lottie
Skill7 starsChanged 10 months agoMITView on GitHub
Lottie animation format specification and usage. Use when exporting animations as Lottie JSON, working with dotLottie packages, or understanding Lottie capabilities and limitations. References LAC Lottie Spec v1.0 and dotLottie v2.0.
9 other projects use a version of this.
Adopted by
Most recently taken up by
- delorenj/skillstheir own version, first seen Nov 7, 2026
- Mindrally/skillstheir own version, first seen Oct 8, 2026
- SkotAlexsander/skillstheir own version, first seen Sep 16, 2026
- hoanghd218/claude-code-2-daystheir own version, first seen Aug 26, 2026
- Biznomad/claude-skillstheir own version, first seen Jul 14, 2026
- boraoztunc/skillstheir own version, first seen Jun 11, 2026
Used with
Projects with it also use waapi, three and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
anton-abyzovSkillwaapi
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Also in 5 projects that use this
anton-abyzovSkillthree
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
Also in 5 projects that use this
FldicoahkiinSkillcontribute-catalog
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
Also in 3 projects that use this
software-mansion-labsSkilltypegpu
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
Also in 3 projects that use this
freshtechbroSkillanimejs
Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
Also in 6 projects that use this
LangChainSkillremotion-to-hyperframes
Port an existing Remotion (React) composition''s source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear → /hyperframes.
Also in 5 projects that use this
- +2 more from anton-abyzov
Other versions9 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 9
- boraoztunc/skills★ 454same name
- Mindrally/skills★ 275same name
- anton-abyzov/vskill★ 47same name
- delorenj/skills★ 17same name
- hoanghd218/claude-code-2-days★ 8same name
- SkotAlexsander/skills★ 1same name
- Biznomad/claude-skills★ 0same name
- Fldicoahkiin/WalDrive★ 0same name
- florattu/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository87 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- motion-designSkill
- 3d-transformsSkill
- accessibilitySkill
- android-nativeSkill
- animation-recipesSkill
- anticipationSkill
- arc-motionSkill
- attention-choreographySkill
- attentionSkill
- audio-reactiveSkill
- blurSkill
- brand-animationSkill
- cameraSkill
- characterSkill
- choice-resolutionSkill
- cinematicSkill
- code-generationSkill
- colorSkill
- component-animationsSkill
- compositingSkill
- consequenceSkill
- container-transformSkill
- css-advancedSkill
- data-visualizationSkill
- depthSkill
- distortionSkill
- dramaturgySkill
- durationSkill
- easingSkill
- emotional-journeySkill
- emotion-mappingSkill
- emotion-selectionSkill
- empty-statesSkill
- entrance-patternsSkill
- exaggerationSkill
- exit-patternsSkill
- exportSkill
- figma-integrationSkill
- follow-throughSkill
- frame-timingSkill
- gesture-motionSkill
- glow-shadowSkill
- intentSkill
- ios-nativeSkill
- loading-statesSkill
- loopingSkill
- masksSkill
- microstateSkill
- morphingSkill
- motion-auditSkill
- motion-blurSkill
- motion-principlesSkill
- motion-specsSkill
- narrative-arcSkill
- notificationsSkill
- onboardingSkill
- opacitySkill
- orchestratorSkill
- particlesSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 9 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 38
No native interactivity (requires external code)
- Distinctive: line 40
No state machines (use Rive for that)
“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Lottie Specification
Industry-standard vector animation format.
Standards Reference
| Standard | Authority | Version |
| Lottie Spec | Linux Foundation LAC | v1.0 (2024) |
| dotLottie | LottieFiles | v2.0 |
| IANA Registration | IANA | MIME: video/lottie+json |
Format Details
File Extension: .json (legacy), .lot (IANA registered)
MIME Type: video/lottie+json
Compression: None (JSON), gzip optionalCapabilities
- Vector graphics (shapes, paths, masks)
- Keyframe animation
- Easing curves (cubic bezier)
- Layer compositions
- Text layers
- Image assets (embedded or external)
- Expressions (limited)
Limitations
- No native interactivity (requires external code)
- Limited After Effects feature support
- No state machines (use Rive for that)
- Some effects not supported (3D, certain blurs)
Creation Tools
| Tool | Export Method |
| After Effects | Bodymovin plugin |
| LottieFiles Editor | Native export |
| Lottielab | Native export |
| Figma | Plugins (LottieFiles, Phase) |
| Rive | Export option |
dotLottie v2.0 Structure
.lottie (ZIP archive)
├── manifest.json # Required
├── animations/
│ ├── animation_1.json
│ └── animation_2.json
├── images/ # Optional
└── themes/ # v2.0When to Use Lottie vs Rive
| Use Case | Lottie | Rive |
| Pre-designed playback | Best | Good |
| Interactive elements | Limited | Best |
| After Effects workflow | Best | Manual |
| File size priority | Good | Best (10-15x smaller) |
| State machines | No | Built-in |
| Cross-platform | Excellent | Good |
Implementation
Web (lottie-web)
import lottie from 'lottie-web';
lottie.loadAnimation({
container: document.getElementById('container'),
renderer: 'svg',
loop: true,
autoplay: true,
path: 'animation.json'
});React
import Lottie from 'lottie-react';
import animationData from './animation.json';
<Lottie animationData={animationData} loop={true} />Remotion
import { Lottie } from '@remotion/lottie';
import animationData from './animation.json';
<Lottie animationData={animationData} />See references/lottie-spec.md for full specification details.
See references/dotlottie-spec.md for packaging format.
See references/supported-features.md for AE compatibility matrix.
Does it work?
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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