animejs
Skill337 starsChanged 5 months agoApache-2.0View on GitHub
Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.
We split this skill into the rules it gives an agent
6 rules. 0 are common, 3 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 11 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
Create animations or timelines synchronously during composition initialization.
- Distinctive: line 15
Use finite durations and loop counts.
- Distinctive: line 16
Avoid callbacks that mutate DOM based on wall-clock time, network state, or unseeded randomness.
- Very specific: line 70
If you use an ES module build, the adapter does not care how the instance was created.
- Very specific: line 93
Use GSAP for complex scene sequencing unless the user specifically asks for Anime.js.
- Very specific: line 104
After editing a composition that uses Anime.js:
“Common” is measured: kept by at least 6 in 10 of the 11 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Anime.js for HyperFrames
HyperFrames can seek Anime.js instances through its animejs runtime adapter. The composition owns the animation objects; HyperFrames owns the clock.
Contract
- Create animations or timelines synchronously during composition initialization.
- Set
autoplay: falseso Anime.js does not advance on its own clock. - Register every returned animation or timeline on
window.__hfAnime. - Use finite durations and loop counts.
- Avoid callbacks that mutate DOM based on wall-clock time, network state, or unseeded randomness.
The adapter seeks every registered instance with instance.seek(timeMs), where timeMs is HyperFrames time in milliseconds.
Basic Pattern
<script src="https://cdn.jsdelivr.net/npm/animejs@4.0.2/lib/anime.iife.min.js"></script>
<script>
const anim = anime({
targets: ".mark",
translateX: 280,
rotate: "1turn",
opacity: [0, 1],
duration: 1200,
easing: "easeOutExpo",
autoplay: false,
});
window.__hfAnime = window.__hfAnime || [];
window.__hfAnime.push(anim);
</script>Timeline Pattern
<script>
const tl = anime.timeline({
autoplay: false,
easing: "easeOutCubic",
});
tl.add({
targets: ".title",
translateY: [40, 0],
opacity: [0, 1],
duration: 650,
}).add(
{
targets: ".accent",
scaleX: [0, 1],
duration: 450,
},
250,
);
window.__hfAnime = window.__hfAnime || [];
window.__hfAnime.push(tl);
</script>Module Builds
If you use an ES module build, the adapter does not care how the instance was created. It only needs the returned object to expose seek(), pause(), and preferably play():
<script type="module">
import { animate } from "https://cdn.jsdelivr.net/npm/animejs/+esm";
const anim = animate(".chip", {
x: "18rem",
duration: 900,
autoplay: false,
});
window.__hfAnime = window.__hfAnime || [];
window.__hfAnime.push(anim);
</script>Good Uses
- Small SVG and DOM flourishes where Anime.js syntax is compact.
- Imported Anime.js examples that can be made seek-driven.
- Multiple independent micro-animations pushed into the same registry.
Use GSAP for complex scene sequencing unless the user specifically asks for Anime.js. GSAP is still the primary HyperFrames authoring path.
Avoid
- Leaving
autoplayat the Anime.js default. - Depending on
anime.runningauto-discovery instead of explicitwindow.__hfAnime.push(...). - Infinite loops. Compute a finite repeat count from the composition duration.
- Building animations in timers, promises, event handlers, or after async asset loads.
Validation
After editing a composition that uses Anime.js:
npx hyperframes lint
npx hyperframes validateCredits And References
- HyperFrames adapter source:
packages/core/src/runtime/adapters/animejs.ts. - Anime.js documentation for
autoplay,pause(), andseek(): https://animejs.com/documentation/
Other versions19 projects use a version of this.
Word for word · 8
- topo-ai/ai-video-skills★ 49100% same
- delorenj/skills★ 18100% same
- ai-workspace-lab/xworkspace-core-skills★ 8100% same
- hoanghd218/claude-code-2-days★ 8100% same
- SkotAlexsander/skills★ 1100% same
- Biznomad/claude-skills★ 0100% same
- Fldicoahkiin/WalDrive★ 0100% same
- florattu/claude-skills★ 0100% same
Edited · 1
- anton-abyzov/vskill★ 4899% same
Wrote their own version · 10
- freshtechbro/claudedesignskills★ 824same name
- BowTiedSwan/animejs-skills★ 46same name
- charlesdove977/animejs-claude-skill★ 13same name
- wilfreud/skills-or-something★ 2same name
- xenodeve/xeno-skills★ 2same name
- anthonycho-ux/unified-agent-context★ 0same name
- kschiavo-beep/claude-skills★ 0same name
- luisitoluis/agent-skills★ 0same name
- Murphiyii/murphiyii-skills★ 0same name
- raginii4guptaa/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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- The first 60 shown.
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