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educlopezeduclopez/ui-craft/.agents/skills/delight/SKILL.md

delight

Skill441 starsChanged 3 months agoMITView on GitHub

Delight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one signature detail) without decoration or confetti. Use when the UI works but feels generic, or when the user says \"make it feel special\" / \"add some personality\". Invoke when the user asks for delight on their UI, or mentions 'delight' alongside design / UI / frontend work.

33 other projects use a version of this.

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Projects with it also use layout, ckm:design-system and 3 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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  • MicrosoftSkill

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The file

We split this skill into the rules it gives an agent

1 rule. 0 are common, 0 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 33 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Add delight to the UI at $ARGUMENTS.

    line 10

“Common” is measured: kept by at least 6 in 10 of the 33 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md
<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Add delight to the UI at $ARGUMENTS. Load the ui-craft skill.

Delight is specificity, not decoration. The goal is one or two moments a user would screenshot — not confetti, not bounce, not emoji.

Candidates, ordered by safety (start at the top):

  1. Copy specificity — confirmation toasts name the thing ("3 members invited — Alex, Sam, Jordan", not "Invites sent"). Empty states with wit but no cringe ("Nothing here yet — add your first project" > "Oops! Looks like it's empty 😅").
  2. Hover choreography — multi-property hover (transform + color + shadow) that moves together on one shared duration/easing. One card, not every card.
  3. State transitions — optimistic UI + tiny success micro-animation (checkmark stroke draw, count-up on a number, subtle scale-and-settle on the updated row).
  4. One signature detail — custom list markers tied to the domain, asymmetric column offset on a single section, scroll-linked progress that tracks something real (reading progress, form completion).

Never add:

  • Bounce easing (cubic-bezier(0.68, -0.55, 0.27, 1.55)) — flagged in anti-slop.
  • Confetti on mundane actions (file saved, field updated).
  • Emoji spam or "🎉 SUCCESS!" in ALL CAPS.
  • Idle float/bob/shimmer on elements that aren't waiting for anything.

Knob gating (MOTION_INTENSITY):

  • ≤ 3 → copy-only delight. No animated delight. Candidate 1 only.
  • 4-7 → copy + hover + state transitions (candidates 1-3).
  • 8+ → all four, including the signature detail.

References to read: references/motion.md (Decision Ladder + interaction rules), references/copy.md (microcopy voice), ../examples/animation-storyboard.md (if multi-stage).

Output: edit code directly. Print the Review Format table. Flag every candidate you chose not to add and why.

Next step: /finalize — delight is the last additive pass; gate it before shipping (rung 3).

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