intent
Skill7 starsChanged 10 months agoMITView on GitHub
Semantic motion purpose selection for intentional animation. Use when determining WHY an element should animate - clarify, guide, confirm, warn, celebrate, or reveal - to select appropriate motion patterns that communicate meaning.
15 other projects use a version of this.
Adopted by
Most recently taken up by
- dimsedra/skillstheir own version, first seen Nov 8, 2026
- Yeachan-Heo/oh-my-claudecodetheir own version, first seen Nov 8, 2026
- DaeSeokSong/oh-my-ouroborostheir own version, first seen Nov 1, 2026
- tornikebolokadze1-cyber/agent-foundation-kittheir own version, first seen Nov 1, 2026
- tamesystems/intent-engineering-skillstheir own version, first seen Oct 20, 2026
- josechifflet/setuptheir own version, first seen Oct 15, 2026
Used with
Projects with it also use hud, ralplan and 6 more.
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Other versions15 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 15
- Yeachan-Heo/oh-my-claude-sisyphus★ 41ksame name
- Yeachan-Heo/oh-my-claudecode★ 41ksame name
- tornikebolokadze1-cyber/agent-foundation-kit★ 6same name
- InSciCo/i-framework★ 4same name
- ntholm86/principles-of-earned-autonomy-skills-suite★ 4same name
- DaeSeokSong/oh-my-ouroboros★ 3same name
- dimsedra/skills★ 2same name
- ibahgat/oh-my-iflow★ 2same name
- fielding/skills★ 1same name
- HarveyYa/intent-engineering★ 1same name
5 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository87 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- motion-designSkill
- 3d-transformsSkill
- accessibilitySkill
- android-nativeSkill
- animation-recipesSkill
- anticipationSkill
- arc-motionSkill
- attention-choreographySkill
- attentionSkill
- audio-reactiveSkill
- blurSkill
- brand-animationSkill
- cameraSkill
- characterSkill
- choice-resolutionSkill
- cinematicSkill
- code-generationSkill
- colorSkill
- component-animationsSkill
- compositingSkill
- consequenceSkill
- container-transformSkill
- css-advancedSkill
- data-visualizationSkill
- depthSkill
- distortionSkill
- dramaturgySkill
- durationSkill
- easingSkill
- emotional-journeySkill
- emotion-mappingSkill
- emotion-selectionSkill
- empty-statesSkill
- entrance-patternsSkill
- exaggerationSkill
- exit-patternsSkill
- exportSkill
- figma-integrationSkill
- follow-throughSkill
- frame-timingSkill
- gesture-motionSkill
- glow-shadowSkill
- ios-nativeSkill
- loading-statesSkill
- loopingSkill
- lottieSkill
- masksSkill
- microstateSkill
- morphingSkill
- motion-auditSkill
- motion-blurSkill
- motion-principlesSkill
- motion-specsSkill
- narrative-arcSkill
- notificationsSkill
- onboardingSkill
- opacitySkill
- orchestratorSkill
- particlesSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 14 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 79
No distracting secondary effects
- Distinctive: line 258
Important: Never rely on motion alone for warnings.
“Common” is measured: kept by at least 6 in 10 of the 14 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Intent
Define the semantic purpose of motion. Intent answers "WHY does this animate?" before determining "HOW does it animate?"
Standards Reference
| Standard | Documentation |
| W3C DTCG | designtokens.org |
| Material Design 3 | m3.material.io/styles/motion |
| Norman's Design Principles | Feedback and feedforward |
Quick Reference
Load from: tokens/intent.tokens.json
Primary Intents
| Intent | Speed | Intensity | Patterns | Use Case |
| clarify | measured | 0.4 | fade-in, reveal, highlight | Explanations, state changes |
| guide | deliberate | 0.5 | slide-to, spotlight, path-trace | Navigation, tutorials |
| confirm | responsive | 0.6 | scale-pulse, checkmark, ripple | Feedback, validation |
| warn | urgent | 0.8 | shake, pulse-ring, flash-border | Errors, limits |
| celebrate | expressive | 1.0 | burst, confetti, glow-pulse | Success, milestones |
| reveal | theatrical | 0.7 | curtain-pull, blur-to-sharp | Discovery, unveiling |
Intent Selection Guide
What's the PURPOSE of this animation?
