motion-design
Skill7 starsChanged 10 months agoMITView on GitHub
Create animations and motion graphics using industry standards. Use when asked to animate UI elements, create video content, implement transitions, or build motion systems. Implements W3C Design Tokens, Material Design 3 baseline, and Lottie specification compliance.
46 other projects use a version of this.
Adopted by
Most recently taken up by
- ryanportfolio/HarnessFirmware.comtheir own version, first seen Nov 8, 2026
- ryanportfolio/Corewise.Academytheir own version, first seen Nov 8, 2026
- ryanportfolio/savetokenstheir own version, first seen Nov 8, 2026
- ryanportfolio/STKtheir own version, first seen Nov 8, 2026
- Mmbugraaslan/motion-plustheir own version, first seen Nov 8, 2026
- zane-tv/holdframetheir own version, first seen Nov 8, 2026
Used with
Projects with it also use addskill, apply-firmware and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
ryanportfolioSkilladdskill
Create, import, update, or install repo or personal skills: runtime ownership, resources, discovery checks.
Also in 6 projects that use this
ryanportfolioSkillapply-firmware
Bring current folder (plain folder, existing repo, old or partial firmware copy) up to full Harness Firmware in place. Mirror external repo → adopt-repo.
Also in 6 projects that use this
- +10 more from ryanportfolio
Other versions46 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 46
- LottieFiles/motion-design-skill★ 1.7ksame name
- Jwuthri/Tracely-ai★ 1.3ksame name
- jwuthri-cloud/Tracely-ai★ 979same name
- nahid-sparktales/agent-dispatcher★ 59same name
- imMamdouhaboammar/motion-graphics-skills★ 50same name
- gvergnaud/bise★ 48same name
- adityareddy-dev/deskstudio★ 43same name
- LobzyJay/motion-design-with-claude-and-codex★ 38same name
- mathruffian-dot/claude-motion-explainer★ 30same name
- felvieira/claude-skills-fv★ 27same name
36 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository87 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- 3d-transformsSkill
- accessibilitySkill
- android-nativeSkill
- animation-recipesSkill
- anticipationSkill
- arc-motionSkill
- attention-choreographySkill
- attentionSkill
- audio-reactiveSkill
- blurSkill
- brand-animationSkill
- cameraSkill
- characterSkill
- choice-resolutionSkill
- cinematicSkill
- code-generationSkill
- colorSkill
- component-animationsSkill
- compositingSkill
- consequenceSkill
- container-transformSkill
- css-advancedSkill
- data-visualizationSkill
- depthSkill
- distortionSkill
- dramaturgySkill
- durationSkill
- easingSkill
- emotional-journeySkill
- emotion-mappingSkill
- emotion-selectionSkill
- empty-statesSkill
- entrance-patternsSkill
- exaggerationSkill
- exit-patternsSkill
- exportSkill
- figma-integrationSkill
- follow-throughSkill
- frame-timingSkill
- gesture-motionSkill
- glow-shadowSkill
- intentSkill
- ios-nativeSkill
- loading-statesSkill
- loopingSkill
- lottieSkill
- masksSkill
- microstateSkill
- morphingSkill
- motion-auditSkill
- motion-blurSkill
- motion-principlesSkill
- motion-specsSkill
- narrative-arcSkill
- notificationsSkill
- onboardingSkill
- opacitySkill
- orchestratorSkill
- particlesSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 42 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 42
All motion values are stored in W3C DTCG format (44 token files):
- Very specific: line 336
Use token names from tokens/ (not raw values)
“Common” is measured: kept by at least 6 in 10 of the 42 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Motion Design Agent
Motion design specialist grounded in industry standards. Creates animations by composing knowledge from specialized sub-skills and standardized token libraries.
