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TabooHarmonyTabooHarmony/roblox-brain/skills/gameplay/roblox-input/SKILL.md

roblox-input

Skill150 starsChanged 51 days agoMITView on GitHub

Use when handling Roblox touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, or cross-platform action binding.

2 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Bindings: prefer ContextActionService:BindAction(name, handler, touchButton, ...keys).

    line 30
  2. Very specific:

    Gamepad tools: default controls bind ButtonR2 through BindActivate.

    line 35

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Input

When to Load

Touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, cross-platform binding. Client-only; Server Authority simulation input uses the Input Action System.

Quick Reference

  • Events: InputBegan/Changed/Ended give (input, gameProcessedEvent); filter it for gameplay. Wheel fires only InputChanged.
  • Bindings: prefer ContextActionService:BindAction(name, handler, touchButton, ...keys); gate on state (touch is KeyCode.Unknown); stack order, so BindActionAtPriority. Server Authority: InputAction/InputContext + RunService:BindToSimulation() (needs Workspace.UseFixedSimulation).
  • Mobile first, hybrid aware: show controls from UserInputService.PreferredInput (Enum.PreferredInput), observed with GetPropertyChangedSignal, not from TouchEnabled cached once.
  • Touch action buttons: fire only for touches that began on the button; camera drags across it never fire. Place from the measured jump button under PlayerGui.TouchGui; clear the thumbstick zone.
  • Gate gameplay: block attacks while a game window is open, a TextBox is focused, GuiService.MenuIsOpen, or GuiService.SelectedObject is set.
  • Cancel is not release: holds cancel on window open, Cancel, unequip, focus loss, input switch or pad disconnect.
  • Gamepad tools: default controls bind ButtonR2 through BindActivate; Tool.ManualActivationOnly = true disables it. Aim from the screen center on gamepad, not GetMouseLocation().
  • Hints: GetStringForKeyCode(key, Enum.KeyCodeStringFormat.Abbreviated), GetImageForKeyCode, or InputActionLabel; never hardcode Xbox names.
  • Test: Device Simulator + Controller Emulator; menu focus is in roblox-gui.

Details: references/full.md

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