├── User needs to understand something
│ └── CLARIFY
│ └── Measured pace, clear motion
│ └── e.g., tooltip appears, state indicator changes
│
├── User needs to find or go somewhere
│ └── GUIDE
│ └── Deliberate path, attention-directing
│ └── e.g., navigation highlight, onboarding pointer
│
├── User action needs acknowledgment
│ └── CONFIRM
│ └── Quick response, satisfying feedback
│ └── e.g., button press, form submit, toggle
│
├── User needs to be alerted
│ └── WARN
│ └── Urgent, attention-demanding
│ └── e.g., error shake, limit reached, invalid input
│
├── User achieved something
│ └── CELEBRATE
│ └── Expressive, delightful
│ └── e.g., goal completion, milestone, reward
│
└── Something new is appearing
└── REVEAL
└── Theatrical, anticipation-building
└── e.g., content unlock, surprise feature, hero entranceIntent Patterns
Clarify
Make something understood through motion.
Characteristics:
- Measured pace (duration × 1.2)
- Moderate intensity (0.4)
- Clear, readable motion
- No distracting secondary effects
Patterns: fade-in, reveal, highlight, expand-detail
Framer Motion:
const clarifyVariants = {
hidden: { opacity: 0, y: 10 },
visible: {
opacity: 1,
y: 0,
transition: {
duration: 0.36, // 300ms × 1.2
ease: [0.0, 0.0, 0.2, 1] // standard-decelerate
}
}
};
// Clarifying tooltip
<motion.div
variants={clarifyVariants}
initial="hidden"
animate="visible"
>
{explanatoryContent}
</motion.div>GSAP:
// Clarify intent: state indicator change
gsap.to('.status-indicator', {
backgroundColor: '#2196F3',
scale: 1.1,
duration: 0.36,
ease: 'power2.out'
});
gsap.to('.status-text', {
opacity: 1,
y: 0,
duration: 0.36,
delay: 0.1,
ease: 'power2.out'
});Guide
Direct attention and show the way.
Characteristics:
- Deliberate pace (duration × 1.1)
- Medium intensity (0.5)
- Demands attention without interrupting
- Clear directional motion
Patterns: slide-to, spotlight, path-trace, pointer-follow
Framer Motion:
// Guiding onboarding highlight
const guideVariants = {
initial: {
boxShadow: '0 0 0 0 rgba(33, 150, 243, 0)',
scale: 1
},
highlight: {
boxShadow: [
'0 0 0 0 rgba(33, 150, 243, 0)',
'0 0 0 8px rgba(33, 150, 243, 0.3)',
'0 0 0 0 rgba(33, 150, 243, 0)'
],
scale: [1, 1.02, 1],
transition: {
duration: 1.5,
repeat: 2,
ease: 'easeInOut'
}
}
};GSAP:
// Guide intent: navigation spotlight
const spotlight = gsap.timeline({ repeat: 2 });
spotlight.to('.target-element', {
boxShadow: '0 0 0 8px rgba(33, 150, 243, 0.3)',
scale: 1.02,
duration: 0.75,
ease: 'power2.inOut'
})
.to('.target-element', {
boxShadow: '0 0 0 0 rgba(33, 150, 243, 0)',
scale: 1,
duration: 0.75,
ease: 'power2.inOut'
});Confirm
Acknowledge user action immediately.
Characteristics:
- Responsive pace (duration × 0.9)
- Medium-high intensity (0.6)
- Satisfying, tactile feel
- Often paired with haptic feedback
Patterns: scale-pulse, checkmark, color-flash, ripple
Framer Motion:
// Confirm intent: button press
const confirmVariants = {
idle: { scale: 1 },
pressed: {
scale: 0.95,
transition: { duration: 0.05 }
},
confirmed: {
scale: [0.95, 1.05, 1],
transition: {
duration: 0.27, // 300ms × 0.9
times: [0, 0.5, 1],
type: 'spring',
stiffness: 300,
damping: 15
}
}
};
// With checkmark
const checkmarkVariants = {
hidden: { pathLength: 0, opacity: 0 },
visible: {
pathLength: 1,
opacity: 1,
transition: {
pathLength: { duration: 0.3, ease: 'easeOut' },
opacity: { duration: 0.1 }
}
}
};GSAP:
// Confirm intent: form field validation
function confirmValid(field) {
gsap.timeline()
.to(field, {
borderColor: '#4CAF50',
duration: 0.1
})
.to('.checkmark', {
scale: 1,
opacity: 1,
duration: 0.27,
ease: 'back.out(2)'
}, '-=0.05');
}Warn
Alert user to problems urgently.
