lottie
Skill337 starsChanged 5 months agoApache-2.0View on GitHub
Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 3 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 14
Prefer loop: false unless the user explicitly wants a loop.
- Distinctive: line 16
Keep the Lottie container dimensions stable with CSS.
- Distinctive: line 87
After Effects exports that are already known to render correctly in lottie-web.
- Distinctive: line 100
After editing a Lottie composition:
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Lottie for HyperFrames
HyperFrames can seek both lottie-web and dotLottie players through its lottie runtime adapter. Lottie is a strong fit because the animation timeline is already encoded in the asset; HyperFrames only needs a player object it can seek.
Contract
- Load assets from local project files, usually under
assets/. - Set
autoplay: false. - Prefer
loop: falseunless the user explicitly wants a loop. - Register every returned animation or player on
window.__hfLottie. - Keep the Lottie container dimensions stable with CSS.
The adapter seeks lottie-web with goToAndStop(timeMs, false) and dotLottie with frame or percentage APIs depending on player shape.
lottie-web Pattern
<div id="logo-lottie" class="lottie-layer"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/5.12.2/lottie.min.js"></script>
<script>
const anim = lottie.loadAnimation({
container: document.getElementById("logo-lottie"),
renderer: "svg",
loop: false,
autoplay: false,
path: "assets/logo-reveal.json",
});
window.__hfLottie = window.__hfLottie || [];
window.__hfLottie.push(anim);
</script>.lottie-layer {
width: 100%;
height: 100%;
}dotLottie Pattern
<canvas id="product-lottie" class="lottie-canvas"></canvas>
<script src="https://unpkg.com/@lottiefiles/dotlottie-web"></script>
<script>
const player = new DotLottie({
canvas: document.getElementById("product-lottie"),
src: "assets/product-flow.lottie",
autoplay: false,
loop: false,
});
window.__hfLottie = window.__hfLottie || [];
window.__hfLottie.push(player);
</script>.lottie-canvas {
width: 100%;
height: 100%;
display: block;
}Multiple Animations
Push each player into the same registry:
window.__hfLottie = window.__hfLottie || [];
window.__hfLottie.push(backgroundAnim);
window.__hfLottie.push(iconAnim);
window.__hfLottie.push(confettiAnim);HyperFrames seeks them all to the same composition time.
Good Uses
- After Effects exports that are already known to render correctly in lottie-web.
- Logo reveals, icon loops, decorative accents, and product UI motion.
- Translating Remotion Lottie usage into plain HyperFrames HTML.
Avoid
- Relying on remote
pathURLs at render time. - Starting playback with
play(). - Assuming unsupported After Effects effects will survive export. Test the JSON or
.lottiefile in a browser first. - Loading a player asynchronously and registering it after HyperFrames validation has already inspected the page.
Validation
After editing a Lottie composition:
npx hyperframes lint
npx hyperframes validateCredits And References
- HyperFrames adapter source:
packages/core/src/runtime/adapters/lottie.ts. - lottie-web by Airbnb: https://github.com/airbnb/lottie-web
- lottie-web
loadAnimationoptions: https://github.com/airbnb/lottie-web/wiki/loadAnimation-options - dotLottie web player methods by LottieFiles: https://developers.lottiefiles.com/docs/dotlottie-player/dotlottie-web/methods
Other versions8 projects use a version of this.
Word for word · 6
- delorenj/skills★ 18100% same
- hoanghd218/claude-code-2-days★ 8100% same
- SkotAlexsander/skills★ 1100% same
- Biznomad/claude-skills★ 0100% same
- Fldicoahkiin/WalDrive★ 0100% same
- florattu/claude-skills★ 0100% same
Edited · 1
- anton-abyzov/vskill★ 4899% same
Wrote their own version · 1
- Mindrally/skills★ 275same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository70 other files it gives its agents.
- vercel-react-best-practices/AGENTS.mdAGENTS.md
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- hyperframesSkill
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- ogilvy-copywritingSkill
- operational-enterprise-aiSkill
- page-croSkill
- pricing-pageSkill
- product-proof-saasSkill
- programmatic-seoSkill
- progressive-blurSkill
- remotion-to-hyperframesSkill
- reveal-hover-effectSkill
- schema-markupSkill
- seo-auditSkill
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- shaders-cursor-ripplesSkill
- skeuomorphic-uiSkill
- staggered-word-revealSkill
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- tailwindSkill
- The first 60 shown.
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Your trail
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