lottie
Skill275 starsChanged 35 days agoApache-2.0View on GitHub
Expert guidelines for implementing performant Lottie animations on the web
- Installs packages
9 other projects use a version of this.
Adopted by
Most recently taken up by
- soilmass/motion-design-agenttheir own version, first seen Nov 8, 2026
- delorenj/skillstheir own version, first seen Nov 7, 2026
- SkotAlexsander/skillstheir own version, first seen Sep 16, 2026
- hoanghd218/claude-code-2-daystheir own version, first seen Aug 26, 2026
- Biznomad/claude-skillstheir own version, first seen Jul 14, 2026
- boraoztunc/skillstheir own version, first seen Jun 11, 2026
Used with
Projects with it also use waapi, three and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
anton-abyzovSkillwaapi
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Also in 5 projects that use this
anton-abyzovSkillthree
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
Also in 5 projects that use this
FldicoahkiinSkillcontribute-catalog
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
Also in 3 projects that use this
software-mansion-labsSkilltypegpu
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
Also in 3 projects that use this
freshtechbroSkillanimejs
Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
Also in 6 projects that use this
LangChainSkillremotion-to-hyperframes
Port an existing Remotion (React) composition''s source to HyperFrames HTML. Use ONLY on an explicit ask to port/convert/migrate/translate a Remotion source — one-way, Remotion-only. A passing Remotion mention, reference-only code, or "make something like my Remotion video" is a fresh build (/general-video). Unclear → /hyperframes.
Also in 5 projects that use this
- +2 more from anton-abyzov
Other versions9 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 9
- boraoztunc/skills★ 454same name
- anton-abyzov/vskill★ 47same name
- delorenj/skills★ 17same name
- hoanghd218/claude-code-2-days★ 8same name
- soilmass/motion-design-agent★ 7same name
- SkotAlexsander/skills★ 1same name
- Biznomad/claude-skills★ 0same name
- Fldicoahkiin/WalDrive★ 0same name
- florattu/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository264 other files it gives its agents.
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
7 rules. 0 are common, 6 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 9 edited versions we read keep these.
6
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 16
Prefer .lottie (dotLottie) format over .json - up to 90% smaller file size
- Distinctive: line 18
Use the free dotLottie converter at lottiefiles.com
- Distinctive: line 306
Use dotLottie format for smaller file sizes
- Distinctive: line 308
Use canvas renderer for complex animations
- Distinctive: line 309
Avoid masks, blurs, and expressions
- Distinctive: line 314
Keep DOM element count low
- Distinctive: line 315
Use preloaders for large animations
“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Lottie Animation Guidelines
You are an expert in Lottie animations, web performance, and JavaScript. Follow these guidelines when implementing Lottie animations.
Core Principles
Use dotLottie Format
- Prefer
.lottie(dotLottie) format over.json- up to 90% smaller file size - dotLottie bundles all assets (images, fonts) into a single compressed file
- Use the free dotLottie converter at lottiefiles.com
Installation
# For React
npm install @lottiefiles/dotlottie-react
# For vanilla JS
npm install @lottiefiles/dotlottie-webReact Implementation
Basic Usage
import { DotLottieReact } from "@lottiefiles/dotlottie-react";
function Animation() {
return (
<DotLottieReact
src="/animations/loading.lottie"
loop
autoplay
/>
);
}Control Animation Playback
import { DotLottieReact } from "@lottiefiles/dotlottie-react";
import { useState } from "react";
function ControlledAnimation() {
const [dotLottie, setDotLottie] = useState(null);
const dotLottieRefCallback = (dotLottie) => {
setDotLottie(dotLottie);
};
return (
<>
<DotLottieReact
src="/animation.lottie"
dotLottieRefCallback={dotLottieRefCallback}
/>
<button onClick={() => dotLottie?.play()}>Play</button>
<button onClick={() => dotLottie?.pause()}>Pause</button>
<button onClick={() => dotLottie?.stop()}>Stop</button>
</>
);
}Performance Optimization
Lazy Loading
import { useEffect, useRef, useState } from "react";
import { DotLottieReact } from "@lottiefiles/dotlottie-react";
function LazyLottie({ src }) {
const [isVisible, setIsVisible] = useState(false);
