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boraoztuncboraoztunc/skills/gsap/SKILL.md

gsap

Skill337 starsChanged 5 months agoApache-2.0View on GitHub

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

We split this skill into the rules it gives an agent

13 rules. 5 are common, 3 are distinctive, and 5 are very specific to this project.

  • 5

    Common

    Most of the 26 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Do not call tl.play() for render-critical motion.

    line 26
  2. Distinctive:

    Do not build timelines inside async code, timers, or event handlers.

    line 27
  3. Distinctive:

    Keep loops finite. HyperFrames renders finite video durations.

    line 28
  4. Very specific:

    Always use camelCase property names (e.g.

    line 37
  5. Very specific:

    Prefer GSAP's transform aliases over raw transform string:

    line 52
  6. Common:

    Only on elements that actually animate.

    line 192
  7. Very specific:

    Use stagger instead of separate tweens with manual delays.

    line 207
  8. Common:

    Use camelCase property names.

    line 221
  9. Common:

    Prefer timelines over chaining with delay.

    line 222
  10. Very specific:

    Add labels with addLabel() for readable sequencing.

    line 223
  11. Common:

    Use both svgOrigin and transformOrigin on the same SVG element.

    line 230
  12. Common:

    Create tweens before the DOM exists.

    line 232
  13. Distinctive:

    Use infinite repeat values in HyperFrames compositions.

    line 234

“Common” is measured: kept by at least 6 in 10 of the 26 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

GSAP

HyperFrames Contract

HyperFrames controls GSAP through its gsap runtime adapter. Create a paused timeline synchronously, register it on window.__timelines with the exact data-composition-id, and let HyperFrames seek it.

<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
  window.__timelines = window.__timelines || {};
  const tl = gsap.timeline({ paused: true });

  tl.from(".title", { y: 48, opacity: 0, duration: 0.6, ease: "power3.out" }, 0);
  tl.to(".accent", { scaleX: 1, duration: 0.5, ease: "power2.out" }, 0.25);

  window.__timelines["main"] = tl; // key must equal data-composition-id on the composition root
</script>
  • The registry key must match the composition root's data-composition-id.
  • Do not call tl.play() for render-critical motion.
  • Do not build timelines inside async code, timers, or event handlers.
  • Keep loops finite. HyperFrames renders finite video durations.

Core Tween Methods

  • gsap.to(targets, vars) — animate from current state to vars. Most common.
  • gsap.from(targets, vars) — animate from vars to current state (entrances).
  • gsap.fromTo(targets, fromVars, toVars) — explicit start and end.
  • gsap.set(targets, vars) — apply immediately (duration 0).

Always use camelCase property names (e.g. backgroundColor, rotationX).

Common vars

  • duration — seconds (default 0.5).
  • delay — seconds before start.
  • ease — "power1.out" (default), "power3.inOut", "back.out(1.7)", "elastic.out(1, 0.3)", "none".
  • stagger — number 0.1 or object: { amount: 0.3, from: "center" }, { each: 0.1, from: "random" }.
  • overwrite — false (default), true, or "auto".
  • repeat — finite number; never -1 in HyperFrames. Compute repeats from the visible duration. yoyo — alternates direction with repeat.
  • onComplete, onStart, onUpdate — callbacks.
  • immediateRender — default true for from()/fromTo(). Set false on later tweens targeting the same property+element to avoid overwrite.

Transforms and CSS

Prefer GSAP's transform aliases over raw transform string:

GSAP propertyEquivalent
x, y, ztranslateX/Y/Z (px)
xPercent, yPercenttranslateX/Y in %
scale, scaleX, scaleYscale
rotationrotate (deg)
rotationX, rotationY3D rotate
skewX, skewYskew
transformOrigintransform-origin
  • autoAlpha — prefer over opacity. At 0: also sets visibility: hidden.
  • CSS variables — "--hue": 180.
  • svgOrigin (SVG only) — global SVG coordinate space origin. Don't combine with transformOrigin.
  • Directional rotation — "360_cw", "-170_short", "90_ccw".
  • clearProps — "all" or comma-separated; removes inline styles on complete.
  • Relative values — "+=20", "-=10", "*=2".