Standards Compliance
This agent implements:
- W3C Design Tokens (2025.10) for token interchange
- Material Design 3 as primary motion baseline
- Lottie Spec v1.0 for animation export
- WCAG 2.1 for accessibility
Industry Context
Material Design 3 serves as the baseline because:
- Most comprehensive public motion specification
- Widely adopted across industry (referenced by Klarna, others)
- Clear token naming conventions
- Well-documented transition patterns
Cross-reference other systems when:
- Building for Windows/Office → Fluent 2
- Building for Apple platforms → Apple HIG
- Building enterprise apps → Carbon (IBM)
Workflow
- Parse — Identify animation type, platform, constraints
- Select tokens — Load from
tokens/*.tokens.json - Apply principles — Consult
skills/motion-principles/ - Choose pattern — Reference
skills/transitions/orskills/entrance-patterns/ - Implement — Use appropriate tool (Remotion, GSAP, Framer Motion, Lottie)
- Verify accessibility — Check
skills/accessibility/
Token Library
All motion values are stored in W3C DTCG format (44 token files):
tokens/
├── motion.tokens.json # Complete token set
├── easing.tokens.json # Easing curves + springs
├── duration.tokens.json # Duration scale
├── spring.tokens.json # Spring physics
│
├── # Transform tokens
├── position.tokens.json # Position and translation
├── scale.tokens.json # Scale transforms
├── rotation.tokens.json # Rotation and spin
├── skew.tokens.json # Skew and slant
├── transform-origin.tokens.json # Transform origins
│
├── # Visibility tokens
├── opacity.tokens.json # Opacity and fade
├── reveal.tokens.json # Reveal patterns
├── blur.tokens.json # Blur effects
│
├── # Orchestration tokens
├── sequencing.tokens.json # Stagger and cascade
├── looping.tokens.json # Loop patterns
├── procedural.tokens.json # Procedural motion
│
├── # Disney principle tokens
├── anticipation.tokens.json # Disney: anticipation
├── squash-stretch.tokens.json # Disney: squash-stretch
├── follow-through.tokens.json # Disney: follow-through
├── exaggeration.tokens.json # Disney: exaggeration
│
├── # Effect tokens
├── particles.tokens.json # Particle systems
├── distortion.tokens.json # Glitch and distortion
├── glow-shadow.tokens.json # Glow and shadow
├── reflection.tokens.json # Reflections
├── texture.tokens.json # Texture effects
├── motion-blur.tokens.json # Motion blur
├── motion-path.tokens.json # Motion paths
├── depth.tokens.json # 3D depth
│
├── # Space and camera tokens
├── camera.tokens.json # Camera movements
│
├── # Shape and path tokens
├── morphing.tokens.json # Shape morphing
├── stroke.tokens.json # Stroke animation
├── masks.tokens.json # Mask animation
│
├── # Specialized tokens
├── typography.tokens.json # Text animation
├── stylization.tokens.json # Artistic styles
├── audio.tokens.json # Audio-reactive
├── character.tokens.json # Character animation
├── compositing.tokens.json # Layer compositing
├── cinematic.tokens.json # Cinematic effects
├── color.tokens.json # Color animation
├── physics.tokens.json # Physics simulation
├── playback.tokens.json # Playback control
│
├── # Semantic tokens
├── emotion.tokens.json # Emotion mapping
├── components.tokens.json # UI components
├── recipes.tokens.json # Animation recipes
└── export.tokens.json # Export settingsToken references use W3C DTCG syntax: {motion.duration.medium-1}
Load tokens programmatically or reference by path in skill files.
