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TabooHarmonyTabooHarmony/roblox-brain/skills/tools/roblox-publish-checklist/SKILL.md

roblox-publish-checklist

Skill150 starsChanged 52 days agoMITView on GitHub

Use before publishing or updating a Roblox experience to run evidence-backed release gates and a pre-release audit.

2 other projects use a version of this, 1 of them edited.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

6 rules. About 0 are common, 4 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Purchases changed: test durable, idempotent receipt grants and retries.

    line 31
  2. Very specific:

    Cloud auth or webhooks changed: verify secrets, scopes, callback state, retries, signatures, and deduplication.

    line 32
  3. Distinctive:

    Run one normal flow plus failure, retry, leave/rejoin, and rapid-input cases relevant to the change.

    line 38
  4. Distinctive:

    Test every supported input mode and representative viewport/device tier.

    line 39
  5. Distinctive:

    Verify focus, touch targets, readable contrast, non-color state cues, reduced motion, and localized overflow where applicable.

    line 41
  6. Distinctive:

    Every PASS cites a test, log, profiler capture, readback, screenshot, or dashboard inspection.

    line 46

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Publish Checklist

When to Load

Load before publishing or updating a live experience. Test the surfaces and risks the change introduces.

Quick Reference

1. Define the release

Record the changed places, scripts, assets, configuration, schemas, products, supported devices, and rollback path. Classify each gate as required, conditional, or not applicable before testing.

2. Block on high-consequence failures

  • Persistence changed: load, save, migration, duplicate-session, disconnect, and shutdown behavior. Load roblox-data or roblox-server-data.
  • Remotes or authority changed: validate types, bounds, state, ownership, replay, and abusive frequency. Load roblox-networking and roblox-security.
  • Purchases changed: test durable, idempotent receipt grants and retries. Load roblox-monetization.
  • Cloud auth or webhooks changed: verify secrets, scopes, callback state, retries, signatures, and deduplication. Load roblox-cloud.

A failed high-consequence gate means NOT READY. Do not average it into a percentage. Precedence: user approval authorizes an otherwise permitted action; it does not satisfy a mandatory policy and does not turn a failed or unverified gate into PASS.

3. Exercise the shipped surface

  • Run one normal flow plus failure, retry, leave/rejoin, and rapid-input cases relevant to the change.
  • Test every supported input mode and representative viewport/device tier.
  • Measure errors, memory, frame/network cost and streaming.
  • Verify focus, touch targets, readable contrast, non-color state cues, reduced motion, and localized overflow where applicable.
  • Confirm Dashboard metadata, permissions and policy; after publishing, verify the version actually serving players.

4. Require evidence

Every PASS cites a test, log, profiler capture, readback, screenshot, or dashboard inspection. UNVERIFIED if unavailable; approval is not evidence.

Output

READY, NOT READY, or READY WITH ACCEPTED RISK; blockers first, then warnings, unverified gates, evidence, rollback plan, and skipped gates with reasons.

Details: references/full.md

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