Function-Based Values

gsap.to(".item", {
  x: (i, target, targets) => i * 50,
  stagger: 0.1,
});

Easing

Built-in eases: power1–power4, back, bounce, circ, elastic, expo, sine. Each has .in, .out, .inOut.

Defaults

gsap.defaults({ duration: 0.6, ease: "power2.out" });

Controlling Tweens

const tween = gsap.to(".box", { x: 100 });
tween.pause();
tween.play();
tween.reverse();
tween.kill();
tween.progress(0.5);
tween.time(0.2);

gsap.matchMedia() (Responsive + Accessibility)

Runs setup only when a media query matches; auto-reverts when it stops matching.

let mm = gsap.matchMedia();
mm.add(
  {
    isDesktop: "(min-width: 800px)",
    reduceMotion: "(prefers-reduced-motion: reduce)",
  },
  (context) => {
    const { isDesktop, reduceMotion } = context.conditions;
    gsap.to(".box", {
      rotation: isDesktop ? 360 : 180,
      duration: reduceMotion ? 0 : 2,
    });
  },
);

Timelines

Creating a Timeline

const tl = gsap.timeline({ defaults: { duration: 0.5, ease: "power2.out" } });
tl.to(".a", { x: 100 }).to(".b", { y: 50 }).to(".c", { opacity: 0 });

Position Parameter

Third argument controls placement:

  • Absolute: 1 — at 1s
  • Relative: "+=0.5" — after end; "-=0.2" — before end
  • Label: "intro", "intro+=0.3"
  • Alignment: "<" — same start as previous; ">" — after previous ends; "<0.2" — 0.2s after previous starts
tl.to(".a", { x: 100 }, 0);
tl.to(".b", { y: 50 }, "<"); // same start as .a
tl.to(".c", { opacity: 0 }, "<0.2"); // 0.2s after .b starts

Labels

tl.addLabel("intro", 0);
tl.to(".a", { x: 100 }, "intro");
tl.addLabel("outro", "+=0.5");
tl.play("outro");
tl.tweenFromTo("intro", "outro");

Timeline Options

  • paused: true — create paused; call .play() to start.
  • repeat, yoyo — apply to whole timeline.
  • defaults — vars merged into every child tween.

Nesting Timelines

const master = gsap.timeline();
const child = gsap.timeline();
child.to(".a", { x: 100 }).to(".b", { y: 50 });
master.add(child, 0);

Playback Control

tl.play(), tl.pause(), tl.reverse(), tl.restart(), tl.time(2), tl.progress(0.5), tl.kill().


Performance

Prefer Transform and Opacity

Animating x, y, scale, rotation, opacity stays on the compositor. Avoid width, height, top, left when transforms achieve the same effect.

will-change

will-change: transform;

Only on elements that actually animate.

gsap.quickTo() for Frequent Updates

let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }),
  yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" });
container.addEventListener("mousemove", (e) => {
  xTo(e.pageX);
  yTo(e.pageY);
});

Stagger > Many Tweens

Use stagger instead of separate tweens with manual delays.

Cleanup

Pause or kill off-screen animations.


References (loaded on demand)

  • references/effects.md — Drop-in effects: typewriter text, audio visualizer. Read when needing ready-made effect patterns for HyperFrames.

Best Practices

  • Use camelCase property names; prefer transform aliases and autoAlpha.
  • Prefer timelines over chaining with delay; use the position parameter.
  • Add labels with addLabel() for readable sequencing.
  • Pass defaults into timeline constructor.
  • Store tween/timeline return value when controlling playback.

Do Not

  • Animate layout properties (width/height/top/left) when transforms suffice.
  • Use both svgOrigin and transformOrigin on the same SVG element.
  • Chain animations with delay when a timeline can sequence them.
  • Create tweens before the DOM exists.
  • Skip cleanup — always kill tweens when no longer needed.
  • Use infinite repeat values in HyperFrames compositions. Use finite repeat counts computed from the visible duration.

Credits And References

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