive elements. - Safe areas —
padding-top: env(safe-area-inset-top)etc. on fixed headers/footers/FAB. Check iOS notch and Android gesture bar. - No horizontal scroll at 320px. Test with devtools device mode.
- Fluid type —
clamp(1rem, 0.9rem + 0.5vw, 1.125rem)for body where scale matters; fixed px for small UI text (labels, captions). - Container queries — prefer
@containerover viewport media queries for component-level responsiveness. Components that live in sidebars and main content behave differently at the same viewport width. - Hover-less devices — every hover affordance has a non-hover equivalent.
@media (hover: hover)to scope desktop-only effects. - Density shifts with viewport — honor
VISUAL_DENSITYdifferently per breakpoint:VISUAL_DENSITY ≤ 3→ fewer columns and wider spacing even at desktop widths.VISUAL_DENSITY 8+→ honor dashboard density, but still respect touch/hover distinctions (touch targets stay ≥ 44px on mobile, hover affordances gated behind@media (hover: hover)).- Mobile always trends toward 1 column and wider spacing regardless of the knob value.
- Images —
aspect-ratioset;srcset+sizesfor different viewports;loading="lazy"below the fold;fetchpriority="high"on hero. - Nav pattern — desktop horizontal → mobile collapses (sheet, drawer, or bottom tabs). Never a hamburger on desktop unless the nav has > 7 top-level items.
Output: edit code directly. Print the Review Format table of changes. Flag any responsive bugs you can't fix without more info (missing design for a breakpoint, unclear nav pattern).
Next step: /audit — verify the responsive pass against a11y, performance and touch targets (rung 1).
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