const containerRef = useRef(null);
useEffect(() => {
const observer = new IntersectionObserver(
([entry]) => {
if (entry.isIntersecting) {
setIsVisible(true);
observer.disconnect();
}
},
{ rootMargin: "100px" }
);
if (containerRef.current) {
observer.observe(containerRef.current);
}
return () => observer.disconnect();
}, []);
return (
<div ref={containerRef}>
{isVisible && <DotLottieReact src={src} autoplay loop />}
</div>
);
}Choose the Right Renderer
// SVG renderer - best quality, good for simple animations
<DotLottieReact src="/animation.lottie" renderer="svg" />
// Canvas renderer - better performance for complex animations
<DotLottieReact src="/animation.lottie" renderer="canvas" />
// Use canvas for:
// - Complex animations with many elements
// - Lower-powered devices
// - Animations with filters/effectsReduce DOM Elements
- Reuse identical graphic elements in After Effects
- Simplify paths and reduce keyframes
- Avoid unnecessary layers
- Target under 1000 DOM elements per animation
Animation Design Best Practices
Avoid Performance-Heavy Features
AVOID:
- Masks (use alpha matte sparingly)
- Complex blur effects
- 3D layers
- Expressions
- Uncompressed images
- Large image assets
PREFER:
- Simple shapes (fills, strokes)
- Transform animations (position, scale, rotation)
- Opacity changes
- Path animationsOptimize Images in Animations
- Compress images to match display size
- If max display is 400x400, don't use 1000x1000 images
- Use vector graphics when possible
- Consider converting images to shapesInteractivity
Cursor/Mouse Interaction
<DotLottieReact
src="/hover-animation.lottie"
playMode="hover"
/>Scroll-Linked Animation
import { useScroll, useTransform } from "motion/react";
function ScrollLottie() {
const { scrollYProgress } = useScroll();
const [dotLottie, setDotLottie] = useState(null);
useEffect(() => {
if (!dotLottie) return;
const unsubscribe = scrollYProgress.on("change", (progress) => {
dotLottie.setFrame(progress * dotLottie.totalFrames);
});
return unsubscribe;
}, [dotLottie, scrollYProgress]);
return (
<DotLottieReact
src="/scroll-animation.lottie"
dotLottieRefCallback={setDotLottie}
autoplay={false}
/>
);
}Segment Playback
function SegmentAnimation() {
const [dotLottie, setDotLottie] = useState(null);
const playSegment = (start, end) => {
dotLottie?.setSegment(start, end);
dotLottie?.play();
};
return (
<>
<DotLottieReact
src="/multi-state.lottie"
dotLottieRefCallback={setDotLottie}
autoplay={false}
/>
<button onClick={() => playSegment(0, 30)}>State 1</button>
<button onClick={() => playSegment(30, 60)}>State 2</button>
</>
);
}Accessibility
Respect Reduced Motion
function AccessibleAnimation() {
const prefersReducedMotion = window.matchMedia(
"(prefers-reduced-motion: reduce)"
).matches;
if (prefersReducedMotion) {
return <img src="/static-fallback.svg" alt="Animation description" />;
}
return (
<DotLottieReact
src="/animation.lottie"
autoplay
loop
aria-label="Decorative loading animation"
/>
);
}Provide Fallbacks
function AnimationWithFallback() {
const [hasError, setHasError] = useState(false);
if (hasError) {
return <img src="/fallback.gif" alt="Animation" />;
}
return (
<DotLottieReact
src="/animation.lottie"
autoplay
onError={() => setHasError(true)}
/>
);
}Loading Strategy
Use Preloader for Large Animations
function AnimationWithPreloader() {
const [isLoaded, setIsLoaded] = useState(false);
return (
<div className="animation-container">
{!isLoaded && (
<img src="/first-frame.webp" alt="" className="preloader" />
)}
<DotLottieReact
src="/large-animation.lottie"
onLoad={() => setIsLoaded(true)}
style={{ opacity: isLoaded ? 1 : 0 }}
autoplay
/>
</div>
);
}File Size Guidelines
| Animation Complexity | Target Size | Max DOM Elements |
| Simple icons | < 10KB | < 100 |
| UI animations | < 50KB | < 500 |
| Complex scenes | < 150KB | < 1500 |
| Hero animations | < 300KB | < 2500 |
Cleanup
Proper Cleanup in React
useEffect(() => {
return () => {
dotLottie?.destroy();
};
}, [dotLottie]);Best Practices Summary
- Use dotLottie format for smaller file sizes
- Lazy load animations not in viewport
- Use canvas renderer for complex animations
- Avoid masks, blurs, and expressions
- Compress and optimize image assets
- Respect reduced motion preferences
- Provide static fallbacks for errors
- Clean up animations on unmount
- Keep DOM element count low
- Use preloaders for large animations
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