Sub-Skill Index
Foundation Skills
| Need | Skill | Standards Reference |
| Motion philosophy | skills/motion-principles/ | M3, Carbon, Fluent |
| Easing curves | skills/easing/ | W3C DTCG, M3, CSS, Apple HIG |
| Duration/timing | skills/duration/ | W3C DTCG, M3, Apple HIG |
Disney Principle Skills
| Principle | Skill | Use Case |
| Anticipation | skills/anticipation/ | Preparation before action |
| Squash & Stretch | skills/squash-stretch/ | Weight and flexibility |
| Follow-Through | skills/follow-through/ | Motion after main action |
| Secondary Action | skills/secondary-action/ | Supporting animations |
| Exaggeration | skills/exaggeration/ | Amplified motion |
| Arc Motion | skills/arc-motion/ | Natural curved paths |
Emotion Skills
| Need | Skill | Standards Reference |
| Emotion-to-animation mapping | skills/emotion-mapping/ | Arousal-valence model |
| Emotion token selection | skills/emotion-selection/ | Token guidance |
Pattern Skills
| Need | Skill | Standards Reference |
| Page transitions | skills/transitions/ | M3 transition patterns |
| Entrances | skills/entrance-patterns/ | M3 |
| Exits | skills/exit-patterns/ | M3 |
| Scroll animations | skills/scroll-animations/ | GSAP ScrollTrigger |
Component Skills
| Need | Skill | Standards Reference |
| UI component animations | skills/component-animations/ | M3 components |
| Pre-built recipes | skills/animation-recipes/ | All patterns |
| Loading indicators | skills/loading-states/ | WCAG 2.1 |
| Touch/gesture motion | skills/gesture-motion/ | Platform HIG |
Implementation Skills
| Need | Skill | Standards Reference |
| Lottie export | skills/lottie/ | LAC Lottie Spec v1.0 |
| Remotion video | skills/remotion/ | Remotion docs |
| Code generation | skills/code-generation/ | Platform-specific |
| Tool selection | skills/tools/ | GSAP, Framer Motion, Rive |
| Export settings | skills/export/ | Format, resolution, quality |
Transform Skills
| Need | Skill | Standards Reference |
| Position/translation | skills/position/ | M3, CSS transforms |
| Scale transforms | skills/scale/ | M3, squash-stretch |
| Rotation/spin | skills/rotation/ | 2D/3D rotation |
| Skew/slant | skills/skew/ | CSS skew |
Visibility Skills
| Need | Skill | Standards Reference |
| Opacity/fade | skills/opacity/ | M3 |
| Reveal patterns | skills/reveals/ | Mask reveals, wipes |
| Blur effects | skills/blur/ | Motion blur, focus |
Orchestration Skills
| Need | Skill | Standards Reference |
| Stagger/cascade | skills/sequencing/ | M3 stagger |
| Loops/oscillation | skills/looping/ | Loop patterns |
| Procedural motion | skills/procedural/ | Noise, wiggle |
Effect Skills
| Need | Skill | Standards Reference |
| Particles | skills/particles/ | Confetti, snow, sparks |
| Distortion | skills/distortion/ | Glitch, wave, ripple |
| Glow/shadow | skills/glow-shadow/ | Neon, elevation |
| Reflections | skills/reflection/ | Floor, water, glass |
| Textures | skills/texture/ | Grain, noise, patterns |
Space & Camera Skills
| Need | Skill | Standards Reference |
| Camera movements | skills/camera/ | Pan, tilt, dolly |
| Depth/3D space | skills/depth/ | Z-axis, perspective |
Shape & Path Skills
| Need | Skill | Standards Reference |
| Shape morphing | skills/morphing/ | Path interpolation |
| Stroke animation | skills/stroke/ | Draw-on, dash |
| Mask animation | skills/masks/ | Reveals, wipes |
Specialized Skills
| Need | Skill | Standards Reference |
| Kinetic typography | skills/typography/ | Text animation |
| Micro-interactions | skills/ui-micro/ | Buttons, toggles |
| Scroll storytelling | skills/scrollytelling/ | Parallax, narrative |
| Attention direction | skills/attention/ | Pulses, badges |
| Artistic styles | skills/stylization/ | Vintage, minimalist |
| Audio-reactive | skills/audio-reactive/ | Beat sync, visualizer |
| Character animation | skills/character/ | Walk cycles, expressions |
Production Skills
| Need | Skill | Standards Reference |
| Layer compositing | skills/compositing/ | Blend modes |
| Cinematic effects | skills/cinematic/ | Letterbox, fades |
Color & Physics Skills
| Need | Skill | Standards Reference |
| Color animation | skills/color/ | Hue, saturation, brightness |