Characteristics:
- Urgent pace (duration × 0.85)
- High intensity (0.8)
- Demands immediate attention
- Often includes repetition
Patterns: shake, pulse-ring, flash-border, bounce-reject
Important: Never rely on motion alone for warnings. Pair with color, icon, and text.
Framer Motion:
// Warn intent: error shake
const warnVariants = {
shake: {
x: [0, -10, 10, -10, 10, 0],
transition: {
duration: 0.4,
times: [0, 0.2, 0.4, 0.6, 0.8, 1],
ease: 'easeInOut'
}
}
};
// Warn intent: pulse ring
const pulseRingVariants = {
pulse: {
boxShadow: [
'0 0 0 0 rgba(244, 67, 54, 0.4)',
'0 0 0 10px rgba(244, 67, 54, 0)',
],
transition: {
duration: 0.8,
repeat: 1
}
}
};GSAP:
// Warn intent: invalid input
function warnInvalid(input) {
gsap.timeline()
.to(input, {
x: 10,
duration: 0.08,
ease: 'power2.inOut',
repeat: 3,
yoyo: true
})
.to(input, {
borderColor: '#f44336',
duration: 0.1
}, 0);
}Celebrate
Mark achievements with joy.
Characteristics:
- Expressive pace (duration × 1.3)
- Maximum intensity (1.0)
- Secondary effects enabled (particles, glows)
- Extended for savoring
Patterns: burst, confetti, scale-bounce, glow-pulse, particle-shower
Framer Motion:
// Celebrate intent: success burst
const celebrateVariants = {
initial: { scale: 0, opacity: 0 },
celebrate: {
scale: [0, 1.3, 1],
opacity: 1,
transition: {
duration: 0.39, // 300ms × 1.3
type: 'spring',
stiffness: 200,
damping: 10
}
}
};
// With glow
const glowVariants = {
glow: {
boxShadow: [
'0 0 20px rgba(76, 175, 80, 0)',
'0 0 40px rgba(76, 175, 80, 0.5)',
'0 0 20px rgba(76, 175, 80, 0)'
],
transition: { duration: 0.8 }
}
};Reveal
Unveil new content theatrically.
Characteristics:
- Theatrical pace (duration × 1.4)
- Medium-high intensity (0.7)
- Anticipation phase (25% of duration)
- Dramatic easing
Patterns: curtain-pull, mask-reveal, blur-to-sharp, emerge-from-depth
Framer Motion:
// Reveal intent: content unlock
const revealVariants = {
hidden: {
opacity: 0,
filter: 'blur(10px)',
scale: 0.9
},
revealed: {
opacity: 1,
filter: 'blur(0px)',
scale: 1,
transition: {
duration: 0.42, // 300ms × 1.4
ease: [0.05, 0.7, 0.1, 1]
}
}
};Intent Combinations
Common intent sequences:
| Combination | Sequence | Use Case |
| guide → confirm | Navigation then feedback | Menu selection |
| reveal → clarify | Unveil then explain | Feature discovery |
| warn → guide | Alert then solution | Error recovery |
| confirm → celebrate | Acknowledge then reward | Goal completion |
Context Modifiers
| Context | Effect |
| First-time user | +15% intensity, +15% duration |
| Repeat action | -20% intensity, -15% duration |
| High-stakes | +20% intensity |
| Background task | -50% intensity |
Reduced Motion
For prefers-reduced-motion: reduce:
| Intent | Reduced Alternative |
| clarify | Instant opacity change |
| guide | Static highlight |
| confirm | Color change only |
| warn | Icon + color (no shake) |
| celebrate | Checkmark only |
| reveal | Simple fade |
Cross-References
- See
emotional-journey/for emotion-intent mapping - See
narrative-arc/for intent intensity within story phases - See
consequence/for intent triggering chains - See
easing/for intent-appropriate curves
References
references/intent-parameter-map.md— Complete parameter mappings
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