roblox-camera
Skill150 starsChanged 51 days agoMITView on GitHub
Use when scripting or fixing Roblox camera behavior: CFrame placement, screen raycasts, first/third-person, shoulder views, cutscenes.
1 other project uses a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- szlay/roblox-baseedited, first seen Jul 24, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 1
- szlay/roblox-base★ 166% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository29 other files it gives its agents.
- AGENTS.mdAGENTS.md
- roblox-architectureSkill
- roblox-collaboration-modeSkill
- roblox-dataSkill
- roblox-luau-coreSkill
- roblox-luau-patternsSkill
- roblox-luau-typesSkill
- roblox-networkingSkill
- roblox-performanceSkill
- roblox-securitySkill
- roblox-server-dataSkill
- roblox-analyticsSkill
- roblox-game-designSkill
- roblox-growth-designSkill
- roblox-monetizationSkill
- roblox-player-psychologySkill
- roblox-animation-vfxSkill
- roblox-audioSkill
- roblox-buildingSkill
- roblox-guiSkill
- roblox-inputSkill
- roblox-lightingSkill
- roblox-localizationSkill
- roblox-npc-aiSkill
- roblox-physicsSkill
- roblox-cloudSkill
- roblox-publish-checklistSkill
- roblox-studio-mcpSkill
- roblox-toolingSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 39
Custom camera loop: always PreRender, never Heartbeat:
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Camera
When to Load
Load when scripting custom camera behavior (cutscenes, third-person follow, custom rotation), manipulating CFrame for placement/rotation, raycasting from the screen, or building a non-default player view. Client-only.
Quick Reference
The Camera: workspace.CurrentCamera: one per client. Set CameraType = Scriptable to disable defaults and take full control. Without it, defaults overwrite your CFrame every frame.
CameraType: Fixed, Attach/Watch/Track/Follow (subject-following), Custom (default), Scriptable (no default), Orbital (fixed Y, rotates around player). CameraSubject cannot be nil: setting it reverts.
Key properties: CFrame, CameraSubject, FieldOfView (deg), FieldOfViewMode (Vertical/Diagonal), NearPlaneZ, ViewportSize, HeadLocked, HeadScale, Focus.
CFrame essentials:
| Operation | Luau |
| Position only | CFrame.new(position) |
| Look at target | CFrame.lookAt(position, target, upVector) |
| XYZ rotation | CFrame.Angles(rx, ry, rz) |
| Local to world | cf * Vector3.new(0, 0, 10) |
| Interpolate | cf:Lerp(goal, alpha) |
| Unit axes | cf.LookVector, cf.RightVector, cf.UpVector |
Custom camera loop: always PreRender, never Heartbeat:
camera.CameraType = Enum.CameraType.Scriptable
RunService.PreRender:Connect(function(dt)
local desired = CFrame.lookAt(head.Position - offset, head.Position)
camera.CFrame = camera.CFrame:Lerp(desired, math.min(dt * 10, 1))
end)Raycasting from camera: camera:ScreenPointToRay(mx, my) (accounts for GUI inset) vs camera:ViewportPointToRay(mx, my) (raw, NO inset). ScreenPointToRay returns a unit Ray (1 stud); multiply Direction by length for the actual raycast.
Pitfalls:
- Client-only. Server sets silently dropped.
- Without
Scriptable, defaults overwrite your CFrame every frame. PreRenderfor camera (visual sync).Heartbeatadds 1-frame lag.RenderSteppedstill works but is superseded byPreRender.Camera.CFramelacks VR head rotation; useGetRenderCFrame()for the true view.SetRollis outdated; apply roll viaCFrame.Angles(0, 0, roll)on CFrame.CFrame.new(pos, lookAt)is legacy (back-compat only); useCFrame.lookAt(at, lookAt)for new code.
See references/full.md for first/third-person recipes, cutscenes, screen shake, mouse-look, full API.
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