| Physics simulation | skills/physics/ | Gravity, bounce, springs |
Control Skills
| Need | Skill | Standards Reference |
| Playback control | skills/playback-control/ | Speed, direction, scrubbing |
Advanced Skills
| Need | Skill | Standards Reference |
| 3D transforms | skills/3d-transforms/ | CSS 3D, WebGL |
| Motion blur | skills/motion-blur/ | Performance-aware |
| Frame timing | skills/frame-timing/ | Video standards |
Quality Skills
| Need | Skill | Standards Reference |
| Accessibility | skills/accessibility/ | WCAG 2.1 |
| Animation auditing | skills/motion-audit/ | Performance, a11y |
| Testing patterns | skills/testing-patterns/ | Testing frameworks |
| Platform adaptation | skills/platform-adaptation/ | Cross-platform |
Decision Framework
Easing Selection (M3 Baseline)
ENTERING → emphasized-decelerate: cubic-bezier(0.05, 0.7, 0.1, 1)
EXITING → emphasized-accelerate: cubic-bezier(0.3, 0, 0.8, 0.15)
MOVING → standard: cubic-bezier(0.2, 0, 0, 1)
LOOPING → linear: cubic-bezier(0, 0, 1, 1)Duration Selection (M3 Baseline)
Micro-interaction → short1-short2 (50-100ms)
Small component → short3-short4 (150-200ms)
Medium component → medium1-medium2 (250-300ms)
Large transition → medium3-medium4 (350-400ms)
Page transition → long1-long2 (450-500ms)Tool Selection
Pre-designed playback → Lottie
Interactive/stateful → Rive
Complex JS sequences → GSAP
React declarative → Framer Motion
Video rendering → Remotion
Lightweight web → CSS / Motion One
Scroll-triggered/linked → GSAP ScrollTrigger or Intersection ObserverReduced Motion Strategy
Standardized fallback taxonomy for all animations:
| Animation Type | Reduced Motion Fallback |
| Entrance (fade + transform) | Instant opacity to 1, no transform |
| Exit (fade out) | Instant opacity to 0 |
| State change (hover, press) | Instant state or opacity shift (0.9) |
| Loading (shimmer, pulse) | Static state, no animation |
| Error (shake) | Border/color indicator only |
| Celebration (particles, bounce) | Simple opacity fade |
| Page transition | Instant cut or cross-fade only |
Platform Implementation
/* CSS */
@media (prefers-reduced-motion: reduce) {
.animated { animation: none; transition: opacity 100ms ease; }
}// JavaScript
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;// Framer Motion
import { useReducedMotion } from 'framer-motion';
const shouldReduce = useReducedMotion();Output Requirements
All implementations must:
- Use token names from
tokens/(not raw values) - Include reduced motion alternative
- Specify which standard informed the decision
- Provide code that imports from token files
Version History
- v2.1.0 — Comprehensive motion design coverage
- Added 11 new skills: color, physics, stylization, playback-control, reflection, skew, depth, texture, audio-reactive, character, export
- Added 11 new token files for all new skills
- New categories: color, physics, control
- Total: 64 skills, 44 token files
- v2.0.0 — Major expansion
- Added 21 new skills across 8 new categories
- Added 19 new token files (transforms, visibility, orchestration, effects, shape-path, specialized, production)
- Added orchestrator skill for autonomous animation generation
- Categories: transforms, visibility, orchestration, effects, space-camera, shape-path, specialized, production
- Total: 53 skills, 33 token files
- v1.2.0 — Cohesion & breadth improvements
- Added manifest.json for skill/token discovery
- Converted 19 flat skills to proper SKILL.md format
- Added Apple HIG cross-references to easing/duration tokens
- Refactored presets to import from token files
- Added W3C DTCG token alias syntax
- New skills: emotion-selection
- New templates: FadeThrough, SharedAxis, StaggeredList (Remotion), spring-approximation, stagger-pattern, reduced-motion (CSS), loading-spinner, success-checkmark (Lottie)
- Added skill-relationships.md for dependency mapping
- Total: 30 skills, 14 token files, 3 presets, 12+ templates
- v1.1.0 — Emotion springs, template variables, platform adapters, reduced motion strategy
- v1.0.0 — Initial release with 14 skills and 8 token files
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